# Copyright 2015 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. require 'date' require 'google/apis/core/base_service' require 'google/apis/core/json_representation' require 'google/apis/core/hashable' require 'google/apis/errors' module Google module Apis module PlayablelocationsV3 # Encapsulates impression event details. class GoogleMapsPlayablelocationsV3Impression include Google::Apis::Core::Hashable # An arbitrary, developer-defined type identifier for each type of game object # used in your game. Since players interact with differ types of game objects in # different ways, this field allows you to segregate impression data by type for # analysis. You should assign a unique `game_object_type` ID to represent a # distinct type of game object in your game. For example, 1=monster location, 2= # powerup location. # Corresponds to the JSON property `gameObjectType` # @return [Fixnum] attr_accessor :game_object_type # Required. The type of impression event. # Corresponds to the JSON property `impressionType` # @return [String] attr_accessor :impression_type # Required. The name of the playable location. # Corresponds to the JSON property `locationName` # @return [String] attr_accessor :location_name def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @game_object_type = args[:game_object_type] if args.key?(:game_object_type) @impression_type = args[:impression_type] if args.key?(:impression_type) @location_name = args[:location_name] if args.key?(:location_name) end end # A request for logging impressions. class GoogleMapsPlayablelocationsV3LogImpressionsRequest include Google::Apis::Core::Hashable # Client information. # Corresponds to the JSON property `clientInfo` # @return [Google::Apis::PlayablelocationsV3::GoogleMapsUnityClientInfo] attr_accessor :client_info # Required. Impression event details. The maximum number of impression reports # that you can log at once is 50. # Corresponds to the JSON property `impressions` # @return [Array] attr_accessor :impressions # Required. A string that uniquely identifies the log impressions request. This # allows you to detect duplicate requests. We recommend that you use UUIDs for # this value. The value must not exceed 50 characters. You should reuse the ` # request_id` only when retrying a request in case of failure. In this case, the # request must be identical to the one that failed. # Corresponds to the JSON property `requestId` # @return [String] attr_accessor :request_id def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @client_info = args[:client_info] if args.key?(:client_info) @impressions = args[:impressions] if args.key?(:impressions) @request_id = args[:request_id] if args.key?(:request_id) end end # A response for the LogImpressions method. This method returns no data upon # success. class GoogleMapsPlayablelocationsV3LogImpressionsResponse include Google::Apis::Core::Hashable def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) end end # A request for logging your player's bad location reports. class GoogleMapsPlayablelocationsV3LogPlayerReportsRequest include Google::Apis::Core::Hashable # Client information. # Corresponds to the JSON property `clientInfo` # @return [Google::Apis::PlayablelocationsV3::GoogleMapsUnityClientInfo] attr_accessor :client_info # Required. Player reports. The maximum number of player reports that you can # log at once is 50. # Corresponds to the JSON property `playerReports` # @return [Array] attr_accessor :player_reports # Required. A string that uniquely identifies the log player reports request. # This allows you to detect duplicate requests. We recommend that you use UUIDs # for this value. The value must not exceed 50 characters. You should reuse the ` # request_id` only when retrying a request in the case of a failure. In that # case, the request must be identical to the one that failed. # Corresponds to the JSON property `requestId` # @return [String] attr_accessor :request_id def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @client_info = args[:client_info] if args.key?(:client_info) @player_reports = args[:player_reports] if args.key?(:player_reports) @request_id = args[:request_id] if args.key?(:request_id) end end # A response for the LogPlayerReports method. This method returns no data upon # success. class GoogleMapsPlayablelocationsV3LogPlayerReportsResponse include Google::Apis::Core::Hashable def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) end end # A report submitted by a player about a playable location that is considered # inappropriate for use in the game. class GoogleMapsPlayablelocationsV3PlayerReport include Google::Apis::Core::Hashable # Language code (in BCP-47 format) indicating the language of the freeform # description provided in `reason_details`. Examples are "en", "en-US" or "ja- # Latn". For more information, see http://www.unicode.org/reports/tr35/# # Unicode_locale_identifier. # Corresponds to the JSON property `languageCode` # @return [String] attr_accessor :language_code # Required. The name of the playable location. # Corresponds to the JSON property `locationName` # @return [String] attr_accessor :location_name # Required. A free-form description detailing why the playable location is # considered bad. # Corresponds to the JSON property `reasonDetails` # @return [String] attr_accessor :reason_details # Required. One or more reasons why this playable location is considered bad. # Corresponds to the JSON property `reasons` # @return [Array] attr_accessor :reasons def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @language_code = args[:language_code] if args.key?