diff --git a/Gemfile b/Gemfile index 7ea9f783..ea74fd50 100644 --- a/Gemfile +++ b/Gemfile @@ -24,7 +24,7 @@ gem 'mongoid-tree', :require => 'mongoid/tree' gem "mongo_session_store-rails3", '3.0.6' gem 'nokogiri' - +gem 'fb_graph' gem 'radius' gem 'rake' # gem 'remotipart' diff --git a/Gemfile.lock b/Gemfile.lock index f802d2fa..62118728 100644 --- a/Gemfile.lock +++ b/Gemfile.lock @@ -45,6 +45,7 @@ GEM i18n (~> 0.6) multi_json (~> 1.0) arel (3.0.2) + attr_required (0.0.5) bcrypt-ruby (3.0.0) binding_of_caller (0.7.1) debug_inspector (>= 0.0.1) @@ -121,6 +122,11 @@ GEM i18n (~> 0.5) fastercsv (1.5.5) fattr (2.2.1) + fb_graph (2.6.4) + httpclient (>= 2.2.0.2) + multi_json (>= 1.3) + rack-oauth2 (>= 0.14.4) + tzinfo ffi (1.4.0) haml (3.1.8) highline (1.6.15) @@ -188,6 +194,13 @@ GEM rack (1.4.5) rack-cache (1.2) rack (>= 0.4) + rack-oauth2 (1.0.0) + activesupport (>= 2.3) + attr_required (>= 0.0.5) + httpclient (>= 2.2.0.2) + i18n + multi_json (>= 1.3.6) + rack (>= 1.1) rack-protection (1.3.2) rack rack-ssl (1.3.3) @@ -339,6 +352,7 @@ DEPENDENCIES execjs factory_girl_rails faker + fb_graph impressionist! jquery-rails (= 2.1.4) jquery-ui-rails diff --git a/app/assets/javascripts/desktop.js b/app/assets/javascripts/desktop.js index d8d67107..c4f95055 100644 --- a/app/assets/javascripts/desktop.js +++ b/app/assets/javascripts/desktop.js @@ -14,4 +14,5 @@ //= require orbitdesktopAPI //= require orbitTimeline //= require orbitdesktop +//= require jquery.gridster //= require desktop/books_pages diff --git a/app/assets/javascripts/jquery.gridster.js b/app/assets/javascripts/jquery.gridster.js new file mode 100755 index 00000000..947f4bb2 --- /dev/null +++ b/app/assets/javascripts/jquery.gridster.js @@ -0,0 +1,3232 @@ +/*! gridster.js - v0.1.0 - 2012-10-20 +* http://gridster.net/ +* Copyright (c) 2012 ducksboard; Licensed MIT */ + +;(function($, window, document, undefined){ + /** + * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) + * to simulate DOM elements on the screen. + * Coords is used by Gridster to create a faux grid with any DOM element can + * collide. + * + * @class Coords + * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, + * top, width and height properties. + * @return {Object} Coords instance. + * @constructor + */ + function Coords(obj) { + if (obj[0] && $.isPlainObject(obj[0])) { + this.data = obj[0]; + }else { + this.el = obj; + } + + this.isCoords = true; + this.coords = {}; + this.init(); + return this; + } + + + var fn = Coords.prototype; + + + fn.init = function(){ + this.set(); + this.original_coords = this.get(); + }; + + + fn.set = function(update, not_update_offsets) { + var el = this.el; + + if (el && !update) { + this.data = el.offset(); + this.data.width = el.width(); + this.data.height = el.height(); + } + + if (el && update && !not_update_offsets) { + var offset = el.offset(); + this.data.top = offset.top; + this.data.left = offset.left; + } + + var d = this.data; + + this.coords.x1 = d.left; + this.coords.y1 = d.top; + this.coords.x2 = d.left + d.width; + this.coords.y2 = d.top + d.height; + this.coords.cx = d.left + (d.width / 2); + this.coords.cy = d.top + (d.height / 2); + this.coords.width = d.width; + this.coords.height = d.height; + this.coords.el = el || false ; + + return this; + }; + + + fn.update = function(data){ + if (!data && !this.el) { + return this; + } + + if (data) { + var new_data = $.extend({}, this.data, data); + this.data = new_data; + return this.set(true, true); + } + + this.set(true); + return this; + }; + + + fn.get = function(){ + return this.coords; + }; + + + //jQuery adapter + $.fn.coords = function() { + if (this.data('coords') ) { + return this.data('coords'); + } + + var ins = new Coords(this, arguments[0]); + this.data('coords', ins); + return ins; + }; + +}(jQuery, window, document)); + +;(function($, window, document, undefined){ + + var defaults = { + colliders_context: document.body + // ,on_overlap: function(collider_data){}, + // on_overlap_start : function(collider_data){}, + // on_overlap_stop : function(collider_data){} + }; + + + /** + * Detects collisions between a DOM element against other DOM elements or + * Coords objects. + * + * @class Collision + * @uses Coords + * @param {HTMLElement} el The jQuery wrapped HTMLElement. + * @param {HTMLElement|Array} colliders Can be a jQuery collection + * of HTMLElements or an Array of Coords instances. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {Function} [options.on_overlap_start] Executes a function the first + * time each `collider ` is overlapped. + * @param {Function} [options.on_overlap_stop] Executes a function when a + * `collider` is no longer collided. + * @param {Function} [options.on_overlap] Executes a function when the + * mouse is moved during the collision. + * @return {Object} Collision instance. + * @constructor + */ + function Collision(el, colliders, options) { + this.options = $.extend(defaults, options); + this.$element = el; + this.last_colliders = []; + this.last_colliders_coords = []; + if (typeof colliders === 'string' || colliders instanceof jQuery) { + this.$colliders = $(colliders, + this.options.colliders_context).not(this.$element); + }else{ + this.colliders = $(colliders); + } + + this.init(); + } + + + var fn = Collision.prototype; + + + fn.init = function() { + this.find_collisions(); + }; + + + fn.overlaps = function(a, b) { + var x = false; + var y = false; + + if ((b.x1 >= a.x1 && b.x1 <= a.x2) || + (b.x2 >= a.x1 && b.x2 <= a.x2) || + (a.x1 >= b.x1 && a.x2 <= b.x2) + ) { x = true; } + + if ((b.y1 >= a.y1 && b.y1 <= a.y2) || + (b.y2 >= a.y1 && b.y2 <= a.y2) || + (a.y1 >= b.y1 && a.y2 <= b.y2) + ) { y = true; } + + return (x && y); + }; + + + fn.detect_overlapping_region = function(a, b){ + var regionX = ''; + var regionY = ''; + + if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } + if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } + if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } + if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } + + return (regionX + regionY) || 'C'; + }; + + + fn.calculate_overlapped_area_coords = function(a, b){ + var x1 = Math.max(a.x1, b.x1); + var y1 = Math.max(a.y1, b.y1); + var x2 = Math.min(a.x2, b.x2); + var y2 = Math.min(a.y2, b.y2); + + return $({ + left: x1, + top: y1, + width : (x2 - x1), + height: (y2 - y1) + }).coords().get(); + }; + + + fn.calculate_overlapped_area = function(coords){ + return (coords.width * coords.height); + }; + + + fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ + var last = this.last_colliders_coords; + + for (var i = 0, il = last.length; i < il; i++) { + if ($.inArray(last[i], new_colliders_coords) === -1) { + start_callback.call(this, last[i]); + } + } + + for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { + if ($.inArray(new_colliders_coords[j], last) === -1) { + stop_callback.call(this, new_colliders_coords[j]); + } + + } + }; + + + fn.find_collisions = function(player_data_coords){ + var self = this; + var colliders_coords = []; + var colliders_data = []; + var $colliders = (this.colliders || this.$colliders); + var count = $colliders.length; + var player_coords = self.$element.coords() + .update(player_data_coords || false).get(); + + while(count--){ + var $collider = self.$colliders ? + $($colliders[count]) : $colliders[count]; + var $collider_coords_ins = ($collider.isCoords) ? + $collider : $collider.coords(); + var collider_coords = $collider_coords_ins.get(); + var overlaps = self.overlaps(player_coords, collider_coords); + + if (!overlaps) { + continue; + } + + var region = self.detect_overlapping_region( + player_coords, collider_coords); + + //todo: make this an option + if (region === 'C'){ + var area_coords = self.calculate_overlapped_area_coords( + player_coords, collider_coords); + var area = self.calculate_overlapped_area(area_coords); + var collider_data = { + area: area, + area_coords : area_coords, + region: region, + coords: collider_coords, + player_coords: player_coords, + el: $collider + }; + + if (self.options.on_overlap) { + self.options.on_overlap.call(this, collider_data); + } + colliders_coords.push($collider_coords_ins); + colliders_data.push(collider_data); + } + } + + if (self.options.on_overlap_stop || self.options.on_overlap_start) { + this.manage_colliders_start_stop(colliders_coords, + self.options.on_overlap_stop, self.options.on_overlap_start); + } + + this.last_colliders_coords = colliders_coords; + + return colliders_data; + }; + + + fn.get_closest_colliders = function(player_data_coords){ + var colliders = this.find_collisions(player_data_coords); + + colliders.sort(function(a, b) { + /* if colliders are being overlapped by the "C" (center) region, + * we have to set a lower index in the array to which they are placed + * above in the grid. */ + if (a.region === 'C' && b.region === 'C') { + if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { + return - 1; + }else{ + return 1; + } + } + + if (a.area < b.area) { + return 1; + } + + return 1; + }); + return colliders; + }; + + + //jQuery adapter + $.fn.collision = function(collider, options) { + return new Collision( this, collider, options ); + }; + + +}(jQuery, window, document)); + +;(function(window, undefined) { + /* Debounce and throttle functions taken from underscore.js */ + window.debounce = function(func, wait, immediate) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) func.apply(context, args); + }; + if (immediate && !timeout) func.apply(context, args); + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + + window.throttle = function(func, wait) { + var context, args, timeout, throttling, more, result; + var whenDone = debounce( + function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + result = func.apply(context, args); + } + whenDone(); + throttling = true; + return result; + }; + }; + +})(window); + +;(function($, window, document, undefined){ + + var defaults = { + items: '.gs_w', + distance: 1, + limit: true, + offset_left: 0, + autoscroll: true, + ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], + handle: null + // ,drag: function(e){}, + // start : function(e, ui){}, + // stop : function(e){} + }; + + var $window = $(window); + var isTouch = !!