3235 lines
		
	
	
		
			98 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
			
		
		
	
	
			3235 lines
		
	
	
		
			98 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
| /*! gridster.js - v0.1.0 - 2012-10-20
 | |
| * http://gridster.net/
 | |
| * Copyright (c) 2012 ducksboard; Licensed MIT */
 | |
| 
 | |
| ;(function($, window, document, undefined){
 | |
|     /**
 | |
|     * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height)
 | |
|     * to simulate DOM elements on the screen.
 | |
|     * Coords is used by Gridster to create a faux grid with any DOM element can
 | |
|     * collide.
 | |
|     *
 | |
|     * @class Coords
 | |
|     * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left,
 | |
|     * top, width and height properties.
 | |
|     * @return {Object} Coords instance.
 | |
|     * @constructor
 | |
|     */
 | |
|     function Coords(obj) {
 | |
|         if (obj[0] && $.isPlainObject(obj[0])) {
 | |
|             this.data = obj[0];
 | |
|         }else {
 | |
|             this.el = obj;
 | |
|         }
 | |
| 
 | |
|         this.isCoords = true;
 | |
|         this.coords = {};
 | |
|         this.init();
 | |
|         return this;
 | |
|     }
 | |
| 
 | |
| 
 | |
|     var fn = Coords.prototype;
 | |
| 
 | |
| 
 | |
|     fn.init = function(){
 | |
|         this.set();
 | |
|         this.original_coords = this.get();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.set = function(update, not_update_offsets) {
 | |
|         var el = this.el;
 | |
| 
 | |
|         if (el && !update) {
 | |
|             this.data = el.offset();
 | |
|             this.data.width = el.width();
 | |
|             this.data.height = el.height();
 | |
|         }
 | |
| 
 | |
|         if (el && update && !not_update_offsets) {
 | |
|             var offset = el.offset();
 | |
|             this.data.top = offset.top;
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|             this.data.left = offset.left;
 | |
|         }
 | |
| 
 | |
|         var d = this.data;
 | |
| 
 | |
|         this.coords.x1 = d.left;
 | |
|         this.coords.y1 = d.top;
 | |
|         this.coords.x2 = d.left + d.width;
 | |
|         this.coords.y2 = d.top + d.height;
 | |
|         this.coords.cx = d.left + (d.width / 2);
 | |
|         this.coords.cy = d.top + (d.height / 2);
 | |
|         this.coords.width  = d.width;
 | |
|         this.coords.height = d.height;
 | |
|         this.coords.el  = el || false ;
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.update = function(data){
 | |
|         if (!data && !this.el) {
 | |
|             return this;
 | |
|         }
 | |
| 
 | |
|         if (data) {
 | |
|             var new_data = $.extend({}, this.data, data);
 | |
|             this.data = new_data;
 | |
|             return this.set(true, true);
 | |
|         }
 | |
| 
 | |
|         this.set(true);
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get = function(){
 | |
|         return this.coords;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     //jQuery adapter
 | |
|     $.fn.coords = function() {
 | |
|         if (this.data('coords') ) {
 | |
|             return this.data('coords');
 | |
|         }
 | |
| 
 | |
|         var ins = new Coords(this, arguments[0]);
 | |
|         this.data('coords', ins);
 | |
|         return ins;
 | |
|     };
 | |
| 
 | |
| }(jQuery, window, document));
 | |
| 
 | |
| ;(function($, window, document, undefined){
 | |
| 
 | |
|     var defaults = {
 | |
|         colliders_context: document.body
 | |
|         // ,on_overlap: function(collider_data){},
 | |
|         // on_overlap_start : function(collider_data){},
 | |
|         // on_overlap_stop : function(collider_data){}
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Detects collisions between a DOM element against other DOM elements or
 | |
|     * Coords objects.
 | |
|     *
 | |
|     * @class Collision
 | |
|     * @uses Coords
 | |
|     * @param {HTMLElement} el The jQuery wrapped HTMLElement.
 | |
|     * @param {HTMLElement|Array} colliders Can be a jQuery collection
 | |
|     *  of HTMLElements or an Array of Coords instances.
 | |
|     * @param {Object} [options] An Object with all options you want to
 | |
|     *        overwrite:
 | |
|     *   @param {Function} [options.on_overlap_start] Executes a function the first
 | |
|     *    time each `collider ` is overlapped.
 | |
|     *   @param {Function} [options.on_overlap_stop] Executes a function when a
 | |
|     *    `collider` is no longer collided.
 | |
|     *   @param {Function} [options.on_overlap] Executes a function when the
 | |
|     * mouse is moved during the collision.
 | |
|     * @return {Object} Collision instance.
 | |
|     * @constructor
 | |
|     */
 | |
|     function Collision(el, colliders, options) {
 | |
|         this.options = $.extend(defaults, options);
 | |
|         this.$element = el;
 | |
|         this.last_colliders = [];
 | |
|         this.last_colliders_coords = [];
 | |
|         if (typeof colliders === 'string' || colliders instanceof jQuery) {
 | |
|             this.$colliders = $(colliders,
 | |
|                  this.options.colliders_context).not(this.$element);
 | |
|         }else{
 | |
|             this.colliders = $(colliders);
 | |
|         }
 | |
| 
 | |
|         this.init();
 | |
|     }
 | |
| 
 | |
| 
 | |
|     var fn = Collision.prototype;
 | |
| 
 | |
| 
 | |
|     fn.init = function() {
 | |
|         this.find_collisions();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.overlaps = function(a, b) {
 | |
|         var x = false;
 | |
|         var y = false;
 | |
| 
 | |
|         if ((b.x1 >= a.x1 && b.x1 <= a.x2) ||
 | |
|             (b.x2 >= a.x1 && b.x2 <= a.x2) ||
 | |
|             (a.x1 >= b.x1 && a.x2 <= b.x2)
 | |
|         ) { x = true; }
 | |
| 
 | |
|         if ((b.y1 >= a.y1 && b.y1 <= a.y2) ||
 | |
|             (b.y2 >= a.y1 && b.y2 <= a.y2) ||
 | |
|             (a.y1 >= b.y1 && a.y2 <= b.y2)
 | |
|         ) { y = true; }
 | |
| 
 | |
|         return (x && y);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.detect_overlapping_region = function(a, b){
 | |
|         var regionX = '';
 | |
|         var regionY = '';
 | |
| 
 | |
|         if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; }
 | |
|         if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; }
 | |
|         if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; }
 | |
|         if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; }
 | |
| 
 | |
|         return (regionX + regionY) || 'C';
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.calculate_overlapped_area_coords = function(a, b){
 | |
|         var x1 = Math.max(a.x1, b.x1);
 | |
|         var y1 = Math.max(a.y1, b.y1);
 | |
|         var x2 = Math.min(a.x2, b.x2);
 | |
|         var y2 = Math.min(a.y2, b.y2);
 | |
| 
 | |
|         return $({
 | |
|             left: x1,
 | |
|             top: y1,
 | |
|              width : (x2 - x1),
 | |
|             height: (y2 - y1)
 | |
|           }).coords().get();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.calculate_overlapped_area = function(coords){
 | |
|         return (coords.width * coords.height);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){
 | |
|         var last = this.last_colliders_coords;
 | |
| 
 | |
|         for (var i = 0, il = last.length; i < il; i++) {
 | |
|             if ($.inArray(last[i], new_colliders_coords) === -1) {
 | |
|                 start_callback.call(this, last[i]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) {
 | |
|             if ($.inArray(new_colliders_coords[j], last) === -1) {
 | |
|                 stop_callback.call(this, new_colliders_coords[j]);
 | |
|             }
 | |
| 
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.find_collisions = function(player_data_coords){
 | |
|         var self = this;
 | |
|         var colliders_coords = [];
 | |
|         var colliders_data = [];
 | |
|         var $colliders = (this.colliders || this.$colliders);
 | |
|         var count = $colliders.length;
 | |
|         var player_coords = self.$element.coords()
 | |
|                              .update(player_data_coords || false).get();
 | |
| 
 | |
|         while(count--){
 | |
|           var $collider = self.$colliders ?
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|                            $($colliders[count]) : $colliders[count];
 | |
|           var $collider_coords_ins = ($collider.isCoords) ?
 | |
|                   $collider : $collider.coords();
 | |
|           var collider_coords = $collider_coords_ins.get();
 | |
|           var overlaps = self.overlaps(player_coords, collider_coords);
 | |
| 
 | |
|           if (!overlaps) {
 | |
|             continue;
 | |
|           }
 | |
| 
 | |
|           var region = self.detect_overlapping_region(
 | |
|               player_coords, collider_coords);
 | |
| 
 | |
|             //todo: make this an option
 | |
|             if (region === 'C'){
 | |
|                 var area_coords = self.calculate_overlapped_area_coords(
 | |
|                     player_coords, collider_coords);
 | |
|                 var area = self.calculate_overlapped_area(area_coords);
 | |
|                 var collider_data = {
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|                     area: area,
 | |
|                     area_coords : area_coords,
 | |
|                     region: region,
 | |
|                     coords: collider_coords,
 | |
|                     player_coords: player_coords,
 | |
|                     el: $collider
 | |
|                 };
 | |
| 
 | |
|                 if (self.options.on_overlap) {
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|                     self.options.on_overlap.call(this, collider_data);
 | |
|                 }
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|                 colliders_coords.push($collider_coords_ins);
 | |
|                 colliders_data.push(collider_data);
 | |
|             }
 | |
|         }
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| 
 | |
|         if (self.options.on_overlap_stop || self.options.on_overlap_start) {
 | |
|             this.manage_colliders_start_stop(colliders_coords,
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|                 self.options.on_overlap_stop, self.options.on_overlap_start);
 | |
|         }
 | |
| 
 | |
|         this.last_colliders_coords = colliders_coords;
 | |
| 
 | |
|         return colliders_data;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_closest_colliders = function(player_data_coords){
 | |
|         var colliders = this.find_collisions(player_data_coords);
 | |
| 
 | |
|         colliders.sort(function(a, b) {
 | |
|             /* if colliders are being overlapped by the "C" (center) region,
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|              * we have to set a lower index in the array to which they are placed
 | |
|              * above in the grid. */
 | |
|             if (a.region === 'C' && b.region === 'C') {
 | |
|                 if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) {
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|                     return - 1;
 | |
|                 }else{
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|                     return 1;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (a.area < b.area) {
 | |
|                 return 1;
 | |
|             }
 | |
| 
 | |
|             return 1;
 | |
|         });
 | |
|         return colliders;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     //jQuery adapter
 | |
|     $.fn.collision = function(collider, options) {
 | |
|           return new Collision( this, collider, options );
 | |
|     };
 | |
| 
 | |
| 
 | |
| }(jQuery, window, document));
 | |
| 
 | |
| ;(function(window, undefined) {
 | |
|     /* Debounce and throttle functions taken from underscore.js */
 | |
|     window.debounce = function(func, wait, immediate) {
 | |
|         var timeout;
 | |
|         return function() {
 | |
|           var context = this, args = arguments;
 | |
|           var later = function() {
 | |
|             timeout = null;
 | |
|             if (!immediate) func.apply(context, args);
 | |
|           };
 | |
|           if (immediate && !timeout) func.apply(context, args);
 | |
|           clearTimeout(timeout);
 | |
|           timeout = setTimeout(later, wait);
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     window.throttle = function(func, wait) {
 | |
|         var context, args, timeout, throttling, more, result;
 | |
|         var whenDone = debounce(
 | |
|             function(){ more = throttling = false; }, wait);
 | |
|         return function() {
 | |
|           context = this; args = arguments;
 | |
|           var later = function() {
 | |
|             timeout = null;
 | |
|             if (more) func.apply(context, args);
 | |
|             whenDone();
 | |
|           };
 | |
|           if (!timeout) timeout = setTimeout(later, wait);
 | |
|           if (throttling) {
 | |
|             more = true;
 | |
|           } else {
 | |
|             result = func.apply(context, args);
 | |
|           }
 | |
|           whenDone();
 | |
|           throttling = true;
 | |
|           return result;
 | |
|         };
 | |
|     };
 | |
| 
 | |
| })(window);
 | |
| 
 | |
| ;(function($, window, document, undefined){
 | |
| 
 | |
|     var defaults = {
 | |
|         items: '.gs_w',
 | |
|         distance: 1,
 | |
|         limit: true,
 | |
|         offset_left: 0,
 | |
|         autoscroll: true,
 | |
|         ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'],
 | |
|         handle: null
 | |
|         // ,drag: function(e){},
 | |
|         // start : function(e, ui){},
 | |
|         // stop : function(e){}
 | |
|     };
 | |
| 
 | |
|     var $window = $(window);
 | |
|     var isTouch = !!('ontouchstart' in window);
 | |
|     var pointer_events = {
 | |
|         start: isTouch ? 'touchstart' : 'mousedown.draggable',
 | |
|         move: isTouch ? 'touchmove' : 'mousemove.draggable',
 | |
|         end: isTouch ? 'touchend' : 'mouseup.draggable'
 | |
|     };
 | |
| 
 | |
|     /**
 | |
|     * Basic drag implementation for DOM elements inside a container.
