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# Copyright 2015 Google Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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require 'date'
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require 'google/apis/core/base_service'
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require 'google/apis/core/json_representation'
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require 'google/apis/core/hashable'
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require 'google/apis/errors'
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module Google
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module Apis
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module PlayablelocationsV3
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# Encapsulates impression event details.
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class GoogleMapsPlayablelocationsV3Impression
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include Google::Apis::Core::Hashable
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# An arbitrary, developer-defined type identifier for each type of game object
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# used in your game. Since players interact with differ types of game objects in
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# different ways, this field allows you to segregate impression data by type for
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# analysis. You should assign a unique `game_object_type` ID to represent a
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# distinct type of game object in your game. For example, 1=monster location, 2=
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# powerup location.
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# Corresponds to the JSON property `gameObjectType`
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# @return [Fixnum]
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attr_accessor :game_object_type
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# Required. The type of impression event.
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# Corresponds to the JSON property `impressionType`
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# @return [String]
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attr_accessor :impression_type
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# Required. The name of the playable location.
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# Corresponds to the JSON property `locationName`
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# @return [String]
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attr_accessor :location_name
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@game_object_type = args[:game_object_type] if args.key?(:game_object_type)
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@impression_type = args[:impression_type] if args.key?(:impression_type)
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@location_name = args[:location_name] if args.key?(:location_name)
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end
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end
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# A request for logging impressions.
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class GoogleMapsPlayablelocationsV3LogImpressionsRequest
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include Google::Apis::Core::Hashable
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# Client information.
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# Corresponds to the JSON property `clientInfo`
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# @return [Google::Apis::PlayablelocationsV3::GoogleMapsUnityClientInfo]
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attr_accessor :client_info
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# Required. Impression event details. The maximum number of impression reports
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# that you can log at once is 50.
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# Corresponds to the JSON property `impressions`
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# @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3Impression>]
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attr_accessor :impressions
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# Required. A string that uniquely identifies the log impressions request. This
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# allows you to detect duplicate requests. We recommend that you use UUIDs for
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# this value. The value must not exceed 50 characters. You should reuse the `
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# request_id` only when retrying a request in case of failure. In this case, the
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# request must be identical to the one that failed.
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# Corresponds to the JSON property `requestId`
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# @return [String]
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attr_accessor :request_id
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@client_info = args[:client_info] if args.key?(:client_info)
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@impressions = args[:impressions] if args.key?(:impressions)
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@request_id = args[:request_id] if args.key?(:request_id)
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end
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end
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# A response for the LogImpressions method. This method returns no data upon
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# success.
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class GoogleMapsPlayablelocationsV3LogImpressionsResponse
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include Google::Apis::Core::Hashable
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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end
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end
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# A request for logging your player's bad location reports.
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class GoogleMapsPlayablelocationsV3LogPlayerReportsRequest
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include Google::Apis::Core::Hashable
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# Client information.
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# Corresponds to the JSON property `clientInfo`
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# @return [Google::Apis::PlayablelocationsV3::GoogleMapsUnityClientInfo]
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attr_accessor :client_info
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# Required. Player reports. The maximum number of player reports that you can
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# log at once is 50.
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# Corresponds to the JSON property `playerReports`
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# @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3PlayerReport>]
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attr_accessor :player_reports
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# Required. A string that uniquely identifies the log player reports request.
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# This allows you to detect duplicate requests. We recommend that you use UUIDs
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# for this value. The value must not exceed 50 characters. You should reuse the `
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# request_id` only when retrying a request in the case of a failure. In that
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# case, the request must be identical to the one that failed.
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# Corresponds to the JSON property `requestId`
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# @return [String]
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attr_accessor :request_id
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@client_info = args[:client_info] if args.key?(:client_info)
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@player_reports = args[:player_reports] if args.key?(:player_reports)
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@request_id = args[:request_id] if args.key?(:request_id)
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end
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end
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# A response for the LogPlayerReports method. This method returns no data upon
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# success.