(:language_code) @location_name = args[:location_name] if args.key?(:location_name) @reason_details = args[:reason_details] if args.key?(:reason_details) @reasons = args[:reasons] if args.key?(:reasons) end end # Specifies the area to search for playable locations. class GoogleMapsPlayablelocationsV3SampleAreaFilter include Google::Apis::Core::Hashable # Required. The S2 cell ID of the area you want. This must be between cell level # 11 and 14 (inclusive). S2 cells are 64-bit integers that identify areas on the # Earth. They are hierarchical, and can therefore be used for spatial indexing. # The S2 geometry library is available in a number of languages: * [C++](https:// # github.com/google/s2geometry) * [Java](https://github.com/google/s2-geometry- # library-java) * [Go](https://github.com/golang/geo) * [Python](https://github. # com/google/s2geometry/tree/master/src/python) # Corresponds to the JSON property `s2CellId` # @return [Fixnum] attr_accessor :s2_cell_id def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @s2_cell_id = args[:s2_cell_id] if args.key?(:s2_cell_id) end end # Encapsulates a filter criterion for searching for a set of playable locations. class GoogleMapsPlayablelocationsV3SampleCriterion include Google::Apis::Core::Hashable # Specifies which `PlayableLocation` fields are returned. `name` (which is used # for logging impressions), `center_point` and `place_id` (or `plus_code`) are # always returned. The following fields are omitted unless you specify them here: # * snapped_point * types Note: The more fields you include, the more expensive # in terms of data and associated latency your query will be. # Corresponds to the JSON property `fieldsToReturn` # @return [String] attr_accessor :fields_to_return # Specifies the filters to use when searching for playable locations. # Corresponds to the JSON property `filter` # @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleFilter] attr_accessor :filter # Required. An arbitrary, developer-defined identifier of the type of game # object that the playable location is used for. This field allows you to # specify criteria per game object type when searching for playable locations. # You should assign a unique `game_object_type` ID across all `request_criteria` # to represent a distinct type of game object. For example, 1=monster location, # 2=powerup location. The response contains a map. # Corresponds to the JSON property `gameObjectType` # @return [Fixnum] attr_accessor :game_object_type def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @fields_to_return = args[:fields_to_return] if args.key?(:fields_to_return) @filter = args[:filter] if args.key?(:filter) @game_object_type = args[:game_object_type] if args.key?(:game_object_type) end end # Specifies the filters to use when searching for playable locations. class GoogleMapsPlayablelocationsV3SampleFilter include Google::Apis::Core::Hashable # Restricts the set of playable locations to just the [types](/maps/ # documentation/gaming/tt/types) that you want. # Corresponds to the JSON property `includedTypes` # @return [Array] attr_accessor :included_types # Specifies the maximum number of playable locations to return. This value must # not be greater than 1000. The default value is 100. Only the top-ranking # playable locations are returned. # Corresponds to the JSON property `maxLocationCount` # @return [Fixnum] attr_accessor :max_location_count # A set of options that specifies the separation between playable locations. # Corresponds to the JSON property `spacing` # @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleSpacingOptions] attr_accessor :spacing def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @included_types = args[:included_types] if args.key?(:included_types) @max_location_count = args[:max_location_count] if args.key?(:max_location_count) @spacing = args[:spacing] if args.key?