 | |
|     * Provide start/stop/drag callbacks.
 | |
|     *
 | |
|     * @class Draggable
 | |
|     * @param {HTMLElement} el The HTMLelement that contains all the widgets
 | |
|     *  to be dragged.
 | |
|     * @param {Object} [options] An Object with all options you want to
 | |
|     *        overwrite:
 | |
|     *    @param {HTMLElement|String} [options.items] Define who will
 | |
|     *     be the draggable items. Can be a CSS Selector String or a
 | |
|     *     collection of HTMLElements.
 | |
|     *    @param {Number} [options.distance] Distance in pixels after mousedown
 | |
|     *     the mouse must move before dragging should start.
 | |
|     *    @param {Boolean} [options.limit] Constrains dragging to the width of
 | |
|     *     the container
 | |
|     *    @param {offset_left} [options.offset_left] Offset added to the item
 | |
|     *     that is being dragged.
 | |
|     *    @param {Number} [options.drag] Executes a callback when the mouse is
 | |
|     *     moved during the dragging.
 | |
|     *    @param {Number} [options.start] Executes a callback when the drag
 | |
|     *     starts.
 | |
|     *    @param {Number} [options.stop] Executes a callback when the drag stops.
 | |
|     * @return {Object} Returns `el`.
 | |
|     * @constructor
 | |
|     */
 | |
|     function Draggable(el, options) {
 | |
|       this.options = $.extend({}, defaults, options);
 | |
|       this.$body = $(document.body);
 | |
|       this.$container = $(el);
 | |
|       this.$dragitems = $(this.options.items, this.$container);
 | |
|       this.is_dragging = false;
 | |
|       this.player_min_left = 0 + this.options.offset_left;
 | |
|       this.init();
 | |
|     }
 | |
| 
 | |
|     var fn = Draggable.prototype;
 | |
| 
 | |
|     fn.init = function() {
 | |
|         this.calculate_positions();
 | |
|         this.$container.css('position', 'relative');
 | |
|         this.disabled = false;
 | |
|         this.events();
 | |
| 
 | |
|         $(window).bind('resize',
 | |
|             throttle($.proxy(this.calculate_positions, this), 200));
 | |
|     };
 | |
| 
 | |
|     fn.events = function() {
 | |
|         this.$container.on('selectstart', $.proxy(this.on_select_start, this));
 | |
| 
 | |
|         this.$container.on(pointer_events.start, this.options.items, $.proxy(
 | |
|             this.drag_handler, this));
 | |
| 
 | |
|         this.$body.on(pointer_events.end, $.proxy(function(e) {
 | |
|             this.is_dragging = false;
 | |
|             if (this.disabled) { return; }
 | |
|             this.$body.off(pointer_events.move);
 | |
|             if (this.drag_start) {
 | |
|                 this.on_dragstop(e);
 | |
|             }
 | |
|         }, this));
 | |
|     };
 | |
| 
 | |
|     fn.get_actual_pos = function($el) {
 | |
|         var pos = $el.position();
 | |
|         return pos;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_mouse_pos = function(e) {
 | |
|         if (isTouch) {
 | |
|             var oe = e.originalEvent;
 | |
|             e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0];
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|             left: e.clientX,
 | |
|             top: e.clientY
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_offset = function(e) {
 | |
|         e.preventDefault();
 | |
|         var mouse_actual_pos = this.get_mouse_pos(e);
 | |
|         var diff_x = Math.round(
 | |
|             mouse_actual_pos.left - this.mouse_init_pos.left);
 | |
|         var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top);
 | |
| 
 | |
|         var left = Math.round(this.el_init_offset.left + diff_x - this.baseX);
 | |
|         var top = Math.round(
 | |
|             this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset);
 | |
| 
 | |
|         if (this.options.limit) {
 | |
|             if (left > this.player_max_left) {
 | |
|                 left = this.player_max_left;
 | |
|             }else if(left < this.player_min_left) {
 | |
|                 left = this.player_min_left;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|             left: left,
 | |
|             top: top,
 | |
|             mouse_left: mouse_actual_pos.left,
 | |
|             mouse_top: mouse_actual_pos.top
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.manage_scroll = function(offset) {
 | |
|         /* scroll document */
 | |
|         var nextScrollTop;
 | |
|         var scrollTop = $window.scrollTop();
 | |
|         var min_window_y = scrollTop;
 | |
|         var max_window_y = min_window_y + this.window_height;
 | |
| 
 | |
|         var mouse_down_zone = max_window_y - 50;
 | |
|         var mouse_up_zone = min_window_y + 50;
 | |
| 
 | |
|         var abs_mouse_left = offset.mouse_left;
 | |
|         var abs_mouse_top = min_window_y + offset.mouse_top;
 | |
| 
 | |
|         var max_player_y = (this.doc_height - this.window_height +
 | |
|             this.player_height);
 | |
| 
 | |
|         if (abs_mouse_top >= mouse_down_zone) {
 | |
|             nextScrollTop = scrollTop + 30;
 | |
|             if (nextScrollTop < max_player_y) {
 | |
|                 $window.scrollTop(nextScrollTop);
 | |
|                 this.scrollOffset = this.scrollOffset + 30;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (abs_mouse_top <= mouse_up_zone) {
 | |
|             nextScrollTop = scrollTop - 30;
 | |
|             if (nextScrollTop > 0) {
 | |
|                 $window.scrollTop(nextScrollTop);
 | |
|                 this.scrollOffset = this.scrollOffset - 30;
 | |
|             }
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.calculate_positions = function(e) {
 | |
|         this.window_height = $window.height();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.drag_handler = function(e) {
 | |
|         var node = e.target.nodeName;
 | |
|         if (this.disabled || e.which !== 1 && !isTouch) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         if (this.ignore_drag(e)) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         var self = this;
 | |
|         var first = true;
 | |
|         this.$player = $(e.currentTarget);
 | |
| 
 | |
|         this.el_init_pos = this.get_actual_pos(this.$player);
 | |
|         this.mouse_init_pos = this.get_mouse_pos(e);
 | |
|         this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top;
 | |
| 
 | |
|         this.$body.on(pointer_events.move, function(mme){
 | |
|             var mouse_actual_pos = self.get_mouse_pos(mme);
 | |
|             var diff_x = Math.abs(
 | |
|                 mouse_actual_pos.left - self.mouse_init_pos.left);
 | |
|             var diff_y = Math.abs(
 | |
|                 mouse_actual_pos.top - self.mouse_init_pos.top);
 | |
|             if (!(diff_x > self.options.distance ||
 | |
|                 diff_y > self.options.distance)
 | |
|             ) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             if (first) {
 | |
|                 first = false;
 | |
|                 self.on_dragstart.call(self, mme);
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             if (self.is_dragging === true) {
 | |
|                 self.on_dragmove.call(self, mme);
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         });
 | |
| 
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.on_dragstart = function(e) {
 | |
|         e.preventDefault();
 | |
|         this.drag_start = true;
 | |
|         this.is_dragging = true;
 | |
|         var offset = this.$container.offset();
 | |
|         this.baseX = Math.round(offset.left);
 | |
|         this.baseY = Math.round(offset.top);
 | |
|         this.doc_height = $(document).height();
 | |
| 
 | |
|         if (this.options.helper === 'clone') {
 | |
|             this.$helper = this.$player.clone()
 | |
|                 .appendTo(this.$container).addClass('helper');
 | |
|             this.helper = true;
 | |
|         }else{
 | |
|             this.helper = false;
 | |
|         }
 | |
|         this.scrollOffset = 0;
 | |
|         this.el_init_offset = this.$player.offset();
 | |
|         this.player_width = this.$player.width();
 | |
|         this.player_height = this.$player.height();
 | |
|         this.player_max_left = (this.$container.width() - this.player_width +
 | |
|             this.options.offset_left);
 | |
| 
 | |
|         if (this.options.start) {
 | |
|             this.options.start.call(this.$player, e, {
 | |
|                 helper: this.helper ? this.$helper : this.$player
 | |
|             });
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.on_dragmove = function(e) {
 | |
|         var offset = this.get_offset(e);
 | |
| 
 | |
|         this.options.autoscroll && this.manage_scroll(offset);
 | |
| 
 | |
|         (this.helper ? this.$helper : this.$player).css({
 | |
|             'position': 'absolute',
 | |
|             'left' : offset.left,
 | |
|             'top' : offset.top
 | |
|         });
 | |
| 
 | |
|         var ui = {
 | |
|             'position': {
 | |
|                 'left': offset.left,
 | |
|                 'top': offset.top
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         if (this.options.drag) {
 | |
|             this.options.drag.call(this.$player, e, ui);
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.on_dragstop = function(e) {
 | |
|         var offset = this.get_offset(e);
 | |
|         this.drag_start = false;
 | |
| 
 | |
|         var ui = {
 | |
|             'position': {
 | |
|                 'left': offset.left,
 | |
|                 'top': offset.top
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         if (this.options.stop) {
 | |
|             this.options.stop.call(this.$player, e, ui);
 | |
|         }
 | |
| 
 | |
|         if (this.helper) {
 | |
|             this.$helper.remove();
 | |
|         }
 | |
| 
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
|     fn.on_select_start = function(e) {
 | |
|         if (this.disabled) { return; }
 | |
| 
 | |
|         if (this.ignore_drag(e)) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
|     fn.enable = function() {
 | |
|         this.disabled = false;
 | |
|     };
 | |
| 
 | |
|     fn.disable = function() {
 | |
|         this.disabled = true;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.destroy = function(){
 | |
|         this.disable();
 | |
|         $.removeData(this.$container, 'drag');
 | |
|     };
 | |
| 
 | |
|     fn.ignore_drag = function(event) {
 | |
|         if (this.options.handle) {
 | |
|             return !$(event.target).is(this.options.handle);
 | |
|         }
 | |
| 
 | |
|         return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0;
 | |
|     };
 | |
| 
 | |
|     //jQuery adapter
 | |
|     $.fn.drag = function ( options ) {
 | |
|         return this.each(function () {
 | |
|             if (!$.data(this, 'drag')) {
 | |
|                 $.data(this, 'drag', new Draggable( this, options ));
 | |
|             }
 | |
|         });
 | |
|     };
 | |
| 
 | |
| 
 | |
| }(jQuery, window, document));
 | |
| 
 | |
| ;(function($, window, document, undefined) {
 | |
| 
 | |
|     var defaults = {
 | |
|         namespace: '',
 | |
|         widget_selector: 'li',
 | |
|         widget_margins: [10, 10],
 | |
|         widget_base_dimensions: [400, 225],
 | |
|         extra_rows: 0,
 | |
|         extra_cols: 0,
 | |
|         min_cols: 1,
 | |
|         min_rows: 15,
 | |
|         max_size_x: 6,
 | |
|         autogenerate_stylesheet: true,
 | |
|         avoid_overlapped_widgets: true,
 | |
|         serialize_params: function($w, wgd) {
 | |
|             return {
 | |
|                 col: wgd.col,
 | |
|                 row: wgd.row,
 | |
|                 size_x: wgd.size_x,
 | |
|                 size_y: wgd.size_y
 | |
|             };
 | |
|         },
 | |
|         collision: {},
 | |
|         draggable: {
 | |
|             distance: 4
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * @class Gridster
 | |
|     * @uses Draggable
 | |
|     * @uses Collision
 | |
|     * @param {HTMLElement} el The HTMLelement that contains all the widgets.