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class GoogleMapsPlayablelocationsV3LogPlayerReportsResponse
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include Google::Apis::Core::Hashable
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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end
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end
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# A report submitted by a player about a playable location that is considered
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# inappropriate for use in the game.
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class GoogleMapsPlayablelocationsV3PlayerReport
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include Google::Apis::Core::Hashable
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# Language code (in BCP-47 format) indicating the language of the freeform
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# description provided in `reason_details`. Examples are "en", "en-US" or "ja-
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# Latn". For more information, see http://www.unicode.org/reports/tr35/#
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# Unicode_locale_identifier.
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# Corresponds to the JSON property `languageCode`
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# @return [String]
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attr_accessor :language_code
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# Required. The name of the playable location.
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# Corresponds to the JSON property `locationName`
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# @return [String]
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attr_accessor :location_name
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# Required. A free-form description detailing why the playable location is
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# considered bad.
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# Corresponds to the JSON property `reasonDetails`
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# @return [String]
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attr_accessor :reason_details
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# Required. One or more reasons why this playable location is considered bad.
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# Corresponds to the JSON property `reasons`
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# @return [Array<String>]
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attr_accessor :reasons
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@language_code = args[:language_code] if args.key?(:language_code)
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@location_name = args[:location_name] if args.key?(:location_name)
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@reason_details = args[:reason_details] if args.key?(:reason_details)
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@reasons = args[:reasons] if args.key?(:reasons)
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end
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end
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# Specifies the area to search for playable locations.
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class GoogleMapsPlayablelocationsV3SampleAreaFilter
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include Google::Apis::Core::Hashable
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# Required. The S2 cell ID of the area you want. This must be between cell level
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# 11 and 14 (inclusive). S2 cells are 64-bit integers that identify areas on the
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# Earth. They are hierarchical, and can therefore be used for spatial indexing.
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# The S2 geometry library is available in a number of languages: * [C++](https://
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# github.com/google/s2geometry) * [Java](https://github.com/google/s2-geometry-
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# library-java) * [Go](https://github.com/golang/geo) * [Python](https://github.
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# com/google/s2geometry/tree/master/src/python)
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# Corresponds to the JSON property `s2CellId`
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# @return [Fixnum]
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attr_accessor :s2_cell_id
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@s2_cell_id = args[:s2_cell_id] if args.key?(:s2_cell_id)
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end
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end
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# Encapsulates a filter criterion for searching for a set of playable locations.
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class GoogleMapsPlayablelocationsV3SampleCriterion
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include Google::Apis::Core::Hashable
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# Specifies which `PlayableLocation` fields are returned. `name` (which is used
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# for logging impressions), `center_point` and `place_id` (or `plus_code`) are
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# always returned. The following fields are omitted unless you specify them here:
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# * snapped_point * types Note: The more fields you include, the more expensive
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# in terms of data and associated latency your query will be.
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# Corresponds to the JSON property `fieldsToReturn`
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# @return [String]
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attr_accessor :fields_to_return
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# Specifies the filters to use when searching for playable locations.
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# Corresponds to the JSON property `filter`
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# @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleFilter]
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attr_accessor :filter
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# Required. An arbitrary, developer-defined identifier of the type of game
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# object that the playable location is used for. This field allows you to
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# specify criteria per game object type when searching for playable locations.
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# You should assign a unique `game_object_type` ID across all `request_criteria`
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# to represent a distinct type of game object. For example, 1=monster location,
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# 2=powerup location. The response contains a map.
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# Corresponds to the JSON property `gameObjectType`
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# @return [Fixnum]
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attr_accessor :game_object_type
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@fields_to_return = args[:fields_to_return] if args.key?(:fields_to_return)
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@filter = args[:filter] if args.key?(:filter)
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@game_object_type = args[:game_object_type] if args.key?(:game_object_type)
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end
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end
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# Specifies the filters to use when searching for playable locations.