('ontouchstart' in window); + var pointer_events = { + start: isTouch ? 'touchstart' : 'mousedown.draggable', + move: isTouch ? 'touchmove' : 'mousemove.draggable', + end: isTouch ? 'touchend' : 'mouseup.draggable' + }; + + /** + * Basic drag implementation for DOM elements inside a container. + * Provide start/stop/drag callbacks. + * + * @class Draggable + * @param {HTMLElement} el The HTMLelement that contains all the widgets + * to be dragged. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.items] Define who will + * be the draggable items. Can be a CSS Selector String or a + * collection of HTMLElements. + * @param {Number} [options.distance] Distance in pixels after mousedown + * the mouse must move before dragging should start. + * @param {Boolean} [options.limit] Constrains dragging to the width of + * the container + * @param {offset_left} [options.offset_left] Offset added to the item + * that is being dragged. + * @param {Number} [options.drag] Executes a callback when the mouse is + * moved during the dragging. + * @param {Number} [options.start] Executes a callback when the drag + * starts. + * @param {Number} [options.stop] Executes a callback when the drag stops. + * @return {Object} Returns `el`. + * @constructor + */ + function Draggable(el, options) { + this.options = $.extend({}, defaults, options); + this.$body = $(document.body); + this.$container = $(el); + this.$dragitems = $(this.options.items, this.$container); + this.is_dragging = false; + this.player_min_left = 0 + this.options.offset_left; + this.init(); + } + + var fn = Draggable.prototype; + + fn.init = function() { + this.calculate_positions(); + this.$container.css('position', 'relative'); + this.disabled = false; + this.events(); + + $(window).bind('resize', + throttle($.proxy(this.calculate_positions, this), 200)); + }; + + fn.events = function() { + this.$container.on('selectstart', $.proxy(this.on_select_start, this)); + + this.$container.on(pointer_events.start, this.options.items, $.proxy( + this.drag_handler, this)); + + this.$body.on(pointer_events.end, $.proxy(function(e) { + this.is_dragging = false; + if (this.disabled) { return; } + this.$body.off(pointer_events.move); + if (this.drag_start) { + this.on_dragstop(e); + } + }, this)); + }; + + fn.get_actual_pos = function($el) { + var pos = $el.position(); + return pos; + }; + + + fn.get_mouse_pos = function(e) { + if (isTouch) { + var oe = e.originalEvent; + e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; + } + + return { + left: e.clientX, + top: e.clientY + }; + }; + + + fn.get_offset = function(e) { + e.preventDefault(); + var mouse_actual_pos = this.get_mouse_pos(e); + var diff_x = Math.round( + mouse_actual_pos.left - this.mouse_init_pos.left); + var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); + + var left = Math.round(this.el_init_offset.left + diff_x - this.baseX); + var top = Math.round( + this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset); + + if (this.options.limit) { + if (left > this.player_max_left) { + left = this.player_max_left; + }else if(left < this.player_min_left) { + left = this.player_min_left; + } + } + + return { + left: left, + top: top, + mouse_left: mouse_actual_pos.left, + mouse_top: mouse_actual_pos.top + }; + }; + + + fn.manage_scroll = function(offset) { + /* scroll document */ + var nextScrollTop; + var scrollTop = $window.scrollTop(); + var min_window_y = scrollTop; + var max_window_y = min_window_y + this.window_height; + + var mouse_down_zone = max_window_y - 50; + var mouse_up_zone = min_window_y + 50; + + var abs_mouse_left = offset.mouse_left; + var abs_mouse_top = min_window_y + offset.mouse_top; + + var max_player_y = (this.doc_height - this.window_height + + this.player_height); + + if (abs_mouse_top >= mouse_down_zone) { + nextScrollTop = scrollTop + 30; + if (nextScrollTop < max_player_y) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset + 30; + } + } + + if (abs_mouse_top <= mouse_up_zone) { + nextScrollTop = scrollTop - 30; + if (nextScrollTop > 0) { + $window.scrollTop(nextScrollTop); + this.scrollOffset = this.scrollOffset - 30; + } + } + }; + + + fn.calculate_positions = function(e) { + this.window_height = $window.height(); + }; + + + fn.drag_handler = function(e) { + var node = e.target.nodeName; + if (this.disabled || e.which !== 1 && !isTouch) { + return; + } + + if (this.ignore_drag(e)) { + return; + } + + var self = this; + var first = true; + this.$player = $(e.currentTarget); + + this.el_init_pos = this.get_actual_pos(this.$player); + this.mouse_init_pos = this.get_mouse_pos(e); + this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; + + this.$body.on(pointer_events.move, function(mme){ + var mouse_actual_pos = self.get_mouse_pos(mme); + var diff_x = Math.abs( + mouse_actual_pos.left - self.mouse_init_pos.left); + var diff_y = Math.abs( + mouse_actual_pos.top - self.mouse_init_pos.top); + if (!(diff_x > self.options.distance || + diff_y > self.options.distance) + ) { + return false; + } + + if (first) { + first = false; + self.on_dragstart.call(self, mme); + return false; + } + + if (self.is_dragging === true) { + self.on_dragmove.call(self, mme); + } + + return false; + }); + + return false; + }; + + + fn.on_dragstart = function(e) { + e.preventDefault(); + this.drag_start = true; + this.is_dragging = true; + var offset = this.$container.offset(); + this.baseX = Math.round(offset.left); + this.baseY = Math.round(offset.top); + this.doc_height = $(document).height(); + + if (this.options.helper === 'clone') { + this.$helper = this.$player.clone() + .appendTo(this.$container).addClass('helper'); + this.helper = true; + }else{ + this.helper = false; + } + this.scrollOffset = 0; + this.el_init_offset = this.$player.offset(); + this.player_width = this.$player.width(); + this.player_height = this.$player.height(); + this.player_max_left = (this.$container.width() - this.player_width + + this.options.offset_left); + + if (this.options.start) { + this.options.start.call(this.$player, e, { + helper: this.helper ? this.$helper : this.$player + }); + } + return false; + }; + + + fn.on_dragmove = function(e) { + var offset = this.get_offset(e); + + this.options.autoscroll && this.manage_scroll(offset); + + (this.helper ? this.$helper : this.$player).css({ + 'position': 'absolute', + 'left' : offset.left, + 'top' : offset.top + }); + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.drag) { + this.options.drag.call(this.$player, e, ui); + } + return false; + }; + + + fn.on_dragstop = function(e) { + var offset = this.get_offset(e); + this.drag_start = false; + + var ui = { + 'position': { + 'left': offset.left, + 'top': offset.top + } + }; + + if (this.options.stop) { + this.options.stop.call(this.$player, e, ui); + } + + if (this.helper) { + this.$helper.remove(); + } + + return false; + }; + + fn.on_select_start = function(e) { + if (this.disabled) { return; } + + if (this.ignore_drag(e)) { + return; + } + + return false; + }; + + fn.enable = function() { + this.disabled = false; + }; + + fn.disable = function() { + this.disabled = true; + }; + + + fn.destroy = function(){ + this.disable(); + $.removeData(this.$container, 'drag'); + }; + + fn.ignore_drag = function(event) { + if (this.options.handle) { + return !$(event.target).is(this.options.handle); + } + + return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0; + }; + + //jQuery adapter + $.fn.drag = function ( options ) { + return this.each(function () { + if (!$.data(this, 'drag')) { + $.data(this, 'drag', new Draggable( this, options )); + } + }); + }; + + +}(jQuery, window, document)); + +;(function($, window, document, undefined) { + + var defaults = { + namespace: '', + widget_selector: 'li', + widget_margins: [10, 10], + widget_base_dimensions: [400, 225], + extra_rows: 0, + extra_cols: 0, + min_cols: 1, + min_rows: 15, + max_size_x: 6, + autogenerate_stylesheet: true, + avoid_overlapped_widgets: true, + serialize_params: function($w, wgd) { + return { + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y + }; + }, + collision: {}, + draggable: { + distance: 4 + } + }; + + + /** + * @class Gridster + * @uses Draggable + * @uses Collision + * @param {HTMLElement} el The HTMLelement that contains all the widgets. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.widget_selector] Define who will + * be the draggable widgets. Can be a CSS Selector String or a + * collection of HTMLElements + * @param {Array} [options.widget_margins] Margin between widgets. + * The first index for the horizontal margin (left, right) and + * the second for the vertical margin (top, bottom). + * @param {Array} [options.widget_base_dimensions] Base widget dimensions + * in pixels. The first index for the width and the second for the + * height. + * @param {Number} [options.extra_cols] Add more columns in addition to + * those that have been calculated. + * @param {Number} [options.extra_rows] Add more rows in addition to + * those that have been calculated. + * @param {Number} [options.min_cols] The minimum required columns. + * @param {Number} [options.min_rows] The minimum required rows. + * @param {Number} [options.max_size_x] The maximum number of columns + * that a widget can span. + * @param {Boolean} [options.autogenerate_stylesheet] If true, all the + * CSS required to position all widgets in their respective columns + * and rows will be generated automatically and injected to the + * `` of the document. You can set this to false, and write + * your own CSS targeting rows and cols via data-attributes like so: + * `[data-col="1"] { left: 10px; }` + * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded + * from the DOM can be overlapped. It is helpful if the positions were + * bad stored in the database or if there was any conflict. + * @param {Function} [options.serialize_params] Return the data you want + * for each widget in the serialization. Two arguments are passed: + * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid + * coords object (`col`, `row`, `size_x`, `size_y`). + * @param {Object} [options.collision] An Object with all options for + * Collision class you want to overwrite. See Collision docs for + * more info. + * @param {Object} [options.draggable] An Object with all options for + * Draggable class you want to overwrite. See Draggable docs for more + * info. + * + * @constructor + */ + function Gridster(el, options) { + this.options = $.extend(true, defaults, options); + this.