(:spacing) end end # A geographical point suitable for placing game objects in location-based games. class GoogleMapsPlayablelocationsV3SamplePlayableLocation include Google::Apis::Core::Hashable # An object that represents a latitude/longitude pair. This is expressed as a # pair of doubles to represent degrees latitude and degrees longitude. Unless # specified otherwise, this must conform to the WGS84 standard. Values must be # within normalized ranges. # Corresponds to the JSON property `centerPoint` # @return [Google::Apis::PlayablelocationsV3::GoogleTypeLatLng] attr_accessor :center_point # Required. The name of this playable location. # Corresponds to the JSON property `name` # @return [String] attr_accessor :name # A [place ID] (https://developers.google.com/places/place-id) # Corresponds to the JSON property `placeId` # @return [String] attr_accessor :place_id # A [plus code] (http://openlocationcode.com) # Corresponds to the JSON property `plusCode` # @return [String] attr_accessor :plus_code # An object that represents a latitude/longitude pair. This is expressed as a # pair of doubles to represent degrees latitude and degrees longitude. Unless # specified otherwise, this must conform to the WGS84 standard. Values must be # within normalized ranges. # Corresponds to the JSON property `snappedPoint` # @return [Google::Apis::PlayablelocationsV3::GoogleTypeLatLng] attr_accessor :snapped_point # A collection of [Playable Location Types](/maps/documentation/gaming/tt/types) # for this playable location. The first type in the collection is the primary # type. Type information might not be available for all playable locations. # Corresponds to the JSON property `types` # @return [Array] attr_accessor :types def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @center_point = args[:center_point] if args.key?(:center_point) @name = args[:name] if args.key?(:name) @place_id = args[:place_id] if args.key?(:place_id) @plus_code = args[:plus_code] if args.key?(:plus_code) @snapped_point = args[:snapped_point] if args.key?(:snapped_point) @types = args[:types] if args.key?(:types) end end # A list of PlayableLocation objects that satisfies a single Criterion. class GoogleMapsPlayablelocationsV3SamplePlayableLocationList include Google::Apis::Core::Hashable # A list of playable locations for this game object type. # Corresponds to the JSON property `locations` # @return [Array] attr_accessor :locations def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @locations = args[:locations] if args.key?(:locations) end end # Life of a query: - When a game starts in a new location, your game server # issues a SamplePlayableLocations request. The request specifies the S2 cell, # and contains one or more "criteria" for filtering: - Criterion 0: i locations # for long-lived bases, or level 0 monsters, or... - Criterion 1: j locations # for short-lived bases, or level 1 monsters, ... - Criterion 2: k locations for # random objects. - etc (up to 5 criterion may be specified). ` # PlayableLocationList` will then contain mutually exclusive lists of ` # PlayableLocation` objects that satisfy each of the criteria. Think of it as a # collection of real-world locations that you can then associate with your game # state. Note: These points are impermanent in nature. E.g, parks can close, and # places can be removed. The response specifies how long you can expect the # playable locations to last. Once they expire, you should query the ` # samplePlayableLocations` API again to get a fresh view of the real world. class GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest include Google::Apis::Core::Hashable # Specifies the area to search for playable locations. # Corresponds to the JSON property `areaFilter` # @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleAreaFilter] attr_accessor :area_filter # Required. Specifies one or more (up to 5) criteria for filtering the returned # playable locations. # Corresponds to the JSON property `criteria` # @return [Array] attr_accessor :criteria def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @area_filter = args[:area_filter] if args.key?(:area_filter) @criteria = args[:criteria] if args.key?(:criteria) end end # Response for the SamplePlayableLocations method. class GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse include Google::Apis::Core::Hashable # Each PlayableLocation object corresponds to a game_object_type specified in # the request. # Corresponds to the JSON property `locationsPerGameObjectType` # @return [Hash] attr_accessor :locations_per_game_object_type # Required. Specifies the "time-to-live" for the set of playable locations. You # can use this value to determine how long to cache the set of playable # locations. After this length of time, your back-end game server should issue a # new SamplePlayableLocations request to get a fresh set of playable locations ( # because for example, they might have been removed, a park might have closed # for the day, a business might have closed permanently). # Corresponds to the JSON property `ttl` # @return [String] attr_accessor :ttl def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @locations_per_game_object_type = args[:locations_per_game_object_type] if args.key?(:locations_per_game_object_type) @ttl = args[:ttl] if args.key?