 | |
|     * @param {Object} [options] An Object with all options you want to
 | |
|     *        overwrite:
 | |
|     *    @param {HTMLElement|String} [options.widget_selector] Define who will
 | |
|     *     be the draggable widgets. Can be a CSS Selector String or a
 | |
|     *     collection of HTMLElements
 | |
|     *    @param {Array} [options.widget_margins] Margin between widgets.
 | |
|     *     The first index for the horizontal margin (left, right) and
 | |
|     *     the second for the vertical margin (top, bottom).
 | |
|     *    @param {Array} [options.widget_base_dimensions] Base widget dimensions
 | |
|     *     in pixels. The first index for the width and the second for the
 | |
|     *     height.
 | |
|     *    @param {Number} [options.extra_cols] Add more columns in addition to
 | |
|     *     those that have been calculated.
 | |
|     *    @param {Number} [options.extra_rows] Add more rows in addition to
 | |
|     *     those that have been calculated.
 | |
|     *    @param {Number} [options.min_cols] The minimum required columns.
 | |
|     *    @param {Number} [options.min_rows] The minimum required rows.
 | |
|     *    @param {Number} [options.max_size_x] The maximum number of columns
 | |
|     *     that a widget can span.
 | |
|     *    @param {Boolean} [options.autogenerate_stylesheet] If true, all the
 | |
|     *     CSS required to position all widgets in their respective columns
 | |
|     *     and rows will be generated automatically and injected to the
 | |
|     *     `<head>` of the document. You can set this to false, and write
 | |
|     *     your own CSS targeting rows and cols via data-attributes like so:
 | |
|     *     `[data-col="1"] { left: 10px; }`
 | |
|     *    @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded
 | |
|     *     from the DOM can be overlapped. It is helpful if the positions were
 | |
|     *     bad stored in the database or if there was any conflict.
 | |
|     *    @param {Function} [options.serialize_params] Return the data you want
 | |
|     *     for each widget in the serialization. Two arguments are passed:
 | |
|     *     `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid
 | |
|     *     coords object (`col`, `row`, `size_x`, `size_y`).
 | |
|     *    @param {Object} [options.collision] An Object with all options for
 | |
|     *     Collision class you want to overwrite. See Collision docs for
 | |
|     *     more info.
 | |
|     *    @param {Object} [options.draggable] An Object with all options for
 | |
|     *     Draggable class you want to overwrite. See Draggable docs for more
 | |
|     *     info.
 | |
|     *
 | |
|     * @constructor
 | |
|     */
 | |
|     function Gridster(el, options) {
 | |
|       this.options = $.extend(true, defaults, options);
 | |
|       this.$el = $(el);
 | |
|       this.$wrapper = this.$el.parent();
 | |
|       this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w');
 | |
|       this.widgets = [];
 | |
|       this.$changed = $([]);
 | |
|       this.wrapper_width = this.$wrapper.width();
 | |
|       this.min_widget_width = (this.options.widget_margins[0] * 2) +
 | |
|         this.options.widget_base_dimensions[0];
 | |
|       this.min_widget_height = (this.options.widget_margins[1] * 2) +
 | |
|         this.options.widget_base_dimensions[1];
 | |
|       this.init();
 | |
|     }
 | |
| 
 | |
|     Gridster.generated_stylesheets = [];
 | |
| 
 | |
|     var fn = Gridster.prototype;
 | |
| 
 | |
|     fn.init = function() {
 | |
|         this.generate_grid_and_stylesheet();
 | |
|         this.get_widgets_from_DOM();
 | |
|         this.set_dom_grid_height();
 | |
|         this.$wrapper.addClass('ready');
 | |
|         this.draggable();
 | |
| 
 | |
|         $(window).bind(
 | |
|             'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200));
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Disables dragging.
 | |
|     *
 | |
|     * @method disable
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.disable = function() {
 | |
|         this.$wrapper.find('.player-revert').removeClass('player-revert');
 | |
|         this.drag_api.disable();
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Enables dragging.
 | |
|     *
 | |
|     * @method enable
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.enable = function() {
 | |
|         this.drag_api.enable();
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Add a new widget to the grid.
 | |
|     *
 | |
|     * @method add_widget
 | |
|     * @param {String|HTMLElement} html The string representing the HTML of the widget
 | |
|     *  or the HTMLElement.
 | |
|     * @param {Number} [size_x] The nº of rows the widget occupies horizontally.
 | |
|     * @param {Number} [size_y] The nº of columns the widget occupies vertically.
 | |
|     * @param {Number} [col] The column the widget should start in.
 | |
|     * @param {Number} [row] The row the widget should start in.
 | |
|     * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing.
 | |
|     *  the widget that was just created.
 | |
|     */
 | |
|     fn.add_widget = function(html, size_x, size_y, col, row) {
 | |
|         var pos;
 | |
|         size_x || (size_x = 1);
 | |
|         size_y || (size_y = 1);
 | |
| 
 | |
|         if (!col & !row) {
 | |
|             pos = this.next_position(size_x, size_y);
 | |
|         }else{
 | |
|             pos = {
 | |
|                 col: col,
 | |
|                 row: row
 | |
|             };
 | |
| 
 | |
|             this.empty_cells(col, row, size_x, size_y);
 | |
|         }
 | |
| 
 | |
|         var $w = $(html).attr({
 | |
|                 'data-col': pos.col,
 | |
|                 'data-row': pos.row,
 | |
|                 'data-sizex' : size_x,
 | |
|                 'data-sizey' : size_y
 | |
|             }).addClass('gs_w').appendTo(this.$el).hide();
 | |
| 
 | |
|         this.$widgets = this.$widgets.add($w);
 | |
| 
 | |
|         this.register_widget($w);
 | |
| 
 | |
|         this.add_faux_rows(pos.size_y);
 | |
|         //this.add_faux_cols(pos.size_x);
 | |
| 
 | |
|         this.set_dom_grid_height();
 | |
| 
 | |
|         return $w.fadeIn();
 | |
|     };
 | |
| 
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Change the size of a widget.
 | |
|     *
 | |
|     * @method resize_widget
 | |
|     * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
 | |
|     *  representing the widget.
 | |
|     * @param {Number} size_x The number of columns that will occupy the widget.
 | |
|     * @param {Number} size_y The number of rows that will occupy the widget.
 | |
|     * @return {HTMLElement} Returns $widget.
 | |
|     */
 | |
|     fn.resize_widget = function($widget, size_x, size_y) {
 | |
|         var wgd = $widget.coords().grid;
 | |
|         size_x || (size_x = wgd.size_x);
 | |
|         size_y || (size_y = wgd.size_y);
 | |
| 
 | |
|         if (size_x > this.cols) {
 | |
|             size_x = this.cols;
 | |
|         }
 | |
| 
 | |
|         var old_cells_occupied = this.get_cells_occupied(wgd);
 | |
|         var old_size_x = wgd.size_x;
 | |
|         var old_size_y = wgd.size_y;
 | |
|         var old_col = wgd.col;
 | |
|         var new_col = old_col;
 | |
|         var wider = size_x > old_size_x;
 | |
|         var taller = size_y > old_size_y;
 | |
| 
 | |
|         if (old_col + size_x - 1 > this.cols) {
 | |
|             var diff = old_col + (size_x - 1) - this.cols;
 | |
|             var c = old_col - diff;
 | |
|             new_col = Math.max(1, c);
 | |
|         }
 | |
| 
 | |
|         var new_grid_data = {
 | |
|             col: new_col,
 | |
|             row: wgd.row,
 | |
|             size_x: size_x,
 | |
|             size_y: size_y
 | |
|         };
 | |
| 
 | |
|         var new_cells_occupied = this.get_cells_occupied(new_grid_data);
 | |
| 
 | |
|         var empty_cols = [];
 | |
|         $.each(old_cells_occupied.cols, function(i, col) {
 | |
|             if ($.inArray(col, new_cells_occupied.cols) === -1) {
 | |
|                 empty_cols.push(col);
 | |
|             }
 | |
|         });
 | |
| 
 | |
|         var occupied_cols = [];
 | |
|         $.each(new_cells_occupied.cols, function(i, col) {
 | |
|             if ($.inArray(col, old_cells_occupied.cols) === -1) {
 | |
|                 occupied_cols.push(col);
 | |
|             }
 | |
|         });
 | |
| 
 | |
|         var empty_rows = [];
 | |
|         $.each(old_cells_occupied.rows, function(i, row) {
 | |
|             if ($.inArray(row, new_cells_occupied.rows) === -1) {
 | |
|                 empty_rows.push(row);
 | |
|             }
 | |
|         });
 | |
| 
 | |
|         var occupied_rows = [];
 | |
|         $.each(new_cells_occupied.rows, function(i, row) {
 | |
|             if ($.inArray(row, old_cells_occupied.rows) === -1) {
 | |
|                 occupied_rows.push(row);
 | |
|             }
 | |
|         });
 | |
| 
 | |
|         this.remove_from_gridmap(wgd);
 | |
| 
 | |
|         if (occupied_cols.length) {
 | |
|             var cols_to_empty = [
 | |
|                 new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget
 | |
|             ];
 | |
|             this.empty_cells.apply(this, cols_to_empty);
 | |
|         }
 | |
| 
 | |
|         if (occupied_rows.length) {
 | |
|             var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget];
 | |
|             this.empty_cells.apply(this, rows_to_empty);
 | |
|         }
 | |
| 
 | |
|         wgd.col = new_col;
 | |
|         wgd.size_x = size_x;
 | |
|         wgd.size_y = size_y;
 | |
|         this.add_to_gridmap(new_grid_data, $widget);
 | |
| 
 | |
|         //update coords instance attributes
 | |
|         $widget.data('coords').update({
 | |
|             width: (size_x * this.options.widget_base_dimensions[0] +
 | |
|                 ((size_x - 1) * this.options.widget_margins[0]) * 2),
 | |
|             height: (size_y * this.options.widget_base_dimensions[1] +
 | |
|                 ((size_y - 1) * this.options.widget_margins[1]) * 2)
 | |
|         });
 | |
| 
 | |
|         if (size_y > old_size_y) {
 | |
|             this.add_faux_rows(size_y - old_size_y);
 | |
|         }
 | |
| 
 | |
|         if (size_x > old_size_x) {
 | |
|             this.add_faux_cols(size_x - old_size_x);
 | |
|         }
 | |
| 
 | |
|         $widget.attr({
 | |
|             'data-col': new_col,
 | |
|             'data-sizex': size_x,
 | |
|             'data-sizey': size_y
 | |
|         });
 | |
| 
 | |
|         if (empty_cols.length) {
 | |
|             var cols_to_remove_holes = [
 | |
|                 empty_cols[0], wgd.row,
 | |
|                 empty_cols.length,
 | |
|                 Math.min(old_size_y, size_y),
 | |
|                 $widget
 | |
|             ];
 | |
| 
 | |
|             this.remove_empty_cells.apply(this, cols_to_remove_holes);
 | |
|         }
 | |
| 
 | |
|         if (empty_rows.length) {
 | |
|             var rows_to_remove_holes = [
 | |
|                 new_col, wgd.row, size_x, size_y, $widget
 | |
|             ];
 | |
|             this.remove_empty_cells.apply(this, rows_to_remove_holes);
 | |
|         }
 | |
| 
 | |
|         return $widget;
 | |
|     };
 | |
| 
 | |
|     /**
 | |
|     * Move down widgets in cells represented by the arguments col, row, size_x,
 | |
|     * size_y
 | |
|     *
 | |
|     * @method empty_cells
 | |
|     * @param {Number} col The column where the group of cells begin.