$el = $(el); + this.$wrapper = this.$el.parent(); + this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w'); + this.widgets = []; + this.$changed = $([]); + this.wrapper_width = this.$wrapper.width(); + this.min_widget_width = (this.options.widget_margins[0] * 2) + + this.options.widget_base_dimensions[0]; + this.min_widget_height = (this.options.widget_margins[1] * 2) + + this.options.widget_base_dimensions[1]; + this.init(); + } + + Gridster.generated_stylesheets = []; + + var fn = Gridster.prototype; + + fn.init = function() { + this.generate_grid_and_stylesheet(); + this.get_widgets_from_DOM(); + this.set_dom_grid_height(); + this.$wrapper.addClass('ready'); + this.draggable(); + + $(window).bind( + 'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200)); + }; + + + /** + * Disables dragging. + * + * @method disable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.disable = function() { + this.$wrapper.find('.player-revert').removeClass('player-revert'); + this.drag_api.disable(); + return this; + }; + + + /** + * Enables dragging. + * + * @method enable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.enable = function() { + this.drag_api.enable(); + return this; + }; + + + /** + * Add a new widget to the grid. + * + * @method add_widget + * @param {String|HTMLElement} html The string representing the HTML of the widget + * or the HTMLElement. + * @param {Number} [size_x] The nº of rows the widget occupies horizontally. + * @param {Number} [size_y] The nº of columns the widget occupies vertically. + * @param {Number} [col] The column the widget should start in. + * @param {Number} [row] The row the widget should start in. + * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. + * the widget that was just created. + */ + fn.add_widget = function(html, size_x, size_y, col, row) { + var pos; + size_x || (size_x = 1); + size_y || (size_y = 1); + + if (!col & !row) { + pos = this.next_position(size_x, size_y); + }else{ + pos = { + col: col, + row: row + }; + + this.empty_cells(col, row, size_x, size_y); + } + + var $w = $(html).attr({ + 'data-col': pos.col, + 'data-row': pos.row, + 'data-sizex' : size_x, + 'data-sizey' : size_y + }).addClass('gs_w').appendTo(this.$el).hide(); + + this.$widgets = this.$widgets.add($w); + + this.register_widget($w); + + this.add_faux_rows(pos.size_y); + //this.add_faux_cols(pos.size_x); + + this.set_dom_grid_height(); + + return $w.fadeIn(); + }; + + + + /** + * Change the size of a widget. + * + * @method resize_widget + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @param {Number} size_x The number of columns that will occupy the widget. + * @param {Number} size_y The number of rows that will occupy the widget. + * @return {HTMLElement} Returns $widget. + */ + fn.resize_widget = function($widget, size_x, size_y) { + var wgd = $widget.coords().grid; + size_x || (size_x = wgd.size_x); + size_y || (size_y = wgd.size_y); + + if (size_x > this.cols) { + size_x = this.cols; + } + + var old_cells_occupied = this.get_cells_occupied(wgd); + var old_size_x = wgd.size_x; + var old_size_y = wgd.size_y; + var old_col = wgd.col; + var new_col = old_col; + var wider = size_x > old_size_x; + var taller = size_y > old_size_y; + + if (old_col + size_x - 1 > this.cols) { + var diff = old_col + (size_x - 1) - this.cols; + var c = old_col - diff; + new_col = Math.max(1, c); + } + + var new_grid_data = { + col: new_col, + row: wgd.row, + size_x: size_x, + size_y: size_y + }; + + var new_cells_occupied = this.get_cells_occupied(new_grid_data); + + var empty_cols = []; + $.each(old_cells_occupied.cols, function(i, col) { + if ($.inArray(col, new_cells_occupied.cols) === -1) { + empty_cols.push(col); + } + }); + + var occupied_cols = []; + $.each(new_cells_occupied.cols, function(i, col) { + if ($.inArray(col, old_cells_occupied.cols) === -1) { + occupied_cols.push(col); + } + }); + + var empty_rows = []; + $.each(old_cells_occupied.rows, function(i, row) { + if ($.inArray(row, new_cells_occupied.rows) === -1) { + empty_rows.push(row); + } + }); + + var occupied_rows = []; + $.each(new_cells_occupied.rows, function(i, row) { + if ($.inArray(row, old_cells_occupied.rows) === -1) { + occupied_rows.push(row); + } + }); + + this.remove_from_gridmap(wgd); + + if (occupied_cols.length) { + var cols_to_empty = [ + new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget + ]; + this.empty_cells.apply(this, cols_to_empty); + } + + if (occupied_rows.length) { + var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget]; + this.empty_cells.apply(this, rows_to_empty); + } + + wgd.col = new_col; + wgd.size_x = size_x; + wgd.size_y = size_y; + this.add_to_gridmap(new_grid_data, $widget); + + //update coords instance attributes + $widget.data('coords').update({ + width: (size_x * this.options.widget_base_dimensions[0] + + ((size_x - 1) * this.options.widget_margins[0]) * 2), + height: (size_y * this.options.widget_base_dimensions[1] + + ((size_y - 1) * this.options.widget_margins[1]) * 2) + }); + + if (size_y > old_size_y) { + this.add_faux_rows(size_y - old_size_y); + } + + if (size_x > old_size_x) { + this.add_faux_cols(size_x - old_size_x); + } + + $widget.attr({ + 'data-col': new_col, + 'data-sizex': size_x, + 'data-sizey': size_y + }); + + if (empty_cols.length) { + var cols_to_remove_holes = [ + empty_cols[0], wgd.row, + empty_cols.length, + Math.min(old_size_y, size_y), + $widget + ]; + + this.remove_empty_cells.apply(this, cols_to_remove_holes); + } + + if (empty_rows.length) { + var rows_to_remove_holes = [ + new_col, wgd.row, size_x, size_y, $widget + ]; + this.remove_empty_cells.apply(this, rows_to_remove_holes); + } + + return $widget; + }; + + /** + * Move down widgets in cells represented by the arguments col, row, size_x, + * size_y + * + * @method empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells = function(col, row, size_x, size_y, $exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row - size_y, + size_x: size_x, + size_y: size_y + }); + + $nexts.not($exclude).each($.proxy(function(i, w) { + var wgd = $(w).coords().grid; + if (!(wgd.row <= (row + size_y - 1))) { return; } + var diff = (row + size_y) - wgd.row; + this.move_widget_down($(w), diff); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Move up widgets below cells represented by the arguments col, row, size_x, + * size_y. + * + * @method remove_empty_cells + * @param {Number} col The column where the group of cells begin. + * @param {Number} row The row where the group of cells begin. + * @param {Number} size_x The number of columns that the group of cells + * occupy. + * @param {Number} size_y The number of rows that the group of cells + * occupy. + * @param {HTMLElement} $exclude Exclude widgets from being moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { + var $nexts = this.widgets_below({ + col: col, + row: row, + size_x: size_x, + size_y: size_y + }); + + $nexts.not(exclude).each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), size_y ); + }, this)); + + this.set_dom_grid_height(); + + return this; + }; + + + /** + * Get the most left column below to add a new widget. + * + * @method next_position + * @param {Number} size_x The nº of rows the widget occupies horizontally. + * @param {Number} size_y The nº of columns the widget occupies vertically. + * @return {Object} Returns a grid coords object representing the future + * widget coords. + */ + fn.next_position = function(size_x, size_y) { + size_x || (size_x = 1); + size_y || (size_y = 1); + var ga = this.gridmap; + var cols_l = ga.length; + var valid_pos = []; + var rows_l; + + for (var c = 1; c < cols_l; c++) { + rows_l = ga[c].length; + for (var r = 1; r <= rows_l; r++) { + var can_move_to = this.can_move_to({ + size_x: size_x, + size_y: size_y + }, c, r); + + if (can_move_to) { + valid_pos.push({ + col: c, + row: r, + size_y: size_y, + size_x: size_x + }); + } + } + } + + if (valid_pos.length) { + return this.sort_by_row_and_col_asc(valid_pos)[0]; + } + return false; + }; + + + /** + * Remove a widget from the grid. + * + * @method remove_widget + * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. + * @param {Boolean|Function} silent If true, widgets below the removed one + * will not move up. If a Function is passed it will be used as callback. + * @param {Function} callback Function executed when the widget is removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_widget = function(el, silent, callback) { + var $el = el instanceof jQuery ? el : $(el); + var wgd = $el.coords().grid; + + // if silent is a function assume it's a callback + if ($.isFunction(silent)) { + callback = silent; + silent = false; + } + + this.cells_occupied_by_placeholder = {}; + this.$widgets = this.$widgets.not($el); + + var $nexts = this.widgets_below($el); + + this.remove_from_gridmap(wgd); + + $el.fadeOut($.proxy(function() { + $el.remove(); + + if (!silent) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget), wgd.size_y ); + }, this)); + } + + this.set_dom_grid_height(); + + if (callback) { + callback.call(this, el); + } + }, this)); + }; + + + /** + * Remove all widgets from the grid. + * + * @method remove_all_widgets + * @param {Function} callback Function executed for each widget removed. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_all_widgets = function(callback) { + this.