(:ttl) end end # A set of options that specifies the separation between playable locations. class GoogleMapsPlayablelocationsV3SampleSpacingOptions include Google::Apis::Core::Hashable # Required. The minimum spacing between any two playable locations, measured in # meters. The minimum value is 30. The maximum value is 1000. Inputs will be # rounded up to the next 10 meter interval. The default value is 200m. Set this # field to remove tight clusters of playable locations. Note: The spacing is a # greedy algorithm. It optimizes for selecting the highest ranking locations # first, not to maximize the number of locations selected. Consider the # following scenario: * Rank: A: 2, B: 1, C: 3. * Distance: A--200m--B--200m--C # If spacing=250, it will pick the highest ranked location [B], not [A, C]. Note: # Spacing works within the game object type itself, as well as the previous # ones. Suppose three game object types, each with the following spacing: * X: # 400m, Y: undefined, Z: 200m. 1. Add locations for X, within 400m of each other. # 2. Add locations for Y, without any spacing. 3. Finally, add locations for Z # within 200m of each other as well X and Y. The distance diagram between those # locations end up as: * From->To. * X->X: 400m * Y->X, Y->Y: unspecified. * Z-> # X, Z->Y, Z->Z: 200m. # Corresponds to the JSON property `minSpacingMeters` # @return [Float] attr_accessor :min_spacing_meters # Specifies whether the minimum spacing constraint applies to the center-point # or to the snapped point of playable locations. The default value is ` # CENTER_POINT`. If a snapped point is not available for a playable location, # its center-point is used instead. Set this to the point type used in your game. # Corresponds to the JSON property `pointType` # @return [String] attr_accessor :point_type def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @min_spacing_meters = args[:min_spacing_meters] if args.key?(:min_spacing_meters) @point_type = args[:point_type] if args.key?(:point_type) end end # Client information. class GoogleMapsUnityClientInfo include Google::Apis::Core::Hashable # API client name and version. For example, the SDK calling the API. The exact # format is up to the client. # Corresponds to the JSON property `apiClient` # @return [String] attr_accessor :api_client # Application ID, such as the package name on Android and the bundle identifier # on iOS platforms. # Corresponds to the JSON property `applicationId` # @return [String] attr_accessor :application_id # Application version number, such as "1.2.3". The exact format is application- # dependent. # Corresponds to the JSON property `applicationVersion` # @return [String] attr_accessor :application_version # Device model as reported by the device. The exact format is platform-dependent. # Corresponds to the JSON property `deviceModel` # @return [String] attr_accessor :device_model # Language code (in BCP-47 format) indicating the UI language of the client. # Examples are "en", "en-US" or "ja-Latn". For more information, see http://www. # unicode.org/reports/tr35/#Unicode_locale_identifier. # Corresponds to the JSON property `languageCode` # @return [String] attr_accessor :language_code # Operating system name and version as reported by the OS. For example, "Mac OS # X 10.10.4". The exact format is platform-dependent. # Corresponds to the JSON property `operatingSystem` # @return [String] attr_accessor :operating_system # Build number/version of the operating system. e.g., the contents of android.os. # Build.ID in Android, or the contents of sysctl "kern.osversion" in iOS. # Corresponds to the JSON property `operatingSystemBuild` # @return [String] attr_accessor :operating_system_build # Platform where the application is running. # Corresponds to the JSON property `platform` # @return [String] attr_accessor :platform def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @api_client = args[:api_client] if args.key?(:api_client) @application_id = args[:application_id] if args.key?(:application_id) @application_version = args[:application_version] if args.key?(:application_version) @device_model = args[:device_model] if args.key?(:device_model) @language_code = args[:language_code] if args.key?(:language_code) @operating_system = args[:operating_system] if args.key?(:operating_system) @operating_system_build = args[:operating_system_build] if args.key?(:operating_system_build) @platform = args[:platform] if args.key?(:platform) end end # An object that represents a latitude/longitude pair. This is expressed as a # pair of doubles to represent degrees latitude and degrees longitude. Unless # specified otherwise, this must conform to the WGS84 standard. Values must be # within normalized ranges. class GoogleTypeLatLng include Google::Apis::Core::Hashable # The latitude in degrees. It must be in the range [-90.0, +90.0]. # Corresponds to the JSON property `latitude` # @return [Float] attr_accessor :latitude # The longitude in degrees. It must be in the range [-180.0, +180.0]. # Corresponds to the JSON property `longitude` # @return [Float] attr_accessor :longitude def initialize(**args) update!(**args) end # Update properties of this object def update!(**args) @latitude = args[:latitude] if args.key?(:latitude) @longitude = args[:longitude] if args.key?(:longitude) end end end end end