 | |
|     * @param {Number} row The row where the group of cells begin.
 | |
|     * @param {Number} size_x The number of columns that the group of cells
 | |
|     * occupy.
 | |
|     * @param {Number} size_y The number of rows that the group of cells
 | |
|     * occupy.
 | |
|     * @param {HTMLElement} $exclude Exclude widgets from being moved.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.empty_cells = function(col, row, size_x, size_y, $exclude) {
 | |
|         var $nexts = this.widgets_below({
 | |
|                 col: col,
 | |
|                 row: row - size_y,
 | |
|                 size_x: size_x,
 | |
|                 size_y: size_y
 | |
|             });
 | |
| 
 | |
|         $nexts.not($exclude).each($.proxy(function(i, w) {
 | |
|             var wgd = $(w).coords().grid;
 | |
|             if (!(wgd.row <= (row + size_y - 1))) { return; }
 | |
|             var diff =  (row + size_y) - wgd.row;
 | |
|             this.move_widget_down($(w), diff);
 | |
|         }, this));
 | |
| 
 | |
|         this.set_dom_grid_height();
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Move up widgets below cells represented by the arguments col, row, size_x,
 | |
|     * size_y.
 | |
|     *
 | |
|     * @method remove_empty_cells
 | |
|     * @param {Number} col The column where the group of cells begin.
 | |
|     * @param {Number} row The row where the group of cells begin.
 | |
|     * @param {Number} size_x The number of columns that the group of cells
 | |
|     * occupy.
 | |
|     * @param {Number} size_y The number of rows that the group of cells
 | |
|     * occupy.
 | |
|     * @param {HTMLElement} $exclude Exclude widgets from being moved.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) {
 | |
|         var $nexts = this.widgets_below({
 | |
|             col: col,
 | |
|             row: row,
 | |
|             size_x: size_x,
 | |
|             size_y: size_y
 | |
|         });
 | |
| 
 | |
|         $nexts.not(exclude).each($.proxy(function(i, widget) {
 | |
|             this.move_widget_up( $(widget), size_y );
 | |
|         }, this));
 | |
| 
 | |
|         this.set_dom_grid_height();
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Get the most left column below to add a new widget.
 | |
|     *
 | |
|     * @method next_position
 | |
|     * @param {Number} size_x The nº of rows the widget occupies horizontally.
 | |
|     * @param {Number} size_y The nº of columns the widget occupies vertically.
 | |
|     * @return {Object} Returns a grid coords object representing the future
 | |
|     *  widget coords.
 | |
|     */
 | |
|     fn.next_position = function(size_x, size_y) {
 | |
|         size_x || (size_x = 1);
 | |
|         size_y || (size_y = 1);
 | |
|         var ga = this.gridmap;
 | |
|         var cols_l = ga.length;
 | |
|         var valid_pos = [];
 | |
|         var rows_l;
 | |
| 
 | |
|         for (var c = 1; c < cols_l; c++) {
 | |
|             rows_l = ga[c].length;
 | |
|             for (var r = 1; r <= rows_l; r++) {
 | |
|                 var can_move_to = this.can_move_to({
 | |
|                     size_x: size_x,
 | |
|                     size_y: size_y
 | |
|                 }, c, r);
 | |
| 
 | |
|                 if (can_move_to) {
 | |
|                     valid_pos.push({
 | |
|                         col: c,
 | |
|                         row: r,
 | |
|                         size_y: size_y,
 | |
|                         size_x: size_x
 | |
|                     });
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (valid_pos.length) {
 | |
|             return this.sort_by_row_and_col_asc(valid_pos)[0];
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Remove a widget from the grid.
 | |
|     *
 | |
|     * @method remove_widget
 | |
|     * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
 | |
|     * @param {Boolean|Function} silent If true, widgets below the removed one
 | |
|     * will not move up. If a Function is passed it will be used as callback.
 | |
|     * @param {Function} callback Function executed when the widget is removed.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.remove_widget = function(el, silent, callback) {
 | |
|         var $el = el instanceof jQuery ? el : $(el);
 | |
|         var wgd = $el.coords().grid;
 | |
| 
 | |
|         // if silent is a function assume it's a callback
 | |
|         if ($.isFunction(silent)) {
 | |
|             callback = silent;
 | |
|             silent = false;
 | |
|         }
 | |
| 
 | |
|         this.cells_occupied_by_placeholder = {};
 | |
|         this.$widgets = this.$widgets.not($el);
 | |
| 
 | |
|         var $nexts = this.widgets_below($el);
 | |
| 
 | |
|         this.remove_from_gridmap(wgd);
 | |
| 
 | |
|         $el.fadeOut($.proxy(function() {
 | |
|             $el.remove();
 | |
| 
 | |
|             if (!silent) {
 | |
|                 $nexts.each($.proxy(function(i, widget) {
 | |
|                     this.move_widget_up( $(widget), wgd.size_y );
 | |
|                 }, this));
 | |
|             }
 | |
| 
 | |
|             this.set_dom_grid_height();
 | |
| 
 | |
|             if (callback) {
 | |
|                 callback.call(this, el);
 | |
|             }
 | |
|         }, this));
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Remove all widgets from the grid.
 | |
|     *
 | |
|     * @method remove_all_widgets
 | |
|     * @param {Function} callback Function executed for each widget removed.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.remove_all_widgets = function(callback) {
 | |
|         this.$widgets.each($.proxy(function(i, el){
 | |
|               this.remove_widget(el, true, callback);
 | |
|         }, this));
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Returns a serialized array of the widgets in the grid.
 | |
|     *
 | |
|     * @method serialize
 | |
|     * @param {HTMLElement} [$widgets] The collection of jQuery wrapped
 | |
|     *  HTMLElements you want to serialize. If no argument is passed all widgets
 | |
|     *  will be serialized.
 | |
|     * @return {Array} Returns an Array of Objects with the data specified in
 | |
|     *  the serialize_params option.
 | |
|     */
 | |
|     fn.serialize = function($widgets) {
 | |
|         $widgets || ($widgets = this.$widgets);
 | |
|         var result = [];
 | |
|         $widgets.each($.proxy(function(i, widget) {
 | |
|             result.push(this.options.serialize_params(
 | |
|                 $(widget), $(widget).coords().grid ) );
 | |
|         }, this));
 | |
| 
 | |
|         return result;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Returns a serialized array of the widgets that have changed their
 | |
|     *  position.
 | |
|     *
 | |
|     * @method serialize_changed
 | |
|     * @return {Array} Returns an Array of Objects with the data specified in
 | |
|     *  the serialize_params option.
 | |
|     */
 | |
|     fn.serialize_changed = function() {
 | |
|         return this.serialize(this.$changed);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Creates the grid coords object representing the widget a add it to the
 | |
|     * mapped array of positions.
 | |
|     *
 | |
|     * @method register_widget
 | |
|     * @return {Array} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.register_widget = function($el) {
 | |
| 
 | |
|         var wgd = {
 | |
|             'col': parseInt($el.attr('data-col'), 10),
 | |
|             'row': parseInt($el.attr('data-row'), 10),
 | |
|             'size_x': parseInt($el.attr('data-sizex'), 10),
 | |
|             'size_y': parseInt($el.attr('data-sizey'), 10),
 | |
|             'el': $el
 | |
|         };
 | |
| 
 | |
|         if (this.options.avoid_overlapped_widgets &&
 | |
|             !this.can_move_to(
 | |
|              {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)
 | |
|         ) {
 | |
|             wgd = this.next_position(wgd.size_x, wgd.size_y);
 | |
|             wgd.el = $el;
 | |
|             $el.attr({
 | |
|                 'data-col': wgd.col,
 | |
|                 'data-row': wgd.row,
 | |
|                 'data-sizex': wgd.size_x,
 | |
|                 'data-sizey': wgd.size_y
 | |
|             });
 | |
|         }
 | |
| 
 | |
|         // attach Coord object to player data-coord attribute
 | |
|         $el.data('coords', $el.coords());
 | |
| 
 | |
|         // Extend Coord object with grid position info
 | |
|         $el.data('coords').grid = wgd;
 | |
| 
 | |
|         this.add_to_gridmap(wgd, $el);
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Update in the mapped array of positions the value of cells represented by
 | |
|     * the grid coords object passed in the `grid_data` param.
 | |
|     *
 | |
|     * @param {Object} grid_data The grid coords object representing the cells
 | |
|     *  to update in the mapped array.
 | |
|     * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
 | |
|     *  HTMLElement, depends if you want to delete an existing position or add
 | |
|     *  a new one.
 | |
|     * @method update_widget_position
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.update_widget_position = function(grid_data, value) {
 | |
|         this.for_each_cell_occupied(grid_data, function(col, row) {
 | |
|             if (!this.gridmap[col]) { return this; }
 | |
|             this.gridmap[col][row] = value;
 | |
|         });
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Remove a widget from the mapped array of positions.
 | |
|     *
 | |
|     * @method remove_from_gridmap
 | |
|     * @param {Object} grid_data The grid coords object representing the cells
 | |
|     *  to update in the mapped array.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.remove_from_gridmap = function(grid_data) {
 | |
|         return this.update_widget_position(grid_data, false);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Add a widget to the mapped array of positions.
 | |
|     *
 | |
|     * @method add_to_gridmap
 | |
|     * @param {Object} grid_data The grid coords object representing the cells
 | |
|     *  to update in the mapped array.
 | |
|     * @param {HTMLElement|Boolean} value The value to set in the specified
 | |
|     *  position .