$widgets.each($.proxy(function(i, el){ + this.remove_widget(el, true, callback); + }, this)); + + return this; + }; + + + /** + * Returns a serialized array of the widgets in the grid. + * + * @method serialize + * @param {HTMLElement} [$widgets] The collection of jQuery wrapped + * HTMLElements you want to serialize. If no argument is passed all widgets + * will be serialized. + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize = function($widgets) { + $widgets || ($widgets = this.$widgets); + var result = []; + $widgets.each($.proxy(function(i, widget) { + result.push(this.options.serialize_params( + $(widget), $(widget).coords().grid ) ); + }, this)); + + return result; + }; + + + /** + * Returns a serialized array of the widgets that have changed their + * position. + * + * @method serialize_changed + * @return {Array} Returns an Array of Objects with the data specified in + * the serialize_params option. + */ + fn.serialize_changed = function() { + return this.serialize(this.$changed); + }; + + + /** + * Creates the grid coords object representing the widget a add it to the + * mapped array of positions. + * + * @method register_widget + * @return {Array} Returns the instance of the Gridster class. + */ + fn.register_widget = function($el) { + + var wgd = { + 'col': parseInt($el.attr('data-col'), 10), + 'row': parseInt($el.attr('data-row'), 10), + 'size_x': parseInt($el.attr('data-sizex'), 10), + 'size_y': parseInt($el.attr('data-sizey'), 10), + 'el': $el + }; + + if (this.options.avoid_overlapped_widgets && + !this.can_move_to( + {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row) + ) { + wgd = this.next_position(wgd.size_x, wgd.size_y); + wgd.el = $el; + $el.attr({ + 'data-col': wgd.col, + 'data-row': wgd.row, + 'data-sizex': wgd.size_x, + 'data-sizey': wgd.size_y + }); + } + + // attach Coord object to player data-coord attribute + $el.data('coords', $el.coords()); + + // Extend Coord object with grid position info + $el.data('coords').grid = wgd; + + this.add_to_gridmap(wgd, $el); + + return this; + }; + + + /** + * Update in the mapped array of positions the value of cells represented by + * the grid coords object passed in the `grid_data` param. + * + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped + * HTMLElement, depends if you want to delete an existing position or add + * a new one. + * @method update_widget_position + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.update_widget_position = function(grid_data, value) { + this.for_each_cell_occupied(grid_data, function(col, row) { + if (!this.gridmap[col]) { return this; } + this.gridmap[col][row] = value; + }); + return this; + }; + + + /** + * Remove a widget from the mapped array of positions. + * + * @method remove_from_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.remove_from_gridmap = function(grid_data) { + return this.update_widget_position(grid_data, false); + }; + + + /** + * Add a widget to the mapped array of positions. + * + * @method add_to_gridmap + * @param {Object} grid_data The grid coords object representing the cells + * to update in the mapped array. + * @param {HTMLElement|Boolean} value The value to set in the specified + * position . + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.add_to_gridmap = function(grid_data, value) { + this.update_widget_position(grid_data, value || grid_data.el); + + if (grid_data.el) { + var $widgets = this.widgets_below(grid_data.el); + $widgets.each($.proxy(function(i, widget) { + this.move_widget_up( $(widget)); + }, this)); + } + }; + + + /** + * Make widgets draggable. + * + * @uses Draggable + * @method draggable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.draggable = function() { + var self = this; + var draggable_options = $.extend(true, {}, this.options.draggable, { + offset_left: this.options.widget_margins[0], + start: function(event, ui) { + self.$widgets.filter('.player-revert') + .removeClass('player-revert'); + + self.$player = $(this); + self.$helper = self.options.draggable.helper === 'clone' ? + $(ui.helper) : self.$player; + self.helper = !self.$helper.is(self.$player); + + self.on_start_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstart'); + }, + stop: function(event, ui) { + self.on_stop_drag.call(self, event, ui); + self.$el.trigger('gridster:dragstop'); + }, + drag: throttle(function(event, ui) { + self.on_drag.call(self, event, ui); + self.$el.trigger('gridster:drag'); + }, 60) + }); + + this.drag_api = this.$el.drag(draggable_options).data('drag'); + return this; + }; + + + /** + * This function is executed when the player begins to be dragged. + * + * @method on_start_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_start_drag = function(event, ui) { + + this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging'); + + this.$player.addClass('player'); + this.player_grid_data = this.$player.coords().grid; + this.placeholder_grid_data = $.extend({}, this.player_grid_data); + + //set new grid height along the dragging period + this.$el.css('height', this.$el.height() + + (this.player_grid_data.size_y * this.min_widget_height)); + + var colliders = this.faux_grid; + var coords = this.$player.data('coords').coords; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.last_cols = []; + this.last_rows = []; + + + // see jquery.collision.js + this.collision_api = this.$helper.collision( + colliders, this.options.collision); + + this.$preview_holder = $('
  • ', { + 'class': 'preview-holder', + 'data-row': this.$player.attr('data-row'), + 'data-col': this.$player.attr('data-col'), + css: { + width: coords.width, + height: coords.height + } + }).appendTo(this.$el); + + if (this.options.draggable.start) { + this.options.draggable.start.call(this, event, ui); + } + }; + + + /** + * This function is executed when the player is being dragged. + * + * @method on_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_drag = function(event, ui) { + //break if dragstop has been fired + if (this.$player === null) { + return false; + } + + var abs_offset = { + left: ui.position.left + this.baseX, + top: ui.position.top + this.baseY + }; + + this.colliders_data = this.collision_api.get_closest_colliders( + abs_offset); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + if (this.helper && this.$player) { + this.$player.css({ + 'left': ui.position.left, + 'top': ui.position.top + }); + } + + if (this.options.draggable.drag) { + this.options.draggable.drag.call(this, event, ui); + } + }; + + /** + * This function is executed when the player stops being dragged. + * + * @method on_stop_drag + * @param {Event} The original browser event + * @param {Object} A prepared ui object. + */ + fn.on_stop_drag = function(event, ui) { + this.$helper.add(this.$player).add(this.$wrapper) + .removeClass('dragging'); + + ui.position.left = ui.position.left + this.baseX; + ui.position.top = ui.position.top + this.baseY; + this.colliders_data = this.collision_api.get_closest_colliders(ui.position); + + this.on_overlapped_column_change( + this.on_start_overlapping_column, + this.on_stop_overlapping_column + ); + + this.on_overlapped_row_change( + this.on_start_overlapping_row, + this.on_stop_overlapping_row + ); + + this.$player.addClass('player-revert').removeClass('player') + .attr({ + 'data-col': this.placeholder_grid_data.col, + 'data-row': this.placeholder_grid_data.row + }).css({ + 'left': '', + 'top': '' + }); + + this.$changed = this.$changed.add(this.$player); + + this.cells_occupied_by_player = this.get_cells_occupied( + this.placeholder_grid_data); + this.set_cells_player_occupies( + this.placeholder_grid_data.col, this.placeholder_grid_data.row); + + this.$player.coords().grid.row = this.placeholder_grid_data.row; + this.$player.coords().grid.col = this.placeholder_grid_data.col; + + if (this.options.draggable.stop) { + this.options.draggable.stop.call(this, event, ui); + } + + this.$preview_holder.remove(); + + this.$player = null; + this.$helper = null; + this.placeholder_grid_data = {}; + this.player_grid_data = {}; + this.cells_occupied_by_placeholder = {}; + this.cells_occupied_by_player = {}; + + this.set_dom_grid_height(); + }; + + + /** + * Executes the callbacks passed as arguments when a column begins to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new column + * begins to be overlapped. The column is passed as first argument. + * @param {Function} stop_callback Function executed when a column stops + * being overlapped. The column is passed as first argument. + * @method on_overlapped_column_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_column_change = function(start_callback, stop_callback) { + if (!this.colliders_data.length) { + return; + } + var cols = this.get_targeted_columns( + this.colliders_data[0].el.data.col); + + var last_n_cols = this.last_cols.length; + var n_cols = cols.length; + var i; + + for (i = 0; i < n_cols; i++) { + if ($.inArray(cols[i], this.last_cols) === -1) { + (start_callback || $.noop).call(this, cols[i]); + } + } + + for (i = 0; i< last_n_cols; i++) { + if ($.inArray(this.last_cols[i], cols) === -1) { + (stop_callback || $.noop).call(this, this.last_cols[i]); + } + } + + this.last_cols = cols; + + return this; + }; + + + /** + * Executes the callbacks passed as arguments when a row starts to be + * overlapped or stops being overlapped. + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method on_overlapped_row_change + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.on_overlapped_row_change = function(start_callback, end_callback) { + if (!this.colliders_data.length) { + return; + } + var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row); + var last_n_rows = this.last_rows.length; + var n_rows = rows.length; + var i; + + for (i = 0; i < n_rows; i++) { + if ($.inArray(rows[i], this.last_rows) === -1) { + (start_callback || $.noop).call(this, rows[i]); + } + } + + for (i = 0; i < last_n_rows; i++) { + if ($.inArray(this.last_rows[i], rows) === -1) { + (end_callback || $.noop).call(this, this.last_rows[i]); + } + } + + this.last_rows = rows; + }; + + + /** + * Sets the current position of the player + * + * @param {Function} start_callback Function executed when a new row begins + * to be overlapped. The row is passed as first argument. + * @param {Function} stop_callback Function executed when a row stops being + * overlapped. The row is passed as first argument. + * @method set_player + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_player = function(col, row, no_player) { + var self = this; + if (!no_player) { + this.empty_cells_player_occupies(); + } + var cell = !no_player ? self.colliders_data[0].el.data : {col: col}; + var to_col = cell.col; + var to_row = row || cell.row; + + this.player_grid_data = { + col: to_col, + row: to_row, + size_y : this.player_grid_data.size_y, + size_x : this.player_grid_data.size_x + }; + + this.cells_occupied_by_player = this.get_cells_occupied( + this.player_grid_data); + + var $overlapped_widgets = this.get_widgets_overlapped( + this.player_grid_data); + + var constraints = this.widgets_constraints($overlapped_widgets); + + this.manage_movements(constraints.can_go_up, to_col, to_row); + this.manage_movements(constraints.can_not_go_up, to_col, to_row); + + /* if there is not widgets overlapping in the new player position, + * update the new placeholder position. */ + if (!