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class GoogleMapsPlayablelocationsV3SampleFilter
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include Google::Apis::Core::Hashable
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# Restricts the set of playable locations to just the [types](/maps/
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# documentation/gaming/tt/types) that you want.
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# Corresponds to the JSON property `includedTypes`
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# @return [Array<String>]
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attr_accessor :included_types
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# Specifies the maximum number of playable locations to return. This value must
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# not be greater than 1000. The default value is 100. Only the top-ranking
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# playable locations are returned.
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# Corresponds to the JSON property `maxLocationCount`
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# @return [Fixnum]
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attr_accessor :max_location_count
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# A set of options that specifies the separation between playable locations.
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# Corresponds to the JSON property `spacing`
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# @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleSpacingOptions]
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attr_accessor :spacing
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@included_types = args[:included_types] if args.key?(:included_types)
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@max_location_count = args[:max_location_count] if args.key?(:max_location_count)
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@spacing = args[:spacing] if args.key?(:spacing)
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end
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end
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# A geographical point suitable for placing game objects in location-based games.
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class GoogleMapsPlayablelocationsV3SamplePlayableLocation
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include Google::Apis::Core::Hashable
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# An object representing a latitude/longitude pair. This is expressed as a pair
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# of doubles representing degrees latitude and degrees longitude. Unless
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# specified otherwise, this must conform to the WGS84 standard. Values must be
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# within normalized ranges.
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# Corresponds to the JSON property `centerPoint`
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# @return [Google::Apis::PlayablelocationsV3::GoogleTypeLatLng]
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attr_accessor :center_point
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# Required. The name of this playable location.
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# Corresponds to the JSON property `name`
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# @return [String]
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attr_accessor :name
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# A [place ID] (https://developers.google.com/places/place-id)
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# Corresponds to the JSON property `placeId`
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# @return [String]
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attr_accessor :place_id
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# A [plus code] (http://openlocationcode.com)
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# Corresponds to the JSON property `plusCode`
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# @return [String]
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attr_accessor :plus_code
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# An object representing a latitude/longitude pair. This is expressed as a pair
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# of doubles representing degrees latitude and degrees longitude. Unless
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# specified otherwise, this must conform to the WGS84 standard. Values must be
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# within normalized ranges.
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# Corresponds to the JSON property `snappedPoint`
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# @return [Google::Apis::PlayablelocationsV3::GoogleTypeLatLng]
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attr_accessor :snapped_point
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2020-08-11 00:38:09 +00:00
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# A collection of [Playable Location Types](/maps/documentation/gaming/tt/types)
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# for this playable location. The first type in the collection is the primary
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# type. Type information might not be available for all playable locations.
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# Corresponds to the JSON property `types`
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# @return [Array<String>]
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attr_accessor :types
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@center_point = args[:center_point] if args.key?(:center_point)
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@name = args[:name] if args.key?(:name)
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@place_id = args[:place_id] if args.key?(:place_id)
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@plus_code = args[:plus_code] if args.key?(:plus_code)
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@snapped_point = args[:snapped_point] if args.key?(:snapped_point)
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@types = args[:types] if args.key?(:types)
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end
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end
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# A list of PlayableLocation objects that satisfies a single Criterion.
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class GoogleMapsPlayablelocationsV3SamplePlayableLocationList
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include Google::Apis::Core::Hashable
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# A list of playable locations for this game object type.
