439 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Go
		
	
	
	
			
		
		
	
	
			439 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Go
		
	
	
	
| // Copyright 2015 by caixw, All rights reserved
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| // Use of this source code is governed by a MIT
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| // license that can be found in the LICENSE file.
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| 
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| package identicon
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| 
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| import (
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| 	"image"
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| 	"sync"
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| )
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| 
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| var pool = sync.Pool{
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| 	New: func() interface{} { return make([]float64, 0, 10) },
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| }
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| 
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| var (
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| 	// 可以出现在中间的方块,一般为了美观,都是对称图像。
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| 	centerBlocks = []blockFunc{b0, b1, b2, b3}
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| 
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| 	// 所有方块
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| 	blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16}
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| )
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| 
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| // 所有block函数的类型
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| type blockFunc func(img *image.Paletted, x, y, size float64, angle int)
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| 
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| // 将多边形points旋转angle个角度,然后输出到img上,起点为x,y坐标
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| func drawBlock(img *image.Paletted, x, y, size float64, angle int, points []float64) {
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| 	if angle > 0 { // 0角度不需要转换
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| 		// 中心坐标与x,y的距离,方便下面指定中心坐标(x+m,y+m),
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| 		// 0.5的偏移值不能少,否则坐靠右,非正中央
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| 		m := size/2 - 0.5
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| 		rotate(points, x+m, y+m, angle)
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| 	}
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| 
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| 	for i := x; i < x+size; i++ {
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| 		for j := y; j < y+size; j++ {
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| 			if pointInPolygon(i, j, points) {
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| 				img.SetColorIndex(int(i), int(j), 1)
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| 			}
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| 		}
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| 	}
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| }
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| 
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| // 全空白
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| //
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| //  --------
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| //  |      |
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| //  |      |
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| //  |      |
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| //  --------
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| func b0(img *image.Paletted, x, y, size float64, angle int) {
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| }
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| 
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| // 全填充正方形
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| //
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| //  --------
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| //  |######|
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| //  |######|
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| //  |######|
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| //  --------
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| func b1(img *image.Paletted, x, y, size float64, angle int) {
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| 	isize := int(size)
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| 	ix := int(x)
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| 	iy := int(y)
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| 	for i := ix + 1; i < ix+isize; i++ {
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| 		for j := iy + 1; j < iy+isize; j++ {
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| 			img.SetColorIndex(i, j, 1)
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| 		}
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| 	}
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| }
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| 
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| // 中间小方块
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| //  ----------
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| //  |        |
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| //  |  ####  |
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| //  |  ####  |
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| //  |        |
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| //  ----------
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| func b2(img *image.Paletted, x, y, size float64, angle int) {
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| 	l := size / 4
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| 	x = x + l
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| 	y = y + l
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| 
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| 	for i := x; i < x+2*l; i++ {
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| 		for j := y; j < y+2*l; j++ {
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| 			img.SetColorIndex(int(i), int(j), 1)
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| 		}
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| 	}
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| }
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| 
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| // 菱形
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| //
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| //  ---------
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| //  |   #   |
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| //  |  ###  |
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| //  | ##### |
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| //  |#######|
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| //  | ##### |
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| //  |  ###  |
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| //  |   #   |
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| //  ---------
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| func b3(img *image.Paletted, x, y, size float64, angle int) {
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| 	m := size / 2
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| 	points := pool.Get().([]float64)[:0]
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| 
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| 	drawBlock(img, x, y, size, 0, append(points,
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| 		x+m, y,
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| 		x+size, y+m,
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| 		x+m, y+size,
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| 		x, y+m,
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| 		x+m, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b4
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| //
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| //  -------
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| //  |#####|
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| //  |#### |
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| //  |###  |
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| //  |##   |
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| //  |#    |
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| //  |------
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| func b4(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x, y,
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| 		x+size, y,
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| 		x, y+size,
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| 		x, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b5
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| //
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| //  ---------
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| //  |   #   |
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| //  |  ###  |
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| //  | ##### |
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| //  |#######|
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| func b5(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x+m, y,
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| 		x+size,
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| 		y+size,
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| 		x, y+size,
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| 		x+m, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b6 矩形
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| //
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| //  --------
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| //  |###   |
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| //  |###   |
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| //  |###   |
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| //  --------
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| func b6(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x, y,
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| 		x+m, y,
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| 		x+m, y+size,
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| 		x, y+size,
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| 		x, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b7 斜放的锥形
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| //
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| //  ---------
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| //  | #     |
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| //  |  ##   |
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| //  |  #####|
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| //  |   ####|
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| //  |--------
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| func b7(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x, y,
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| 		x+size, y+m,
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| 		x+size, y+size,
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| 		x+m, y+size,