$overlapped_widgets.length) { + var pp = this.can_go_player_up(this.player_grid_data); + if (pp !== false) { + to_row = pp; + } + this.set_placeholder(to_col, to_row); + } + + return { + col: to_col, + row: to_row + }; + }; + + + /** + * See which of the widgets in the $widgets param collection can go to + * a upper row and which not. + * + * @method widgets_contraints + * @param {HTMLElements} $widgets A jQuery wrapped collection of + * HTMLElements. + * @return {Array} Returns a literal Object with two keys: `can_go_up` & + * `can_not_go_up`. Each contains a set of HTMLElements. + */ + fn.widgets_constraints = function($widgets) { + var $widgets_can_go_up = $([]); + var $widgets_can_not_go_up; + var wgd_can_go_up = []; + var wgd_can_not_go_up = []; + + $widgets.each($.proxy(function(i, w) { + var $w = $(w); + var wgd = $w.coords().grid; + if (this.can_go_widget_up(wgd)) { + $widgets_can_go_up = $widgets_can_go_up.add($w); + wgd_can_go_up.push(wgd); + }else{ + wgd_can_not_go_up.push(wgd); + } + }, this)); + + $widgets_can_not_go_up = $widgets.not($widgets_can_go_up); + + return { + can_go_up: this.sort_by_row_asc(wgd_can_go_up), + can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up) + }; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in ascending way. + * + * @method sort_by_row_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (!a.row) { + a = $(a).coords().grid; + b = $(b).coords().grid; + } + + if (a.row > b.row) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) placing first the empty cells upper left. + * + * @method sort_by_row_and_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_and_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row > b.row || a.row === b.row && a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects by column (representing the grid + * coords of each widget) in ascending way. + * + * @method sort_by_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method sort_by_row_desc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + fn.sort_by_row_desc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row + a.size_y < b.row + b.size_y) { + return 1; + } + return -1; + }); + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method manage_movements + * @param {HTMLElements} $widgets A jQuery collection of HTMLElements + * representing the widgets you want to move. + * @param {Number} to_col The column to which we want to move the widgets. + * @param {Number} to_row The row to which we want to move the widgets. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.manage_movements = function($widgets, to_col, to_row) { + $.each($widgets, $.proxy(function(i, w) { + var wgd = w; + var $w = wgd.el; + + var can_go_widget_up = this.can_go_widget_up(wgd); + + if (can_go_widget_up) { + //target CAN go up + //so move widget up + this.move_widget_to($w, can_go_widget_up); + this.set_placeholder(to_col, can_go_widget_up + wgd.size_y); + + } else { + //target can't go up + var can_go_player_up = this.can_go_player_up( + this.player_grid_data); + + if (!can_go_player_up) { + // target can't go up + // player cant't go up + // so we need to move widget down to a position that dont + // overlaps player + var y = (to_row + this.player_grid_data.size_y) - wgd.row; + + this.move_widget_down($w, y); + this.set_placeholder(to_col, to_row); + } + } + }, this)); + + return this; + }; + + /** + * Determines if there is a widget in the row and col given. Or if the + * HTMLElement passed as first argument is the player. + * + * @method is_player + * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of + * HTMLElements. + * @param {Number} [row] The column to which we want to move the widgets. + * @return {Boolean} Returns true or false. + */ + fn.is_player = function(col_or_el, row) { + if (row && !this.gridmap[col_or_el]) { return false; } + var $w = row ? this.gridmap[col_or_el][row] : col_or_el; + return $w && ($w.is(this.$player) || $w.is(this.$helper)); + }; + + + /** + * Determines if the widget that is being dragged is currently over the row + * and col given. + * + * @method is_player_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_player_in = function(col, row) { + var c = this.cells_occupied_by_player || {}; + return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the row and col given. + * + * @method is_placeholder_in + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in = function(col, row) { + var c = this.cells_occupied_by_placeholder || {}; + return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0; + }; + + + /** + * Determines if the placeholder is currently over the column given. + * + * @method is_placeholder_in_col + * @param {Number} col The column to check. + * @return {Boolean} Returns true or false. + */ + fn.is_placeholder_in_col = function(col) { + var c = this.cells_occupied_by_placeholder || []; + return $.inArray(col, c.cols) >= 0; + }; + + + /** + * Determines if the cell represented by col and row params is empty. + * + * @method is_empty + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_empty = function(col, row) { + if (typeof this.gridmap[col] !== 'undefined' && + typeof this.gridmap[col][row] !== 'undefined' && + this.gridmap[col][row] === false + ) { + return true; + } + return false; + }; + + + /** + * Determines if the cell represented by col and row params is occupied. + * + * @method is_occupied + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_occupied = function(col, row) { + if (!this.gridmap[col]) { + return false; + } + + if (this.gridmap[col][row]) { + return true; + } + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row params. + * + * @method is_widget + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean|HTMLElement} Returns false if there is no widget, + * else returns the jQuery HTMLElement + */ + fn.is_widget = function(col, row) { + var cell = this.gridmap[col]; + if (!cell) { + return false; + } + + cell = cell[row]; + + if (cell) { + return cell; + } + + return false; + }; + + + /** + * Determines if there is a widget in the cell represented by col/row + * params and if this is under the widget that is being dragged. + * + * @method is_widget_under_player + * @param {Number} col The column to check. + * @param {Number} row The row to check. + * @return {Boolean} Returns true or false. + */ + fn.is_widget_under_player = function(col, row) { + if (this.is_widget(col, row)) { + return this.is_player_in(col, row); + } + return false; + }; + + + /** + * Get widgets overlapping with the player or with the object passed + * representing the grid cells. + * + * @method get_widgets_under_player + * @return {HTMLElement} Returns a jQuery collection of HTMLElements + */ + fn.get_widgets_under_player = function(cells) { + cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []}); + var $widgets = $([]); + + $.each(cells.cols, $.proxy(function(i, col) { + $.each(cells.rows, $.proxy(function(i, row) { + if(this.is_widget(col, row)) { + $widgets = $widgets.add(this.gridmap[col][row]); + } + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * Put placeholder at the row and column specified. + * + * @method set_placeholder + * @param {Number} col The column to which we want to move the + * placeholder. + * @param {Number} row The row to which we want to move the + * placeholder. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_placeholder = function(col, row) { + var phgd = $.extend({}, this.placeholder_grid_data); + var $nexts = this.widgets_below({ + col: phgd.col, + row: phgd.row, + size_y: phgd.size_y, + size_x: phgd.size_x + }); + + // Prevents widgets go out of the grid + var right_col = (col + phgd.size_x - 1); + if (right_col > this.cols) { + col = col - (right_col - col); + } + + var moved_down = this.placeholder_grid_data.row < row; + var changed_column = this.placeholder_grid_data.col !== col; + + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + + this.cells_occupied_by_placeholder = this.get_cells_occupied( + this.placeholder_grid_data); + + this.