This was utterly broken, mainly due to me overlooking it. There are now 2 new
callbacks to handle this properly:
* on_attribute: to handle a single attribute/value pair
* on_attributes: to handle a collection of attributes (as returned by
on_attribute)
By default on_attribut returns a Hash, on_attributes in turn merges all
attribute hashes into a single one. This ensures that on_element _actually_
receives the attributes as a Hash, instead of an Array with random
nil/XML::Attribute values.
Using Array#+ for large sets (e.g. in the benchmarks) is _really_ slow.
Interesting enough Array#unshift uses as much memory as the Racc parser and is
about as fast, even though it has to move memory around.
Instead of decoding entities in the lexer we'll do this whenever XML::Text#text
is called. This removes the overhead from the parsing phase and ensures the
process is only triggered when actually needed. Note that calling #to_xml and/or
the #inspect methods on a Text (or parent) instance will also trigger the entity
conversion process.
The new entity decoding API supports both regular entities (e.g. &) as well
as codepoint based entities (both regular and hexadecimal codepoints).
To allow safe read-only access to Text instances from multiple threads a mutex
is used. This mutex ensures that only 1 thread can trigger the conversion
process.
Fixes#68
This basically re-applies the technique used for HTML <script> tags. With this
extra addition I decided to rename/normalize a few things so it's easier to add
any extra tags in the future. One downside of this setup is that the following
will not be parsed by Oga:
<style>
</script>
</style>
The same applies to script tags containing a literal </style> tag. Since this
particular case is rather unlikely to occur I'm OK with not supporting it as it
_does_ simplify the lexer quite a bit.
Fixes#80
When lexing input in HTML mode the lexer has to treat _all_ content of a
<script> tag as plain text. This ensures that the lexer can process input such
as "x <y" and "// <foo>" correctly.
Fixes#70.
This changes the behaviour of after_element when parsing documents using the SAX
parsing API. Previously it would always receive a nil argument, which is kinda
pointless. This commit changes that by making sure it receives a namespace name
(if any) and the element name.
This fixes#54.
The old XPath "position() = 1" would work in Nokogiri due to the way they
retrieve descendants. In Oga however this would simply always return the first
node.
To fix this Oga now counts the amount of preceding siblings that match the same
full name.
This means that "foo[1]" uses this AST:
(predicate (test nil "foo") (int 1))
Instead of this AST:
(test nil "foo" (int 1))
This makes it easier for the XPath evaluator to process predicates correctly.
This method can be used to compare two NodeSet instances. By using
XML::NodeSet#equal_nodes?() the need for exposing the "nodes" instance variable
is also removed.
This expression could be used to get all elements that _don't_ have any
namespace. The problem is that this can't be expressed as just a node test,
instead the resulting XPath would have to look something like the following:
X[local-name() = name()]
However, since the XPath predicates are already created for pseudo classes and
such, also injecting the above into it would be a real big pain. As such I've
decided not to support it.
Instead of using "descendant-or-self" Oga will use "descendant". This ensures
that expressions such as "foo *" don't return a set also including the "foo"
element.
Nokogiri solves this problem in a somewhat different way by using //foo//* for
the CSS expression "foo *". While this works in Nokogiri the expression
"descendant-or-self::node()" is slow as a snail in Oga (due to its nature of
retrieving _all_ nodes first). By using "descendant" we can work around this
problem.
When running XPath queries such as "self::node()" the result should be a set
containing the document itself. This in turn fixes expressions such as
descendant-or-self::node()/a.