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| 		x, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b8 三个堆叠的三角形
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| //
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| //  -----------
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| //  |    #    |
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| //  |   ###   |
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| //  |  #####  |
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| //  |  #   #  |
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| //  | ### ### |
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| //  |#########|
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| //  -----------
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| func b8(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	mm := m / 2
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| 
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| 	// 顶部三角形
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x+m, y,
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| 		x+3*mm, y+m,
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| 		x+mm, y+m,
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| 		x+m, y,
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| 	))
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| 
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| 	// 底下左边
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| 	drawBlock(img, x, y, size, angle, append(points[:0],
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| 		x+mm, y+m,
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| 		x+m, y+size,
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| 		x, y+size,
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| 		x+mm, y+m,
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| 	))
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| 
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| 	// 底下右边
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| 	drawBlock(img, x, y, size, angle, append(points[:0],
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| 		x+3*mm, y+m,
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| 		x+size, y+size,
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| 		x+m, y+size,
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| 		x+3*mm, y+m,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b9 斜靠的三角形
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| //
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| //  ---------
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| //  |#      |
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| //  | ####  |
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| //  |  #####|
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| //  |  #### |
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| //  |   #   |
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| //  ---------
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| func b9(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x, y,
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| 		x+size, y+m,
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| 		x+m, y+size,
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| 		x, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b10
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| //
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| //  ----------
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| //  |    ####|
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| //  |    ### |
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| //  |    ##  |
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| //  |    #   |
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| //  |####    |
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| //  |###     |
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| //  |##      |
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| //  |#       |
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| //  ----------
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| func b10(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x+m, y,
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| 		x+size, y,
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| 		x+m, y+m,
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| 		x+m, y,
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| 	))
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| 
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| 	drawBlock(img, x, y, size, angle, append(points[:0],
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| 		x, y+m,
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| 		x+m, y+m,
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| 		x, y+size,
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| 		x, y+m,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b11 左上角1/4大小的方块
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| //
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| //  ----------
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| //  |####    |
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| //  |####    |
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| //  |####    |
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| //  |        |
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| //  |        |
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| //  ----------
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| func b11(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x, y,
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| 		x+m, y,
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| 		x+m, y+m,
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| 		x, y+m,
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| 		x, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b12
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| //
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| //  -----------
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| //  |         |
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| //  |         |
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| //  |#########|
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| //  |  #####  |
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| //  |    #    |
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| //  -----------
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| func b12(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x, y+m,
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| 		x+size, y+m,
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| 		x+m, y+size,
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| 		x, y+m,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b13
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| //
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| //  -----------
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| //  |         |
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| //  |         |
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| //  |    #    |
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| //  |  #####  |
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| //  |#########|
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| //  -----------
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| func b13(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x+m, y+m,
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| 		x+size, y+size,
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| 		x, y+size,
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| 		x+m, y+m,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b14
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| //
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| //  ---------
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| //  |   #   |
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| //  | ###   |
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| //  |####   |
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| //  |       |
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| //  |       |
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| //  ---------
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| func b14(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x+m, y,
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| 		x+m, y+m,
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| 		x, y+m,
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| 		x+m, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b15
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| //
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| //  ----------
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| //  |#####   |
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| //  |###     |
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| //  |#       |
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| //  |        |
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| //  |        |
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| //  ----------
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| func b15(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x, y,
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| 		x+m, y,
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| 		x, y+m,
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| 		x, y,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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| 
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| // b16
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| //
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| //  ---------
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| //  |   #   |
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| //  | ##### |
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| //  |#######|
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| //  |   #   |
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| //  | ##### |
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| //  |#######|
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| //  ---------
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| func b16(img *image.Paletted, x, y, size float64, angle int) {
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| 	points := pool.Get().([]float64)[:0]
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| 	m := size / 2
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| 	drawBlock(img, x, y, size, angle, append(points,
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| 		x+m, y,
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| 		x+size, y+m,
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| 		x, y+m,
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| 		x+m, y,
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| 	))
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| 
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| 	drawBlock(img, x, y, size, angle, append(points[:0],
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| 		x+m, y+m,
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| 		x+size, y+size,
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| 		x, y+size,
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| 		x+m, y+m,
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| 	))
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| 
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| 	pool.Put(points)
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| }
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