$preview_holder.attr({ + 'data-row' : row, + 'data-col' : col + }); + + if (moved_down || changed_column) { + $nexts.each($.proxy(function(i, widget) { + this.move_widget_up( + $(widget), this.placeholder_grid_data.col - col + phgd.size_y); + }, this)); + } + + + var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder); + if ($widgets_under_ph.length) { + $widgets_under_ph.each($.proxy(function(i, widget) { + var $w = $(widget); + this.move_widget_down( + $w, row + phgd.size_y - $w.data('coords').grid.row); + }, this)); + } + + }; + + + /** + * Determines whether the player can move to a position above. + * + * @method can_go_player_up + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @return {Number|Boolean} If the player can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_player_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + var $widgets_under_player = this.get_widgets_under_player(); + + /* generate an array with columns as index and array with upper rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + var r = p_bottom_row + 1; + upper_rows[tcol] = []; + + while (--r > 0) { + if (this.is_empty(tcol, r) || this.is_player(tcol, r) || + this.is_widget(tcol, r) && + grid_col[r].is($widgets_under_player) + ) { + upper_rows[tcol].push(r); + min_row = r < min_row ? r : min_row; + }else{ + break; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Determines whether a widget can move to a position above. + * + * @method can_go_widget_up + * @param {Object} widget_grid_data The actual grid coords object of the + * widget we want to check. + * @return {Number|Boolean} If the widget can be moved to an upper row + * returns the row number, else returns false. + */ + fn.can_go_widget_up = function(widget_grid_data) { + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var result = true; + var upper_rows = []; + var min_row = 10000; + + /* generate an array with columns as index and array with topmost rows + * empty as value */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = this.gridmap[tcol]; + upper_rows[tcol] = []; + + var r = p_bottom_row + 1; + // iterate over each row + while (--r > 0) { + if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) { + if (!grid_col[r].is(widget_grid_data.el)) { + break; + } + } + + if (!this.is_player(tcol, r) && + !this.is_placeholder_in(tcol, r) && + !this.is_player_in(tcol, r)) { + upper_rows[tcol].push(r); + } + + if (r < min_row) { + min_row = r; + } + } + + if (upper_rows[tcol].length === 0) { + result = false; + return true; //break + } + + upper_rows[tcol].sort(); + }); + + if (!result) { return false; } + + return this.get_valid_rows(widget_grid_data, upper_rows, min_row); + }; + + + /** + * Search a valid row for the widget represented by `widget_grid_data' in + * the `upper_rows` array. Iteration starts from row specified in `min_row`. + * + * @method get_valid_rows + * @param {Object} widget_grid_data The actual grid coords object of the + * player. + * @param {Array} upper_rows An array with columns as index and arrays + * of valid rows as values. + * @param {Number} min_row The upper row from which the iteration will start. + * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` + * for the widget in question. + */ + fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) { + var p_top_row = widget_grid_data.row; + var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1; + var size_y = widget_grid_data.size_y; + var r = min_row - 1; + var valid_rows = []; + + while (++r <= p_bottom_row ) { + var common = true; + $.each(upper_rows, function(col, rows) { + if ($.isArray(rows) && $.inArray(r, rows) === -1) { + common = false; + } + }); + + if (common === true) { + valid_rows.push(r); + if (valid_rows.length === size_y) { + break; + } + } + } + + var new_row = false; + if (size_y === 1) { + if (valid_rows[0] !== p_top_row) { + new_row = valid_rows[0] || false; + } + }else{ + if (valid_rows[0] !== p_top_row) { + new_row = this.get_consecutive_numbers_index( + valid_rows, size_y); + } + } + + return new_row; + }; + + + fn.get_consecutive_numbers_index = function(arr, size_y) { + var max = arr.length; + var result = []; + var first = true; + var prev = -1; // or null? + + for (var i=0; i < max; i++) { + if (first || arr[i] === prev + 1) { + result.push(i); + if (result.length === size_y) { + break; + } + first = false; + }else{ + result = []; + first = true; + } + + prev = arr[i]; + } + + return result.length >= size_y ? arr[result[0]] : false; + }; + + + /** + * Get widgets overlapping with the player. + * + * @method get_widgets_overlapped + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.get_widgets_overlapped = function() { + var $w; + var $widgets = $([]); + var used = []; + var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0); + rows_from_bottom.reverse(); + + $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) { + $.each(rows_from_bottom, $.proxy(function(i, row) { + // if there is a widget in the player position + if (!this.gridmap[col]) { return true; } //next iteration + var $w = this.gridmap[col][row]; + if (this.is_occupied(col, row) && !this.is_player($w) && + $.inArray($w, used) === -1 + ) { + $widgets = $widgets.add($w); + used.push($w); + } + + }, this)); + }, this)); + + return $widgets; + }; + + + /** + * This callback is executed when the player begins to collide with a column. + * + * @method on_start_overlapping_column + * @param {Number} col The collided column. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_column = function(col) { + this.set_player(col, false); + }; + + + /** + * A callback executed when the player begins to collide with a row. + * + * @method on_start_overlapping_row + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_start_overlapping_row = function(row) { + this.set_player(false, row); + }; + + + /** + * A callback executed when the the player ends to collide with a column. + * + * @method on_stop_overlapping_column + * @param {Number} col The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_column = function(col) { + this.set_player(col, false); + + var self = this; + this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], + function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + }; + + + /** + * This callback is executed when the player ends to collide with a row. + * + * @method on_stop_overlapping_row + * @param {Number} row The collided row. + * @return {HTMLElements} Returns a jQuery collection of HTMLElements. + */ + fn.on_stop_overlapping_row = function(row) { + this.set_player(false, row); + + var self = this; + var cols = this.cells_occupied_by_player.cols; + for (var c = 0, cl = cols.length; c < cl; c++) { + this.for_each_widget_below(cols[c], row, function(tcol, trow) { + self.move_widget_up(this, self.player_grid_data.size_y); + }); + } + }; + + + /** + * Move a widget to a specific row. The cell or cells must be empty. + * If the widget has widgets below, all of these widgets will be moved also + * if they can. + * + * @method move_widget_to + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the + * widget is going to be moved. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_to = function($widget, row) { + var self = this; + var widget_grid_data = $widget.coords().grid; + var diff = row - widget_grid_data.row; + var $next_widgets = this.widgets_below($widget); + + var can_move_to_new_cell = this.can_move_to( + widget_grid_data, widget_grid_data.col, row, $widget); + + if (can_move_to_new_cell === false) { + return false; + } + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', row); + this.$changed = this.$changed.add($widget); + + + $next_widgets.each(function(i, widget) { + var $w = $(widget); + var wgd = $w.coords().grid; + var can_go_up = self.can_go_widget_up(wgd); + if (can_go_up && can_go_up !== wgd.row) { + self.move_widget_to($w, can_go_up); + } + }); + + return this; + }; + + + /** + * Move up the specified widget and all below it. + * + * @method move_widget_up + * @param {HTMLElement} $widget The widget you want to move. + * @param {Number} [y_units] The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_up = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var can_go_up = true; + y_units || (y_units = 1); + + if (!this.can_go_up($widget)) { return false; } //break; + + this.for_each_column_occupied(el_grid_data, function(col) { + // can_go_up + if ($.inArray($widget, moved) === -1) { + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row - y_units; + next_row = this.can_go_up_to_row( + widget_grid_data, col, next_row); + + if (!next_row) { + return true; + } + + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + widget_grid_data.row = next_row; + this.add_to_gridmap(widget_grid_data); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + + $next_widgets.each($.proxy(function(i, widget) { + this.move_widget_up($(widget), y_units); + }, this)); + } + }); + + }; + + + /** + * Move down the specified widget and all below it. + * + * @method move_widget_down + * @param {HTMLElement} $widget The jQuery object representing the widget + * you want to move. + * @param {Number} The number of cells that the widget has to move. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.move_widget_down = function($widget, y_units) { + var el_grid_data = $widget.coords().grid; + var actual_row = el_grid_data.row; + var moved = []; + var y_diff = y_units; + + if (!$widget) { return false; } + + if ($.inArray($widget, moved) === -1) { + + var widget_grid_data = $widget.coords().grid; + var next_row = actual_row + y_units; + var $next_widgets = this.widgets_below($widget); + + this.remove_from_gridmap(widget_grid_data); + + $next_widgets.each($.proxy(function(i, widget) { + var $w = $(widget); + var wd = $w.coords().grid; + var tmp_y = this.displacement_diff( + wd, widget_grid_data, y_diff); + + if (tmp_y > 0) { + this.move_widget_down($w, tmp_y); + } + }, this)); + + widget_grid_data.row = next_row; + this.update_widget_position(widget_grid_data, $widget); + $widget.attr('data-row', widget_grid_data.row); + this.$changed = this.