//go:build windows // +build windows package files import ( "golang.org/x/sys/windows" ) func checkWindowsHidden(realpath string) bool { // Convert the realpath to a UTF-16 pointer pointer, err := windows.UTF16PtrFromString(realpath) if err != nil { return false } // Get the file attributes attributes, err := windows.GetFileAttributes(pointer) if err != nil { return false } // Check if the hidden attribute is set if attributes&windows.FILE_ATTRIBUTE_HIDDEN != 0 { return true } // Optional: Check for system attribute if attributes&windows.FILE_ATTRIBUTE_SYSTEM != 0 { return true } return false }