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# Corresponds to the JSON property `locations`
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# @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SamplePlayableLocation>]
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attr_accessor :locations
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@locations = args[:locations] if args.key?(:locations)
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end
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end
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2020-08-11 00:38:09 +00:00
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# Life of a query: - When a game starts in a new location, your game server
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# issues a SamplePlayableLocations request. The request specifies the S2 cell,
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# and contains one or more "criteria" for filtering: - Criterion 0: i locations
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# for long-lived bases, or level 0 monsters, or... - Criterion 1: j locations
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# for short-lived bases, or level 1 monsters, ... - Criterion 2: k locations for
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# random objects. - etc (up to 5 criterion may be specified). `
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# PlayableLocationList` will then contain mutually exclusive lists of `
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# PlayableLocation` objects that satisfy each of the criteria. Think of it as a
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# collection of real-world locations that you can then associate with your game
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# state. Note: These points are impermanent in nature. E.g, parks can close, and
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# places can be removed. The response specifies how long you can expect the
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# playable locations to last. Once they expire, you should query the `
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# samplePlayableLocations` API again to get a fresh view of the real world.
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2020-06-24 00:38:30 +00:00
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class GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest
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include Google::Apis::Core::Hashable
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# Specifies the area to search for playable locations.
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# Corresponds to the JSON property `areaFilter`
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# @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleAreaFilter]
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attr_accessor :area_filter
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# Required. Specifies one or more (up to 5) criteria for filtering the returned
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# playable locations.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `criteria`
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# @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleCriterion>]
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attr_accessor :criteria
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@area_filter = args[:area_filter] if args.key?(:area_filter)
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@criteria = args[:criteria] if args.key?(:criteria)
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end
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end
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2020-08-11 00:38:09 +00:00
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# Response for the SamplePlayableLocations method.
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class GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse
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include Google::Apis::Core::Hashable
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# Each PlayableLocation object corresponds to a game_object_type specified in
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# the request.
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# Corresponds to the JSON property `locationsPerGameObjectType`
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# @return [Hash<String,Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SamplePlayableLocationList>]
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attr_accessor :locations_per_game_object_type
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# Required. Specifies the "time-to-live" for the set of playable locations. You
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2020-08-11 00:38:09 +00:00
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# can use this value to determine how long to cache the set of playable
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# locations. After this length of time, your back-end game server should issue a
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# new SamplePlayableLocations request to get a fresh set of playable locations (
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# because for example, they might have been removed, a park might have closed
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# for the day, a business might have closed permanently).
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `ttl`
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# @return [String]
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attr_accessor :ttl
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@locations_per_game_object_type = args[:locations_per_game_object_type] if args.key?(:locations_per_game_object_type)
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@ttl = args[:ttl] if args.key?(:ttl)
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end
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end
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# A set of options that specifies the separation between playable locations.
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class GoogleMapsPlayablelocationsV3SampleSpacingOptions
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include Google::Apis::Core::Hashable
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# Required. The minimum spacing between any two playable locations, measured in
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2020-08-11 00:38:09 +00:00
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# meters. The minimum value is 30. The maximum value is 1000. Inputs will be
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# rounded up to the next 10 meter interval. The default value is 200m. Set this
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# field to remove tight clusters of playable locations. Note: The spacing is a
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# greedy algorithm. It optimizes for selecting the highest ranking locations
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# first, not to maximize the number of locations selected. Consider the
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# following scenario: * Rank: A: 2, B: 1, C: 3. * Distance: A--200m--B--200m--C
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# If spacing=250, it will pick the highest ranked location [B], not [A, C]. Note:
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# Spacing works within the game object type itself, as well as the previous
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2020-08-11 00:38:09 +00:00
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# ones. Suppose three game object types, each with the following spacing: * X:
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# 400m, Y: undefined, Z: 200m. 1. Add locations for X, within 400m of each other.
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# 2. Add locations for Y, without any spacing. 3. Finally, add locations for Z
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# within 200m of each other as well X and Y. The distance diagram between those
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# locations end up as: * From->To. * X->X: 400m * Y->X, Y->Y: unspecified. * Z->
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# X, Z->Y, Z->Z: 200m.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `minSpacingMeters`
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# @return [Float]
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attr_accessor :min_spacing_meters
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2020-08-11 00:38:09 +00:00
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# Specifies whether the minimum spacing constraint applies to the center-point
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# or to the snapped point of playable locations. The default value is `
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# CENTER_POINT`. If a snapped point is not available for a playable location,
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# its center-point is used instead. Set this to the point type used in your game.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `pointType`
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# @return [String]
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attr_accessor :point_type
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@min_spacing_meters = args[:min_spacing_meters] if args.key?(:min_spacing_meters)
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@point_type = args[:point_type] if args.key?(:point_type)
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end
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end
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# Client information.