$changed.add($widget); + + moved.push($widget); + } + }; + + + /** + * Check if the widget can move to the specified row, else returns the + * upper row possible. + * + * @method can_go_up_to_row + * @param {Number} widget_grid_data The current grid coords object of the + * widget. + * @param {Number} col The target column. + * @param {Number} row The target row. + * @return {Boolean|Number} Returns the row number if the widget can move + * to the target position, else returns false. + */ + fn.can_go_up_to_row = function(widget_grid_data, col, row) { + var ga = this.gridmap; + var result = true; + var urc = []; // upper_rows_in_columns + var actual_row = widget_grid_data.row; + var r; + + /* generate an array with columns as index and array with + * upper rows empty in the column */ + this.for_each_column_occupied(widget_grid_data, function(tcol) { + var grid_col = ga[tcol]; + urc[tcol] = []; + + r = actual_row; + while (r--) { + if (this.is_empty(tcol, r) && + !this.is_placeholder_in(tcol, r) + ) { + urc[tcol].push(r); + }else{ + break; + } + } + + if (!urc[tcol].length) { + result = false; + return true; + } + + }); + + if (!result) { return false; } + + /* get common rows starting from upper position in all the columns + * that widget occupies */ + r = row; + for (r = 1; r < actual_row; r++) { + var common = true; + + for (var uc = 0, ucl = urc.length; uc < ucl; uc++) { + if (urc[uc] && $.inArray(r, urc[uc]) === -1) { + common = false; + } + } + + if (common === true) { + result = r; + break; + } + } + + return result; + }; + + + fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) { + var actual_row = widget_grid_data.row; + var diffs = []; + var parent_max_y = parent_bgd.row + parent_bgd.size_y; + + this.for_each_column_occupied(widget_grid_data, function(col) { + var temp_y_units = 0; + + for (var r = parent_max_y; r < actual_row; r++) { + if (this.is_empty(col, r)) { + temp_y_units = temp_y_units + 1; + } + } + + diffs.push(temp_y_units); + }); + + var max_diff = Math.max.apply(Math, diffs); + y_units = (y_units - max_diff); + + return y_units > 0 ? y_units : 0; + }; + + + /** + * Get widgets below a widget. + * + * @method widgets_below + * @param {HTMLElement} $el The jQuery wrapped HTMLElement. + * @return {HTMLElements} A jQuery collection of HTMLElements. + */ + fn.widgets_below = function($el) { + var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid; + var self = this; + var ga = this.gridmap; + var next_row = el_grid_data.row + el_grid_data.size_y - 1; + var $nexts = $([]); + + this.for_each_column_occupied(el_grid_data, function(col) { + self.for_each_widget_below(col, next_row, function(tcol, trow) { + if (!self.is_player(this) && $.inArray(this, $nexts) === -1) { + $nexts = $nexts.add(this); + return true; // break + } + }); + }); + + return this.sort_by_row_asc($nexts); + }; + + + /** + * Update the array of mapped positions with the new player position. + * + * @method set_cells_player_occupies + * @param {Number} col The new player col. + * @param {Number} col The new player row. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.set_cells_player_occupies = function(col, row) { + this.remove_from_gridmap(this.placeholder_grid_data); + this.placeholder_grid_data.col = col; + this.placeholder_grid_data.row = row; + this.add_to_gridmap(this.placeholder_grid_data, this.$player); + return this; + }; + + + /** + * Remove from the array of mapped positions the reference to the player. + * + * @method empty_cells_player_occupies + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.empty_cells_player_occupies = function() { + this.remove_from_gridmap(this.placeholder_grid_data); + return this; + }; + + + fn.can_go_up = function($el) { + var el_grid_data = $el.coords().grid; + var initial_row = el_grid_data.row; + var prev_row = initial_row - 1; + var ga = this.gridmap; + var upper_rows_by_column = []; + + var result = true; + if (initial_row === 1) { return false; } + + this.for_each_column_occupied(el_grid_data, function(col) { + var $w = this.is_widget(col, prev_row); + + if (this.is_occupied(col, prev_row) || + this.is_player(col, prev_row) || + this.is_placeholder_in(col, prev_row) || + this.is_player_in(col, prev_row) + ) { + result = false; + return true; //break + } + }); + + return result; + }; + + + + /** + * Check if it's possible to move a widget to a specific col/row. It takes + * into account the dimensions (`size_y` and `size_x` attrs. of the grid + * coords object) the widget occupies. + * + * @method can_move_to + * @param {Object} widget_grid_data The grid coords object that represents + * the widget. + * @param {Object} col The col to check. + * @param {Object} row The row to check. + * @param {Number} [max_row] The max row allowed. + * @return {Boolean} Returns true if all cells are empty, else return false. + */ + fn.can_move_to = function(widget_grid_data, col, row, max_row) { + var ga = this.gridmap; + var $w = widget_grid_data.el; + var future_wd = { + size_y: widget_grid_data.size_y, + size_x: widget_grid_data.size_x, + col: col, + row: row + }; + var result = true; + + //Prevents widgets go out of the grid + var right_col = col + widget_grid_data.size_x - 1; + if (right_col > this.cols) { + return false; + } + + if (max_row && max_row < row + widget_grid_data.size_y - 1) { + return false; + } + + this.for_each_cell_occupied(future_wd, function(tcol, trow) { + var $tw = this.is_widget(tcol, trow); + if ($tw && (!widget_grid_data.el || $tw.is($w))) { + result = false; + } + }); + + return result; + }; + + + /** + * Given the leftmost column returns all columns that are overlapping + * with the player. + * + * @method get_targeted_columns + * @param {Number} [from_col] The leftmost column. + * @return {Array} Returns an array with column numbers. + */ + fn.get_targeted_columns = function(from_col) { + var max = (from_col || this.player_grid_data.col) + + (this.player_grid_data.size_x - 1); + var cols = []; + for (var col = from_col; col <= max; col++) { + cols.push(col); + } + return cols; + }; + + + /** + * Given the upper row returns all rows that are overlapping with the player. + * + * @method get_targeted_rows + * @param {Number} [from_row] The upper row. + * @return {Array} Returns an array with row numbers. + */ + fn.get_targeted_rows = function(from_row) { + var max = (from_row || this.player_grid_data.row) + + (this.player_grid_data.size_y - 1); + var rows = []; + for (var row = from_row; row <= max; row++) { + rows.push(row); + } + return rows; + }; + + /** + * Get all columns and rows that a widget occupies. + * + * @method get_cells_occupied + * @param {Object} el_grid_data The grid coords object of the widget. + * @return {Object} Returns an object like `{ cols: [], rows: []}`. + */ + fn.get_cells_occupied = function(el_grid_data) { + var cells = { cols: [], rows: []}; + var i; + if (arguments[1] instanceof jQuery) { + el_grid_data = arguments[1].coords().grid; + } + + for (i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + cells.cols.push(col); + } + + for (i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + cells.rows.push(row); + } + + return cells; + }; + + + /** + * Iterate over the cells occupied by a widget executing a function for + * each one. + * + * @method for_each_cell_occupied + * @param {Object} el_grid_data The grid coords object that represents the + * widget. + * @param {Function} callback The function to execute on each column + * iteration. Column and row are passed as arguments. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_cell_occupied = function(grid_data, callback) { + this.for_each_column_occupied(grid_data, function(col) { + this.for_each_row_occupied(grid_data, function(row) { + callback.call(this, col, row); + }); + }); + return this; + }; + + + /** + * Iterate over the columns occupied by a widget executing a function for + * each one. + * + * @method for_each_column_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The column number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_column_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_x; i++) { + var col = el_grid_data.col + i; + callback.call(this, col, el_grid_data); + } + }; + + + /** + * Iterate over the rows occupied by a widget executing a function for + * each one. + * + * @method for_each_row_occupied + * @param {Object} el_grid_data The grid coords object that represents + * the widget. + * @param {Function} callback The function to execute on each column + * iteration. The row number is passed as first argument. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_row_occupied = function(el_grid_data, callback) { + for (var i = 0; i < el_grid_data.size_y; i++) { + var row = el_grid_data.row + i; + callback.call(this, row, el_grid_data); + } + }; + + + + fn._traversing_widgets = function(type, direction, col, row, callback) { + var ga = this.gridmap; + if (!ga[col]) { return; } + + var cr, max; + var action = type + '/' + direction; + if (arguments[2] instanceof jQuery) { + var el_grid_data = arguments[2].coords().grid; + col = el_grid_data.col; + row = el_grid_data.row; + callback = arguments[3]; + } + var matched = []; + var trow = row; + + + var methods = { + 'for_each/above': function() { + while (trow--) { + if (trow > 0 && this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + }, + 'for_each/below': function() { + for (trow = row + 1, max = ga[col].length; trow < max; trow++) { + if (this.is_widget(col, trow) && + $.inArray(ga[col][trow], matched) === -1 + ) { + cr = callback.call(ga[col][trow], col, trow); + matched.push(ga[col][trow]); + if (cr) { break; } + } + } + } + }; + + if (methods[action]) { + methods[action].call(this); + } + }; + + + /** + * Iterate over each widget above the column and row specified. + * + * @method for_each_widget_above + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery + * wrapped HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_above = function(col, row, callback) { + this._traversing_widgets('for_each', 'above', col, row, callback); + return this; + }; + + + /** + * Iterate over each widget below the column and row specified. + * + * @method for_each_widget_below + * @param {Number} col The column to start iterating. + * @param {Number} row The row to start iterating. + * @param {Function} callback The function to execute on each widget + * iteration. The value of `this` inside the function is the jQuery wrapped + * HTMLElement. + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.for_each_widget_below = function(col, row, callback) { + this._traversing_widgets('for_each', 'below', col, row, callback); + return this; + }; + + + /** + * Returns the highest occupied cell in the grid. + * + * @method get_highest_occupied_cell + * @return {Object} Returns an object with `col` and `row` numbers. + */ + fn.get_highest_occupied_cell = function() { + var r; + var gm = this.gridmap; + var rows = []; + var row_in_col = []; + for (var c = gm.length - 1; c >= 1; c--) { + for (r = gm[c].length - 1; r >= 1; r--) { + if (this.is_widget(c, r)) { + rows.push(r); + row_in_col[r] = c; + break; + } + } + } + + var highest_row = Math.max.apply(Math, rows); + + this.highest_occupied_cell = { + col: row_in_col[highest_row], + row: highest_row + }; + + return this.highest_occupied_cell; + }; + + + fn.get_widgets_from = function(col, row) { + var ga = this.gridmap; + var $widgets = $(); + + if (col) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var tcol = $(this).attr('data-col'); + return (tcol === col || tcol > col); + }) + ); + } + + if (row) { + $widgets = $widgets.add( + this.