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.add_to_gridmap = function(grid_data, value) {
 | |
|         this.update_widget_position(grid_data, value || grid_data.el);
 | |
| 
 | |
|         if (grid_data.el) {
 | |
|             var $widgets = this.widgets_below(grid_data.el);
 | |
|             $widgets.each($.proxy(function(i, widget) {
 | |
|                 this.move_widget_up( $(widget));
 | |
|             }, this));
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Make widgets draggable.
 | |
|     *
 | |
|     * @uses Draggable
 | |
|     * @method draggable
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.draggable = function() {
 | |
|         var self = this;
 | |
| 
 | |
|         var draggable_options = $.extend(true, {}, this.options.draggable, {
 | |
|             offset_left: this.options.widget_margins[0],
 | |
|             start: function(event, ui) {
 | |
|                 self.$widgets.filter('.player-revert')
 | |
|                     .removeClass('player-revert');
 | |
| 
 | |
|                 self.$player = $(this);
 | |
|                 self.$helper = self.options.draggable.helper === 'clone' ?
 | |
|                     $(ui.helper) : self.$player;
 | |
|                 self.helper = !self.$helper.is(self.$player);
 | |
| 
 | |
|                 self.on_start_drag.call(self, event, ui);
 | |
|                 self.$el.trigger('gridster:dragstart');
 | |
|             },
 | |
|             stop: function(event, ui) {
 | |
|                 self.on_stop_drag.call(self, event, ui);
 | |
|                 self.$el.trigger('gridster:dragstop');
 | |
|             },
 | |
|             drag: throttle(function(event, ui) {
 | |
|                 self.on_drag.call(self, event, ui);
 | |
|                 self.$el.trigger('gridster:drag');
 | |
|             }, 60)
 | |
|           });
 | |
| 
 | |
|         this.drag_api = this.$el.drag(draggable_options).data('drag');
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * This function is executed when the player begins to be dragged.
 | |
|     *
 | |
|     * @method on_start_drag
 | |
|     * @param {Event} The original browser event
 | |
|     * @param {Object} A prepared ui object.
 | |
|     */
 | |
|     fn.on_start_drag = function(event, ui) {
 | |
| 
 | |
|         this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
 | |
| 
 | |
|         this.$player.addClass('player');
 | |
|         this.player_grid_data = this.$player.coords().grid;
 | |
|         this.placeholder_grid_data = $.extend({}, this.player_grid_data);
 | |
| 
 | |
|         //set new grid height along the dragging period
 | |
|         this.$el.css('height', this.$el.height() +
 | |
|           (this.player_grid_data.size_y * this.min_widget_height));
 | |
| 
 | |
|         var colliders = this.faux_grid;
 | |
|         var coords = this.$player.data('coords').coords;
 | |
| 
 | |
|         this.cells_occupied_by_player = this.get_cells_occupied(
 | |
|             this.player_grid_data);
 | |
|         this.cells_occupied_by_placeholder = this.get_cells_occupied(
 | |
|             this.placeholder_grid_data);
 | |
| 
 | |
|         this.last_cols = [];
 | |
|         this.last_rows = [];
 | |
| 
 | |
| 
 | |
|         // see jquery.collision.js
 | |
|         this.collision_api = this.$helper.collision(
 | |
|             colliders, this.options.collision);
 | |
| 
 | |
|         this.$preview_holder = $('<li />', {
 | |
|               'class': 'preview-holder',
 | |
|               'data-row': this.$player.attr('data-row'),
 | |
|               'data-col': this.$player.attr('data-col'),
 | |
|               css: {
 | |
|                   width: coords.width,
 | |
|                   height: coords.height
 | |
|               }
 | |
|         }).appendTo(this.$el);
 | |
| 
 | |
|         if (this.options.draggable.start) {
 | |
|           this.options.draggable.start.call(this, event, ui);
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * This function is executed when the player is being dragged.
 | |
|     *
 | |
|     * @method on_drag
 | |
|     * @param {Event} The original browser event
 | |
|     * @param {Object} A prepared ui object.
 | |
|     */
 | |
|     fn.on_drag = function(event, ui) {
 | |
|         //break if dragstop has been fired
 | |
|         if (this.$player === null) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         var abs_offset = {
 | |
|             left: ui.position.left + this.baseX,
 | |
|             top: ui.position.top + this.baseY
 | |
|         };
 | |
| 
 | |
|         this.colliders_data = this.collision_api.get_closest_colliders(
 | |
|             abs_offset);
 | |
| 
 | |
|         this.on_overlapped_column_change(
 | |
|             this.on_start_overlapping_column,
 | |
|             this.on_stop_overlapping_column
 | |
|         );
 | |
| 
 | |
|         this.on_overlapped_row_change(
 | |
|             this.on_start_overlapping_row,
 | |
|             this.on_stop_overlapping_row
 | |
|         );
 | |
| 
 | |
|         if (this.helper && this.$player) {
 | |
|             this.$player.css({
 | |
|                 'left': ui.position.left,
 | |
|                 'top': ui.position.top
 | |
|             });
 | |
|         }
 | |
| 
 | |
|         if (this.options.draggable.drag) {
 | |
|             this.options.draggable.drag.call(this, event, ui);
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     /**
 | |
|     * This function is executed when the player stops being dragged.
 | |
|     *
 | |
|     * @method on_stop_drag
 | |
|     * @param {Event} The original browser event
 | |
|     * @param {Object} A prepared ui object.
 | |
|     */
 | |
|     fn.on_stop_drag = function(event, ui) {
 | |
|         this.$helper.add(this.$player).add(this.$wrapper)
 | |
|             .removeClass('dragging');
 | |
| 
 | |
|         ui.position.left = ui.position.left + this.baseX;
 | |
|         ui.position.top = ui.position.top + this.baseY;
 | |
|         this.colliders_data = this.collision_api.get_closest_colliders(ui.position);
 | |
| 
 | |
|         this.on_overlapped_column_change(
 | |
|             this.on_start_overlapping_column,
 | |
|             this.on_stop_overlapping_column
 | |
|         );
 | |
| 
 | |
|         this.on_overlapped_row_change(
 | |
|             this.on_start_overlapping_row,
 | |
|             this.on_stop_overlapping_row
 | |
|         );
 | |
| 
 | |
|         this.$player.addClass('player-revert').removeClass('player')
 | |
|             .attr({
 | |
|                 'data-col': this.placeholder_grid_data.col,
 | |
|                 'data-row': this.placeholder_grid_data.row
 | |
|             }).css({
 | |
|                 'left': '',
 | |
|                 'top': ''
 | |
|             });
 | |
| 
 | |
|         this.$changed = this.$changed.add(this.$player);
 | |
| 
 | |
|         this.cells_occupied_by_player = this.get_cells_occupied(
 | |
|             this.placeholder_grid_data);
 | |
|         this.set_cells_player_occupies(
 | |
|             this.placeholder_grid_data.col, this.placeholder_grid_data.row);
 | |
| 
 | |
|         this.$player.coords().grid.row = this.placeholder_grid_data.row;
 | |
|         this.$player.coords().grid.col = this.placeholder_grid_data.col;
 | |
| 
 | |
|         if (this.options.draggable.stop) {
 | |
|           this.options.draggable.stop.call(this, event, ui);
 | |
|         }
 | |
| 
 | |
|         this.$preview_holder.remove();
 | |
| 
 | |
|         this.$player = null;
 | |
|         this.$helper = null;
 | |
|         this.placeholder_grid_data = {};
 | |
|         this.player_grid_data = {};
 | |
|         this.cells_occupied_by_placeholder = {};
 | |
|         this.cells_occupied_by_player = {};
 | |
| 
 | |
|         this.set_dom_grid_height();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Executes the callbacks passed as arguments when a column begins to be
 | |
|     * overlapped or stops being overlapped.
 | |
|     *
 | |
|     * @param {Function} start_callback Function executed when a new column
 | |
|     *  begins to be overlapped. The column is passed as first argument.
 | |
|     * @param {Function} stop_callback Function executed when a column stops
 | |
|     *  being overlapped. The column is passed as first argument.
 | |
|     * @method on_overlapped_column_change
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.on_overlapped_column_change = function(start_callback, stop_callback) {
 | |
|         if (!this.colliders_data.length) {
 | |
|             return;
 | |
|         }
 | |
|         var cols = this.get_targeted_columns(
 | |
|             this.colliders_data[0].el.data.col);
 | |
| 
 | |
|         var last_n_cols = this.last_cols.length;
 | |
|         var n_cols = cols.length;
 | |
|         var i;
 | |
| 
 | |
|         for (i = 0; i < n_cols; i++) {
 | |
|             if ($.inArray(cols[i], this.last_cols) === -1) {
 | |
|                 (start_callback || $.noop).call(this, cols[i]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         for (i = 0; i< last_n_cols; i++) {
 | |
|             if ($.inArray(this.last_cols[i], cols) === -1) {
 | |
|                 (stop_callback || $.noop).call(this, this.last_cols[i]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         this.last_cols = cols;
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Executes the callbacks passed as arguments when a row starts to be
 | |
|     * overlapped or stops being overlapped.
 | |
|     *
 | |
|     * @param {Function} start_callback Function executed when a new row begins
 | |
|     *  to be overlapped. The row is passed as first argument.
 | |
|     * @param {Function} stop_callback Function executed when a row stops being
 | |
|     *  overlapped. The row is passed as first argument.
 | |
|     * @method on_overlapped_row_change
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.on_overlapped_row_change = function(start_callback, end_callback) {
 | |
|         if (!this.colliders_data.length) {
 | |
|             return;
 | |
|         }
 | |
|         var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
 | |
|         var last_n_rows = this.last_rows.length;
 | |
|         var n_rows = rows.length;
 | |
|         var i;
 | |
| 
 | |
|         for (i = 0; i < n_rows; i++) {
 | |
|             if ($.inArray(rows[i], this.last_rows) === -1) {
 | |
|                 (start_callback || $.noop).call(this, rows[i]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         for (i = 0; i < last_n_rows; i++) {
 | |
|             if ($.inArray(this.last_rows[i], rows) === -1) {
 | |
|                 (end_callback || $.noop).call(this, this.last_rows[i]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         this.last_rows = rows;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Sets the current position of the player
 | |
|     *
 | |
|     * @param {Function} start_callback Function executed when a new row begins
 | |
|     *  to be overlapped. The row is passed as first argument.
 | |
|     * @param {Function} stop_callback Function executed when a row stops being
 | |
|     *  overlapped. The row is passed as first argument.
 | |
|     * @method set_player
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.set_player = function(col, row, no_player) {
 | |
|         var self = this;
 | |
|         if (!no_player) {
 | |
|             this.empty_cells_player_occupies();
 | |
|         }
 | |
|         var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
 | |
|         var to_col = cell.col;
 | |
|         var to_row = row || cell.row;
 | |
| 
 | |
|         this.player_grid_data = {
 | |
|             col: to_col,
 | |
|             row: to_row,
 | |
|             size_y : this.player_grid_data.size_y,
 | |
|             size_x : this.player_grid_data.size_x
 | |
|         };
 | |
| 
 | |
|         this.cells_occupied_by_player = this.get_cells_occupied(
 | |
|             this.player_grid_data);
 | |
| 
 | |
|         var $overlapped_widgets = this.get_widgets_overlapped(
 | |
|             this.player_grid_data);
 | |
| 
 | |
|         var constraints = this.widgets_constraints($overlapped_widgets);
 | |
| 
 | |
|         this.manage_movements(constraints.can_go_up, to_col, to_row);
 | |
|         this.manage_movements(constraints.can_not_go_up, to_col, to_row);
 | |
| 
 | |
|         /* if there is not widgets overlapping in the new player position,
 | |
|          * update the new placeholder position. */
 | |
|         if (!$overlapped_widgets.length) {
 | |
|             var pp = this.can_go_player_up(this.player_grid_data);
 | |
|             if (pp !== false) {
 | |
|                 to_row = pp;
 | |
|             }
 | |
|             this.set_placeholder(to_col, to_row);
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|             col: to_col,
 | |
|             row: to_row
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * See which of the widgets in the $widgets param collection can go to
 | |
|     * a upper row and which not.