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class GoogleMapsUnityClientInfo
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include Google::Apis::Core::Hashable
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2020-08-11 00:38:09 +00:00
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# API client name and version. For example, the SDK calling the API. The exact
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# format is up to the client.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `apiClient`
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# @return [String]
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attr_accessor :api_client
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2020-08-11 00:38:09 +00:00
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# Application ID, such as the package name on Android and the bundle identifier
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# on iOS platforms.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `applicationId`
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# @return [String]
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attr_accessor :application_id
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2020-08-11 00:38:09 +00:00
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# Application version number, such as "1.2.3". The exact format is application-
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# dependent.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `applicationVersion`
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# @return [String]
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attr_accessor :application_version
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2020-08-11 00:38:09 +00:00
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# Device model as reported by the device. The exact format is platform-dependent.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `deviceModel`
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# @return [String]
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attr_accessor :device_model
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# Language code (in BCP-47 format) indicating the UI language of the client.
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2020-08-11 00:38:09 +00:00
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# Examples are "en", "en-US" or "ja-Latn". For more information, see http://www.
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# unicode.org/reports/tr35/#Unicode_locale_identifier.
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# Corresponds to the JSON property `languageCode`
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# @return [String]
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attr_accessor :language_code
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2020-08-11 00:38:09 +00:00
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# Operating system name and version as reported by the OS. For example, "Mac OS
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# X 10.10.4". The exact format is platform-dependent.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `operatingSystem`
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# @return [String]
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attr_accessor :operating_system
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2020-08-11 00:38:09 +00:00
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# Build number/version of the operating system. e.g., the contents of android.os.
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# Build.ID in Android, or the contents of sysctl "kern.osversion" in iOS.
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2020-06-24 00:38:30 +00:00
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# Corresponds to the JSON property `operatingSystemBuild`
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# @return [String]
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attr_accessor :operating_system_build
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# Platform where the application is running.
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# Corresponds to the JSON property `platform`
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# @return [String]
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attr_accessor :platform
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@api_client = args[:api_client] if args.key?(:api_client)
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@application_id = args[:application_id] if args.key?(:application_id)
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@application_version = args[:application_version] if args.key?(:application_version)
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@device_model = args[:device_model] if args.key?(:device_model)
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@language_code = args[:language_code] if args.key?(:language_code)
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@operating_system = args[:operating_system] if args.key?(:operating_system)
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@operating_system_build = args[:operating_system_build] if args.key?(:operating_system_build)
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@platform = args[:platform] if args.key?(:platform)
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end
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end
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# An object representing a latitude/longitude pair. This is expressed as a pair
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# of doubles representing degrees latitude and degrees longitude. Unless
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2020-08-11 00:38:09 +00:00
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# specified otherwise, this must conform to the WGS84 standard. Values must be
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# within normalized ranges.
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class GoogleTypeLatLng
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include Google::Apis::Core::Hashable
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# The latitude in degrees. It must be in the range [-90.0, +90.0].
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# Corresponds to the JSON property `latitude`
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# @return [Float]
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attr_accessor :latitude
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# The longitude in degrees. It must be in the range [-180.0, +180.0].
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# Corresponds to the JSON property `longitude`
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# @return [Float]
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attr_accessor :longitude
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def initialize(**args)
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update!(**args)
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end
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# Update properties of this object
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def update!(**args)
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@latitude = args[:latitude] if args.key?(:latitude)
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@longitude = args[:longitude] if args.key?(:longitude)
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end
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end
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end
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end
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end
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