$widgets.filter(function() { + var trow = $(this).attr('data-row'); + return (trow === row || trow > row); + }) + ); + } + + return $widgets; + }; + + + /** + * Set the current height of the parent grid. + * + * @method set_dom_grid_height + * @return {Object} Returns the instance of the Gridster class. + */ + fn.set_dom_grid_height = function() { + var r = this.get_highest_occupied_cell().row; + this.$el.css('height', r * this.min_widget_height); + return this; + }; + + + /** + * It generates the neccessary styles to position the widgets. + * + * @method generate_stylesheet + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_stylesheet = function(opts) { + var styles = ''; + var max_size_x = this.options.max_size_x; + var max_rows = 0; + var max_cols = 0; + var i; + var rules; + + opts || (opts = {}); + opts.cols || (opts.cols = this.cols); + opts.rows || (opts.rows = this.rows); + opts.namespace || (opts.namespace = this.options.namespace); + opts.widget_base_dimensions || + (opts.widget_base_dimensions = this.options.widget_base_dimensions); + opts.widget_margins || + (opts.widget_margins = this.options.widget_margins); + opts.min_widget_width = (opts.widget_margins[0] * 2) + + opts.widget_base_dimensions[0]; + opts.min_widget_height = (opts.widget_margins[1] * 2) + + opts.widget_base_dimensions[1]; + + // don't duplicate stylesheets for the same configuration + var serialized_opts = $.param(opts); + if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) { + return false; + } + + Gridster.generated_stylesheets.push(serialized_opts); + + /* generate CSS styles for cols */ + for (i = opts.cols; i >= 0; i--) { + styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' + + ((i * opts.widget_base_dimensions[0]) + + (i * opts.widget_margins[0]) + + ((i + 1) * opts.widget_margins[0])) + 'px;} '); + } + + /* generate CSS styles for rows */ + for (i = opts.rows; i >= 0; i--) { + styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + + ((i * opts.widget_base_dimensions[1]) + + (i * opts.widget_margins[1]) + + ((i + 1) * opts.widget_margins[1]) ) + 'px;} '); + } + + for (var y = 1; y <= opts.rows; y++) { + styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + + (y * opts.widget_base_dimensions[1] + + (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}'); + } + + for (var x = 1; x <= max_size_x; x++) { + styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + + (x * opts.widget_base_dimensions[0] + + (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}'); + } + + return this.add_style_tag(styles); + }; + + + /** + * Injects the given CSS as string to the head of the document. + * + * @method add_style_tag + * @param {String} css The styles to apply. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_style_tag = function(css) { + var d = document; + var tag = d.createElement('style'); + + d.getElementsByTagName('head')[0].appendChild(tag); + tag.setAttribute('type', 'text/css'); + + if (tag.styleSheet) { + tag.styleSheet.cssText = css; + }else{ + tag.appendChild(document.createTextNode(css)); + } + return this; + }; + + + /** + * Generates a faux grid to collide with it when a widget is dragged and + * detect row or column that we want to go. + * + * @method generate_faux_grid + * @param {Number} rows Number of columns. + * @param {Number} cols Number of rows. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_faux_grid = function(rows, cols) { + this.faux_grid = []; + this.gridmap = []; + var col; + var row; + for (col = cols; col > 0; col--) { + this.gridmap[col] = []; + for (row = rows; row > 0; row--) { + this.add_faux_cell(row, col); + } + } + return this; + }; + + + /** + * Add cell to the faux grid. + * + * @method add_faux_cell + * @param {Number} row The row for the new faux cell. + * @param {Number} col The col for the new faux cell. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cell = function(row, col) { + var coords = $({ + left: this.baseX + ((col - 1) * this.min_widget_width), + top: this.baseY + (row -1) * this.min_widget_height, + width: this.min_widget_width, + height: this.min_widget_height, + col: col, + row: row, + original_col: col, + original_row: row + }).coords(); + + if (!$.isArray(this.gridmap[col])) { + this.gridmap[col] = []; + } + + this.gridmap[col][row] = false; + this.faux_grid.push(coords); + + return this; + }; + + + /** + * Add rows to the faux grid. + * + * @method add_faux_rows + * @param {Number} rows The number of rows you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_rows = function(rows) { + var actual_rows = this.rows; + var max_rows = actual_rows + (rows || 1); + + for (var r = max_rows; r > actual_rows; r--) { + for (var c = this.cols; c >= 1; c--) { + this.add_faux_cell(r, c); + } + } + + this.rows = max_rows; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + /** + * Add cols to the faux grid. + * + * @method add_faux_cols + * @param {Number} cols The number of cols you want to add to the faux grid. + * @return {Object} Returns the instance of the Gridster class. + */ + fn.add_faux_cols = function(cols) { + var actual_cols = this.cols; + var max_cols = actual_cols + (cols || 1); + + for (var c = actual_cols; c < max_cols; c++) { + for (var r = this.rows; r >= 1; r--) { + this.add_faux_cell(r, c); + } + } + + this.cols = max_cols; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this; + }; + + + /** + * Recalculates the offsets for the faux grid. You need to use it when + * the browser is resized. + * + * @method recalculate_faux_grid + * @return {Object} Returns the instance of the Gridster class. + */ + fn.recalculate_faux_grid = function() { + var aw = this.$wrapper.width(); + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + $.each(this.faux_grid, $.proxy(function(i, coords) { + this.faux_grid[i] = coords.update({ + left: this.baseX + (coords.data.col -1) * this.min_widget_width, + top: this.baseY + (coords.data.row -1) * this.min_widget_height + }); + + }, this)); + + return this; + }; + + + /** + * Get all widgets in the DOM and register them. + * + * @method get_widgets_from_DOM + * @return {Object} Returns the instance of the Gridster class. + */ + fn.get_widgets_from_DOM = function() { + this.$widgets.each($.proxy(function(i, widget) { + this.register_widget($(widget)); + }, this)); + return this; + }; + + + /** + * Calculate columns and rows to be set based on the configuration + * parameters, grid dimensions, etc ... + * + * @method generate_grid_and_stylesheet + * @return {Object} Returns the instance of the Gridster class. + */ + fn.generate_grid_and_stylesheet = function() { + var aw = this.$wrapper.width(); + var ah = this.$wrapper.height(); + + var cols = Math.floor(aw / this.min_widget_width) + + this.options.extra_cols; + + var actual_cols = this.$widgets.map(function() { + return $(this).attr('data-col'); + }); + actual_cols = Array.prototype.slice.call(actual_cols, 0); + //needed to pass tests with phantomjs + actual_cols.length || (actual_cols = [0]); + + var min_cols = Math.max.apply(Math, actual_cols); + + // get all rows that could be occupied by the current widgets + var max_rows = this.options.extra_rows; + this.$widgets.each(function(i, w) { + max_rows += (+$(w).attr('data-sizey')); + }); + + this.cols = Math.max(min_cols, cols, this.options.min_cols); + this.rows = Math.max(max_rows, this.options.min_rows); + + this.baseX = ($(window).width() - aw) / 2; + this.baseY = this.$wrapper.offset().top; + + if (this.options.autogenerate_stylesheet) { + this.generate_stylesheet(); + } + + return this.generate_faux_grid(this.rows, this.cols); + }; + + + //jQuery adapter + $.fn.gridster = function(options) { + return this.each(function() { + if (!$(this).data('gridster')) { + $(this).data('gridster', new Gridster( this, options )); + } + }); + }; + + $.Gridster = fn; + +}(jQuery, window, document)); diff --git a/app/assets/javascripts/orbitdesktop.js b/app/assets/javascripts/orbitdesktop.js index 7ae36978..d46728d0 100755 --- a/app/assets/javascripts/orbitdesktop.js +++ b/app/assets/javascripts/orbitdesktop.js @@ -328,156 +328,191 @@ var orbitDesktop = function(dom){ this.initializeDesktop = function(target,url,cache){ //this is for initializing main desktops that are sections and tiles if(!target)target = "desktop"; var bindHandlers = function(){ // this function will bind all the handlers in the desktop - var groupWrapperWidth = 0; - $("div#desktop .group").each(function(){groupWrapperWidth+=$(this).outerWidth(true);}); - var grps = new Array; - $("div#desktop #group_wrapper").css("width",groupWrapperWidth); - var first = true; - $("div#desktop .g_col").sortable({ - connectWith: ".g_col", - tolerance: 'pointer' , - revert: 300, - containment: '#group_wrapper', - helper: 'clone', - stop:function(){ - first = true; - var grpwidth = 0; - for(i in grps){ - var grp = grps[i]; - if(grp.find(".element").length == 0){ - grp.animate({"width":"0px"},500,function(){$(this).remove();}); - grpwidth+=225; - } - } - grps = []; - $("#group_wrapper").width($("#group_wrapper").width()-grpwidth); - }, - start:function(){ - $("#group_wrapper").find("div.group").each(function(i,par){ - var nextnumber = $(this).find("ul").length; - $newcol = $('