 | |
|     *
 | |
|     * @method widgets_contraints
 | |
|     * @param {HTMLElements} $widgets A jQuery wrapped collection of
 | |
|     * HTMLElements.
 | |
|     * @return {Array} Returns a literal Object with two keys: `can_go_up` &
 | |
|     * `can_not_go_up`. Each contains a set of HTMLElements.
 | |
|     */
 | |
|     fn.widgets_constraints = function($widgets) {
 | |
|         var $widgets_can_go_up = $([]);
 | |
|         var $widgets_can_not_go_up;
 | |
|         var wgd_can_go_up = [];
 | |
|         var wgd_can_not_go_up = [];
 | |
| 
 | |
|         $widgets.each($.proxy(function(i, w) {
 | |
|             var $w = $(w);
 | |
|             var wgd = $w.coords().grid;
 | |
|             if (this.can_go_widget_up(wgd)) {
 | |
|                 $widgets_can_go_up = $widgets_can_go_up.add($w);
 | |
|                 wgd_can_go_up.push(wgd);
 | |
|             }else{
 | |
|                 wgd_can_not_go_up.push(wgd);
 | |
|             }
 | |
|         }, this));
 | |
| 
 | |
|         $widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
 | |
| 
 | |
|         return {
 | |
|             can_go_up: this.sort_by_row_asc(wgd_can_go_up),
 | |
|             can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up)
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|     * each widget) in ascending way.
 | |
|     *
 | |
|     * @method sort_by_row_asc
 | |
|     * @param {Array} widgets Array of grid coords objects
 | |
|     * @return {Array} Returns the array sorted.
 | |
|     */
 | |
|     fn.sort_by_row_asc = function(widgets) {
 | |
|         widgets = widgets.sort(function(a, b) {
 | |
|             if (!a.row) {
 | |
|                 a = $(a).coords().grid;
 | |
|                 b = $(b).coords().grid;
 | |
|             }
 | |
| 
 | |
|            if (a.row > b.row) {
 | |
|                return 1;
 | |
|            }
 | |
|            return -1;
 | |
|         });
 | |
| 
 | |
|         return widgets;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|     * each widget) placing first the empty cells upper left.
 | |
|     *
 | |
|     * @method sort_by_row_and_col_asc
 | |
|     * @param {Array} widgets Array of grid coords objects
 | |
|     * @return {Array} Returns the array sorted.
 | |
|     */
 | |
|     fn.sort_by_row_and_col_asc = function(widgets) {
 | |
|         widgets = widgets.sort(function(a, b) {
 | |
|            if (a.row > b.row || a.row === b.row && a.col > b.col) {
 | |
|                return 1;
 | |
|            }
 | |
|            return -1;
 | |
|         });
 | |
| 
 | |
|         return widgets;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Sorts an Array of grid coords objects by column (representing the grid
 | |
|     * coords of each widget) in ascending way.
 | |
|     *
 | |
|     * @method sort_by_col_asc
 | |
|     * @param {Array} widgets Array of grid coords objects
 | |
|     * @return {Array} Returns the array sorted.
 | |
|     */
 | |
|     fn.sort_by_col_asc = function(widgets) {
 | |
|         widgets = widgets.sort(function(a, b) {
 | |
|            if (a.col > b.col) {
 | |
|                return 1;
 | |
|            }
 | |
|            return -1;
 | |
|         });
 | |
| 
 | |
|         return widgets;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|     * each widget) in descending way.
 | |
|     *
 | |
|     * @method sort_by_row_desc
 | |
|     * @param {Array} widgets Array of grid coords objects
 | |
|     * @return {Array} Returns the array sorted.
 | |
|     */
 | |
|     fn.sort_by_row_desc = function(widgets) {
 | |
|         widgets = widgets.sort(function(a, b) {
 | |
|             if (a.row + a.size_y < b.row + b.size_y) {
 | |
|                 return 1;
 | |
|             }
 | |
|            return -1;
 | |
|         });
 | |
|         return widgets;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|     * each widget) in descending way.
 | |
|     *
 | |
|     * @method manage_movements
 | |
|     * @param {HTMLElements} $widgets A jQuery collection of HTMLElements
 | |
|     *  representing the widgets you want to move.
 | |
|     * @param {Number} to_col The column to which we want to move the widgets.
 | |
|     * @param {Number} to_row The row to which we want to move the widgets.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.manage_movements = function($widgets, to_col, to_row) {
 | |
|         $.each($widgets, $.proxy(function(i, w) {
 | |
|             var wgd = w;
 | |
|             var $w = wgd.el;
 | |
| 
 | |
|             var can_go_widget_up = this.can_go_widget_up(wgd);
 | |
| 
 | |
|             if (can_go_widget_up) {
 | |
|                 //target CAN go up
 | |
|                 //so move widget up
 | |
|                 this.move_widget_to($w, can_go_widget_up);
 | |
|                 this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
 | |
| 
 | |
|             } else {
 | |
|                 //target can't go up
 | |
|                 var can_go_player_up = this.can_go_player_up(
 | |
|                     this.player_grid_data);
 | |
| 
 | |
|                 if (!can_go_player_up) {
 | |
|                     // target can't go up
 | |
|                     // player cant't go up
 | |
|                     // so we need to move widget down to a position that dont
 | |
|                     // overlaps player
 | |
|                     var y = (to_row + this.player_grid_data.size_y) - wgd.row;
 | |
| 
 | |
|                     this.move_widget_down($w, y);
 | |
|                     this.set_placeholder(to_col, to_row);
 | |
|                 }
 | |
|             }
 | |
|         }, this));
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
|     /**
 | |
|     * Determines if there is a widget in the row and col given. Or if the
 | |
|     * HTMLElement passed as first argument is the player.
 | |
|     *
 | |
|     * @method is_player
 | |
|     * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
 | |
|     * HTMLElements.
 | |
|     * @param {Number} [row] The column to which we want to move the widgets.
 | |
|     * @return {Boolean} Returns true or false.
 | |
|     */
 | |
|     fn.is_player = function(col_or_el, row) {
 | |
|         if (row && !this.gridmap[col_or_el]) { return false; }
 | |
|         var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
 | |
|         return $w && ($w.is(this.$player) || $w.is(this.$helper));
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines if the widget that is being dragged is currently over the row
 | |
|     * and col given.
 | |
|     *
 | |
|     * @method is_player_in
 | |
|     * @param {Number} col The column to check.
 | |
|     * @param {Number} row The row to check.
 | |
|     * @return {Boolean} Returns true or false.
 | |
|     */
 | |
|     fn.is_player_in = function(col, row) {
 | |
|         var c = this.cells_occupied_by_player || {};
 | |
|         return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines if the placeholder is currently over the row and col given.
 | |
|     *
 | |
|     * @method is_placeholder_in
 | |
|     * @param {Number} col The column to check.
 | |
|     * @param {Number} row The row to check.
 | |
|     * @return {Boolean} Returns true or false.
 | |
|     */
 | |
|     fn.is_placeholder_in = function(col, row) {
 | |
|         var c = this.cells_occupied_by_placeholder || {};
 | |
|         return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines if the placeholder is currently over the column given.
 | |
|     *
 | |
|     * @method is_placeholder_in_col
 | |
|     * @param {Number} col The column to check.
 | |
|     * @return {Boolean} Returns true or false.
 | |
|     */
 | |
|     fn.is_placeholder_in_col = function(col) {
 | |
|         var c = this.cells_occupied_by_placeholder || [];
 | |
|         return $.inArray(col, c.cols) >= 0;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines if the cell represented by col and row params is empty.
 | |
|     *
 | |
|     * @method is_empty
 | |
|     * @param {Number} col The column to check.
 | |
|     * @param {Number} row The row to check.
 | |
|     * @return {Boolean} Returns true or false.
 | |
|     */
 | |
|     fn.is_empty = function(col, row) {
 | |
|         if (typeof this.gridmap[col] !== 'undefined' &&
 | |
|             typeof this.gridmap[col][row] !== 'undefined' &&
 | |
|             this.gridmap[col][row] === false
 | |
|         ) {
 | |
|             return true;
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines if the cell represented by col and row params is occupied.
 | |
|     *
 | |
|     * @method is_occupied
 | |
|     * @param {Number} col The column to check.
 | |
|     * @param {Number} row The row to check.
 | |
|     * @return {Boolean} Returns true or false.
 | |
|     */
 | |
|     fn.is_occupied = function(col, row) {
 | |
|         if (!this.gridmap[col]) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         if (this.gridmap[col][row]) {
 | |
|             return true;
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines if there is a widget in the cell represented by col/row params.
 | |
|     *
 | |
|     * @method is_widget
 | |
|     * @param {Number} col The column to check.
 | |
|     * @param {Number} row The row to check.
 | |
|     * @return {Boolean|HTMLElement} Returns false if there is no widget,
 | |
|     * else returns the jQuery HTMLElement
 | |
|     */
 | |
|     fn.is_widget = function(col, row) {
 | |
|         var cell = this.gridmap[col];
 | |
|         if (!cell) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         cell = cell[row];
 | |
| 
 | |
|         if (cell) {
 | |
|             return cell;
 | |
|         }
 | |
| 
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines if there is a widget in the cell represented by col/row
 | |
|     * params and if this is under the widget that is being dragged.
 | |
|     *
 | |
|     * @method is_widget_under_player
 | |
|     * @param {Number} col The column to check.
 | |
|     * @param {Number} row The row to check.
 | |
|     * @return {Boolean} Returns true or false.
 | |
|     */
 | |
|     fn.is_widget_under_player = function(col, row) {
 | |
|         if (this.is_widget(col, row)) {
 | |
|             return this.is_player_in(col, row);
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Get widgets overlapping with the player or with the object passed
 | |
|     * representing the grid cells.
 | |
|     *
 | |
|     * @method get_widgets_under_player
 | |
|     * @return {HTMLElement} Returns a jQuery collection of HTMLElements
 | |
|     */
 | |
|     fn.get_widgets_under_player = function(cells) {
 | |
|         cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});
 | |
|         var $widgets = $([]);
 | |
| 
 | |
|         $.each(cells.cols, $.proxy(function(i, col) {
 | |
|             $.each(cells.rows, $.proxy(function(i, row) {
 | |
|                 if(this.is_widget(col, row)) {
 | |
|                     $widgets = $widgets.add(this.gridmap[col][row]);
 | |
|                 }
 | |
|             }, this));
 | |
|         }, this));
 | |
| 
 | |
|         return $widgets;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Put placeholder at the row and column specified.
 | |
|     *
 | |
|     * @method set_placeholder
 | |
|     * @param {Number} col The column to which we want to move the
 | |
|     *  placeholder.
 | |
|     * @param {Number} row The row to which we want to move the
 | |
|     *  placeholder.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.set_placeholder = function(col, row) {
 | |
|         var phgd = $.extend({}, this.placeholder_grid_data);
 | |
|         var $nexts = this.widgets_below({
 | |
|                 col: phgd.col,
 | |
|                 row: phgd.row,
 | |
|                 size_y: phgd.size_y,
 | |
|                 size_x: phgd.size_x
 | |
|             });
 | |
| 
 | |
|         // Prevents widgets go out of the grid
 | |
|         var right_col = (col + phgd.size_x - 1);
 | |
|         if (right_col > this.cols) {
 | |
|             col = col - (right_col - col);
 | |
|         }
 | |
| 
 | |
|         var moved_down = this.placeholder_grid_data.row < row;
 | |
|         var changed_column = this.placeholder_grid_data.col !== col;
 | |
| 
 | |
|         this.placeholder_grid_data.col = col;
 | |
|         this.placeholder_grid_data.row = row;
 | |
| 
 | |
|         this.cells_occupied_by_placeholder = this.get_cells_occupied(
 | |
|             this.placeholder_grid_data);
 | |
| 
 | |
|         this.$preview_holder.attr({
 | |
|             'data-row' : row,
 | |
|             'data-col' : col
 | |
|         });
 | |
| 
 | |
|         if (moved_down || changed_column) {
 | |
|             $nexts.each($.proxy(function(i, widget) {
 | |
|                 this.move_widget_up(
 | |
|                  $(widget), this.placeholder_grid_data.col - col + phgd.size_y);
 | |
|             }, this));
 | |
|         }
 | |
| 
 | |
| 
 | |
|         var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder);
 | |
|         if ($widgets_under_ph.length) {
 | |
|             $widgets_under_ph.each($.proxy(function(i, widget) {
 | |
|                 var $w = $(widget);
 | |
|                 this.move_widget_down(
 | |
|                  $w, row + phgd.size_y - $w.data('coords').grid.row);
 | |
|             }, this));
 | |
|         }
 | |
| 
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines whether the player can move to a position above.
 | |
|     *
 | |
|     * @method can_go_player_up
 | |
|     * @param {Object} widget_grid_data The actual grid coords object of the
 | |
|     *  player.
 | |
|     * @return {Number|Boolean} If the player can be moved to an upper row
 | |
|     *  returns the row number, else returns false.
 | |
|     */
 | |
|     fn.can_go_player_up = function(widget_grid_data) {
 | |
|         var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
 | |
|         var result = true;
 | |
|         var upper_rows = [];
 | |
|         var min_row = 10000;
 | |
|         var $widgets_under_player = this.get_widgets_under_player();
 | |
| 
 | |
|         /* generate an array with columns as index and array with upper rows
 | |
|          * empty as value */
 | |
|         this.for_each_column_occupied(widget_grid_data, function(tcol) {
 | |
|             var grid_col = this.gridmap[tcol];
 | |
|             var r = p_bottom_row + 1;
 | |
|             upper_rows[tcol] = [];
 | |
| 
 | |
|             while (--r > 0) {
 | |
|                 if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
 | |
|                     this.is_widget(tcol, r) &&
 | |
|                     grid_col[r].is($widgets_under_player)
 | |
|                 ) {
 | |
|                     upper_rows[tcol].push(r);
 | |
|                     min_row = r < min_row ? r : min_row;
 | |
|                 }else{
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (upper_rows[tcol].length === 0) {
 | |
|                 result = false;
 | |
|                 return true; //break
 | |
|             }
 | |
| 
 | |
|             upper_rows[tcol].sort();
 | |
|         });
 | |
| 
 | |
|         if (!result) { return false; }
 | |
| 
 | |
|         return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Determines whether a widget can move to a position above.
 | |
|     *
 | |
|     * @method can_go_widget_up
 | |
|     * @param {Object} widget_grid_data The actual grid coords object of the
 | |
|     *  widget we want to check.
 | |
|     * @return {Number|Boolean} If the widget can be moved to an upper row
 | |
|     *  returns the row number, else returns false.
 | |
|     */
 | |
|     fn.can_go_widget_up = function(widget_grid_data) {
 | |
|         var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
 | |
|         var result = true;
 | |
|         var upper_rows = [];
 | |
|         var min_row = 10000;
 | |
| 
 | |
|         /* generate an array with columns as index and array with topmost rows
 | |
|          * empty as value */
 | |
|         this.for_each_column_occupied(widget_grid_data, function(tcol) {
 | |
|             var grid_col = this.gridmap[tcol];
 | |
|             upper_rows[tcol] = [];
 | |
| 
 | |
|             var r = p_bottom_row + 1;
 | |
|             // iterate over each row
 | |
|             while (--r > 0) {
 | |
|                 if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
 | |
|                     if (!grid_col[r].is(widget_grid_data.el)) {
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 if (!this.is_player(tcol, r) &&
 | |
|                     !this.is_placeholder_in(tcol, r) &&
 | |
|                     !this.is_player_in(tcol, r)) {
 | |
|                     upper_rows[tcol].push(r);
 | |
|                 }
 | |
| 
 | |
|                 if (r < min_row) {
 | |
|                     min_row = r;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (upper_rows[tcol].length === 0) {
 | |
|                 result = false;
 | |
|                 return true; //break
 | |
|             }
 | |
| 
 | |
|             upper_rows[tcol].sort();
 | |
|         });
 | |
| 
 | |
|         if (!result) { return false; }
 | |
| 
 | |
|         return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Search a valid row for the widget represented by `widget_grid_data' in
 | |
|     * the `upper_rows` array. Iteration starts from row specified in `min_row`.
 | |
|     *
 | |
|     * @method get_valid_rows
 | |
|     * @param {Object} widget_grid_data The actual grid coords object of the
 | |
|     *  player.
 | |
|     * @param {Array} upper_rows An array with columns as index and arrays
 | |
|     *  of valid rows as values.
 | |
|     * @param {Number} min_row The upper row from which the iteration will start.
 | |
|     * @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
 | |
|     *  for the widget in question.
 | |
|     */
 | |
|     fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) {
 | |
|         var p_top_row = widget_grid_data.row;
 | |
|         var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
 | |
|         var size_y = widget_grid_data.size_y;
 | |
|         var r = min_row - 1;
 | |
|         var valid_rows = [];
 | |
| 
 | |
|         while (++r <= p_bottom_row ) {
 | |
|             var common = true;
 | |
|             $.each(upper_rows, function(col, rows) {
 | |
|                 if ($.isArray(rows) && $.inArray(r, rows) === -1) {
 | |
|                     common = false;
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             if (common === true) {
 | |
|                 valid_rows.push(r);
 | |
|                 if (valid_rows.length === size_y) {
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         var new_row = false;
 | |
|         if (size_y === 1) {
 | |
|             if (valid_rows[0] !== p_top_row) {
 | |
|                 new_row = valid_rows[0] || false;
 | |
|             }
 | |
|         }else{
 | |
|             if (valid_rows[0] !== p_top_row) {
 | |
|                 new_row = this.get_consecutive_numbers_index(
 | |
|                     valid_rows, size_y);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return new_row;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_consecutive_numbers_index = function(arr, size_y) {
 | |
|         var max = arr.length;
 | |
|         var result = [];
 | |
|         var first = true;
 | |
|         var prev = -1; // or null?
 | |
| 
 | |
|         for (var i=0; i < max; i++) {
 | |
|             if (first || arr[i] === prev + 1) {
 | |
|                 result.push(i);
 | |
|                 if (result.length === size_y) {
 | |
|                     break;
 | |
|                 }
 | |
|                 first = false;
 | |
|             }else{
 | |
|                 result = [];
 | |
|                 first = true;
 | |
|             }
 | |
| 
 | |
|             prev = arr[i];
 | |
|         }
 | |
| 
 | |
|         return result.length >= size_y ? arr[result[0]] : false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Get widgets overlapping with the player.
 | |
|     *
 | |
|     * @method get_widgets_overlapped
 | |
|     * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|     */
 | |
|     fn.get_widgets_overlapped = function() {
 | |
|         var $w;
 | |
|         var $widgets = $([]);
 | |
|         var used = [];
 | |
|         var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
 | |
|         rows_from_bottom.reverse();
 | |
| 
 | |
|         $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
 | |
|             $.each(rows_from_bottom, $.proxy(function(i, row) {
 | |
|                 // if there is a widget in the player position
 | |
|                 if (!this.gridmap[col]) { return true; } //next iteration
 | |
|                 var $w = this.gridmap[col][row];
 | |
|                 if (this.is_occupied(col, row) && !this.is_player($w) &&
 | |
|                     $.inArray($w, used) === -1
 | |
|                 ) {
 | |
|                     $widgets = $widgets.add($w);
 | |
|                     used.push($w);
 | |
|                 }
 | |
| 
 | |
|             }, this));
 | |
|         }, this));
 | |
| 
 | |
|         return $widgets;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * This callback is executed when the player begins to collide with a column.
 | |
|     *
 | |
|     * @method on_start_overlapping_column
 | |
|     * @param {Number} col The collided column.
 | |
|     * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|     */
 | |
|     fn.on_start_overlapping_column = function(col) {
 | |
|         this.set_player(col, false);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * A callback executed when the player begins to collide with a row.
 | |
|     *
 | |
|     * @method on_start_overlapping_row
 | |
|     * @param {Number} col The collided row.
 | |
|     * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|     */
 | |
|     fn.on_start_overlapping_row = function(row) {
 | |
|         this.set_player(false, row);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * A callback executed when the the player ends to collide with a column.
 | |
|     *
 | |
|     * @method on_stop_overlapping_column
 | |
|     * @param {Number} col The collided row.
 | |
|     * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|     */
 | |
|     fn.on_stop_overlapping_column = function(col) {
 | |
|         this.set_player(col, false);
 | |
| 
 | |
|         var self = this;
 | |
|         this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
 | |
|             function(tcol, trow) {
 | |
|                 self.move_widget_up(this, self.player_grid_data.size_y);
 | |
|         });
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * This callback is executed when the player ends to collide with a row.
 | |
|     *
 | |
|     * @method on_stop_overlapping_row
 | |
|     * @param {Number} row The collided row.
 | |
|     * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|     */
 | |
|     fn.on_stop_overlapping_row = function(row) {
 | |
|         this.set_player(false, row);
 | |
| 
 | |
|         var self = this;
 | |
|         var cols = this.cells_occupied_by_player.cols;
 | |
|         for (var c = 0, cl = cols.length; c < cl; c++) {
 | |
|             this.for_each_widget_below(cols[c], row, function(tcol, trow) {
 | |
|                 self.move_widget_up(this, self.player_grid_data.size_y);
 | |
|             });
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Move a widget to a specific row. The cell or cells must be empty.
 | |
|     * If the widget has widgets below, all of these widgets will be moved also
 | |
|     * if they can.
 | |
|     *
 | |
|     * @method move_widget_to
 | |
|     * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
 | |
|     * widget is going to be moved.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.move_widget_to = function($widget, row) {
 | |
|         var self = this;
 | |
|         var widget_grid_data = $widget.coords().grid;
 | |
|         var diff = row - widget_grid_data.row;
 | |
|         var $next_widgets = this.widgets_below($widget);
 | |
| 
 | |
|         var can_move_to_new_cell = this.can_move_to(
 | |
|             widget_grid_data, widget_grid_data.col, row, $widget);
 | |
| 
 | |
|         if (can_move_to_new_cell === false) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         this.remove_from_gridmap(widget_grid_data);
 | |
|         widget_grid_data.row = row;
 | |
|         this.add_to_gridmap(widget_grid_data);
 | |
|         $widget.attr('data-row', row);
 | |
|         this.$changed = this.$changed.add($widget);
 | |
| 
 | |
| 
 | |
|         $next_widgets.each(function(i, widget) {
 | |
|             var $w = $(widget);
 | |
|             var wgd = $w.coords().grid;
 | |
|             var can_go_up = self.can_go_widget_up(wgd);
 | |
|             if (can_go_up && can_go_up !== wgd.row) {
 | |
|                 self.move_widget_to($w, can_go_up);
 | |
|             }
 | |
|         });
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Move up the specified widget and all below it.
 | |
|     *
 | |
|     * @method move_widget_up
 | |
|     * @param {HTMLElement} $widget The widget you want to move.
 | |
|     * @param {Number} [y_units] The number of cells that the widget has to move.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.move_widget_up = function($widget, y_units) {
 | |
|         var el_grid_data = $widget.coords().grid;
 | |
|         var actual_row = el_grid_data.row;
 | |
|         var moved = [];
 | |
|         var can_go_up = true;
 | |
|         y_units || (y_units = 1);
 | |
| 
 | |
|         if (!this.can_go_up($widget)) { return false; } //break;
 | |
| 
 | |
|         this.for_each_column_occupied(el_grid_data, function(col) {
 | |
|             // can_go_up
 | |
|             if ($.inArray($widget, moved) === -1) {
 | |
|                 var widget_grid_data = $widget.coords().grid;
 | |
|                 var next_row = actual_row - y_units;
 | |
|                 next_row = this.can_go_up_to_row(
 | |
|                     widget_grid_data, col, next_row);
 | |
| 
 | |
|                 if (!next_row) {
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|                 var $next_widgets = this.widgets_below($widget);
 | |
| 
 | |
|                 this.remove_from_gridmap(widget_grid_data);
 | |
|                 widget_grid_data.row = next_row;
 | |
|                 this.add_to_gridmap(widget_grid_data);
 | |
|                 $widget.attr('data-row', widget_grid_data.row);
 | |
|                 this.$changed = this.$changed.add($widget);
 | |
| 
 | |
|                 moved.push($widget);
 | |
| 
 | |
|                 $next_widgets.each($.proxy(function(i, widget) {
 | |
|                     this.move_widget_up($(widget), y_units);
 | |
|                 }, this));
 | |
|             }
 | |
|         });
 | |
| 
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Move down the specified widget and all below it.
 | |
|     *
 | |
|     * @method move_widget_down
 | |
|     * @param {HTMLElement} $widget The jQuery object representing the widget
 | |
|     *  you want to move.
 | |
|     * @param {Number} The number of cells that the widget has to move.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.move_widget_down = function($widget, y_units) {
 | |
|         var el_grid_data = $widget.coords().grid;
 | |
|         var actual_row = el_grid_data.row;
 | |
|         var moved = [];
 | |
|         var y_diff = y_units;
 | |
| 
 | |
|         if (!$widget) { return false; }
 | |
| 
 | |
|         if ($.inArray($widget, moved) === -1) {
 | |
| 
 | |
|             var widget_grid_data = $widget.coords().grid;
 | |
|             var next_row = actual_row + y_units;
 | |
|             var $next_widgets = this.widgets_below($widget);
 | |
| 
 | |
|             this.remove_from_gridmap(widget_grid_data);
 | |
| 
 | |
|             $next_widgets.each($.proxy(function(i, widget) {
 | |
|                 var $w = $(widget);
 | |
|                 var wd = $w.coords().grid;
 | |
|                 var tmp_y = this.displacement_diff(
 | |
|                              wd, widget_grid_data, y_diff);
 | |
| 
 | |
|                 if (tmp_y > 0) {
 | |
|                     this.move_widget_down($w, tmp_y);
 | |
|                 }
 | |
|             }, this));
 | |
| 
 | |
|             widget_grid_data.row = next_row;
 | |
|             this.update_widget_position(widget_grid_data, $widget);
 | |
|             $widget.attr('data-row', widget_grid_data.row);
 | |
|             this.$changed = this.$changed.add($widget);
 | |
| 
 | |
|             moved.push($widget);
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Check if the widget can move to the specified row, else returns the
 | |
|     * upper row possible.
 | |
|     *
 | |
|     * @method can_go_up_to_row
 | |
|     * @param {Number} widget_grid_data The current grid coords object of the
 | |
|     *  widget.
 | |
|     * @param {Number} col The target column.
 | |
|     * @param {Number} row The target row.
 | |
|     * @return {Boolean|Number} Returns the row number if the widget can move
 | |
|     *  to the target position, else returns false.
 | |
|     */
 | |
|     fn.can_go_up_to_row = function(widget_grid_data, col, row) {
 | |
|         var ga = this.gridmap;
 | |
|         var result = true;
 | |
|         var urc = []; // upper_rows_in_columns
 | |
|         var actual_row = widget_grid_data.row;
 | |
|         var r;
 | |
| 
 | |
|         /* generate an array with columns as index and array with
 | |
|          * upper rows empty in the column */
 | |
|         this.for_each_column_occupied(widget_grid_data, function(tcol) {
 | |
|             var grid_col = ga[tcol];
 | |
|             urc[tcol] = [];
 | |
| 
 | |
|             r = actual_row;
 | |
|             while (r--) {
 | |
|                 if (this.is_empty(tcol, r) &&
 | |
|                     !this.is_placeholder_in(tcol, r)
 | |
|                 ) {
 | |
|                     urc[tcol].push(r);
 | |
|                 }else{
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (!urc[tcol].length) {
 | |
|                 result = false;
 | |
|                 return true;
 | |
|             }
 | |
| 
 | |
|         });
 | |
| 
 | |
|         if (!result) { return false; }
 | |
| 
 | |
|         /* get common rows starting from upper position in all the columns
 | |
|          * that widget occupies */
 | |
|         r = row;
 | |
|         for (r = 1; r < actual_row; r++) {
 | |
|             var common = true;
 | |
| 
 | |
|             for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
 | |
|                 if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
 | |
|                     common = false;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (common === true) {
 | |
|                 result = r;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return result;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
 | |
|         var actual_row = widget_grid_data.row;
 | |
|         var diffs = [];
 | |
|         var parent_max_y = parent_bgd.row + parent_bgd.size_y;
 | |
| 
 | |
|         this.for_each_column_occupied(widget_grid_data, function(col) {
 | |
|             var temp_y_units = 0;
 | |
| 
 | |
|             for (var r = parent_max_y; r < actual_row; r++) {
 | |
|                 if (this.is_empty(col, r)) {
 | |
|                     temp_y_units = temp_y_units + 1;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             diffs.push(temp_y_units);
 | |
|         });
 | |
| 
 | |
|         var max_diff = Math.max.apply(Math, diffs);
 | |
|         y_units = (y_units - max_diff);
 | |
| 
 | |
|         return y_units > 0 ? y_units : 0;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Get widgets below a widget.
 | |
|     *
 | |
|     * @method widgets_below
 | |
|     * @param {HTMLElement} $el The jQuery wrapped HTMLElement.
 | |
|     * @return {HTMLElements} A jQuery collection of HTMLElements.
 | |
|     */
 | |
|     fn.widgets_below = function($el) {
 | |
|         var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
 | |
|         var self = this;
 | |
|         var ga = this.gridmap;
 | |
|         var next_row = el_grid_data.row + el_grid_data.size_y - 1;
 | |
|         var $nexts = $([]);
 | |
| 
 | |
|         this.for_each_column_occupied(el_grid_data, function(col) {
 | |
|             self.for_each_widget_below(col, next_row, function(tcol, trow) {
 | |
|                 if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
 | |
|                     $nexts = $nexts.add(this);
 | |
|                     return true; // break
 | |
|                 }
 | |
|             });
 | |
|         });
 | |
| 
 | |
|         return this.sort_by_row_asc($nexts);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Update the array of mapped positions with the new player position.
 | |
|     *
 | |
|     * @method set_cells_player_occupies
 | |
|     * @param {Number} col The new player col.
 | |
|     * @param {Number} col The new player row.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.set_cells_player_occupies = function(col, row) {
 | |
|         this.remove_from_gridmap(this.placeholder_grid_data);
 | |
|         this.placeholder_grid_data.col = col;
 | |
|         this.placeholder_grid_data.row = row;
 | |
|         this.add_to_gridmap(this.placeholder_grid_data, this.$player);
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Remove from the array of mapped positions the reference to the player.
 | |
|     *
 | |
|     * @method empty_cells_player_occupies
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.empty_cells_player_occupies = function() {
 | |
|         this.remove_from_gridmap(this.placeholder_grid_data);
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.can_go_up = function($el) {
 | |
|         var el_grid_data = $el.coords().grid;
 | |
|         var initial_row = el_grid_data.row;
 | |
|         var prev_row = initial_row - 1;
 | |
|         var ga = this.gridmap;
 | |
|         var upper_rows_by_column = [];
 | |
| 
 | |
|         var result = true;
 | |
|         if (initial_row === 1) { return false; }
 | |
| 
 | |
|         this.for_each_column_occupied(el_grid_data, function(col) {
 | |
|             var $w = this.is_widget(col, prev_row);
 | |
| 
 | |
|             if (this.is_occupied(col, prev_row) ||
 | |
|                 this.is_player(col, prev_row) ||
 | |
|                 this.is_placeholder_in(col, prev_row) ||
 | |
|                 this.is_player_in(col, prev_row)
 | |
|             ) {
 | |
|                 result = false;
 | |
|                 return true; //break
 | |
|             }
 | |
|         });
 | |
| 
 | |
|         return result;
 | |
|     };
 | |
| 
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Check if it's possible to move a widget to a specific col/row. It takes
 | |
|     * into account the dimensions (`size_y` and `size_x` attrs. of the grid
 | |
|     *  coords object) the widget occupies.
 | |
|     *
 | |
|     * @method can_move_to
 | |
|     * @param {Object} widget_grid_data The grid coords object that represents
 | |
|     *  the widget.
 | |
|     * @param {Object} col The col to check.
 | |
|     * @param {Object} row The row to check.
 | |
|     * @param {Number} [max_row] The max row allowed.
 | |
|     * @return {Boolean} Returns true if all cells are empty, else return false.
 | |
|     */
 | |
|     fn.can_move_to = function(widget_grid_data, col, row, max_row) {
 | |
|         var ga = this.gridmap;
 | |
|         var $w = widget_grid_data.el;
 | |
|         var future_wd = {
 | |
|             size_y: widget_grid_data.size_y,
 | |
|             size_x: widget_grid_data.size_x,
 | |
|             col: col,
 | |
|             row: row
 | |
|         };
 | |
|         var result = true;
 | |
| 
 | |
|         //Prevents widgets go out of the grid
 | |
|         var right_col = col + widget_grid_data.size_x - 1;
 | |
|         if (right_col > this.cols) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         if (max_row && max_row < row + widget_grid_data.size_y - 1) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         this.for_each_cell_occupied(future_wd, function(tcol, trow) {
 | |
|             var $tw = this.is_widget(tcol, trow);
 | |
|             if ($tw && (!widget_grid_data.el || $tw.is($w))) {
 | |
|                 result = false;
 | |
|             }
 | |
|         });
 | |
| 
 | |
|         return result;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Given the leftmost column returns all columns that are overlapping
 | |
|     *  with the player.
 | |
|     *
 | |
|     * @method get_targeted_columns
 | |
|     * @param {Number} [from_col] The leftmost column.
 | |
|     * @return {Array} Returns an array with column numbers.
 | |
|     */
 | |
|     fn.get_targeted_columns = function(from_col) {
 | |
|         var max = (from_col || this.player_grid_data.col) +
 | |
|             (this.player_grid_data.size_x - 1);
 | |
|         var cols = [];
 | |
|         for (var col = from_col; col <= max; col++) {
 | |
|             cols.push(col);
 | |
|         }
 | |
|         return cols;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Given the upper row returns all rows that are overlapping with the player.
 | |
|     *
 | |
|     * @method get_targeted_rows
 | |
|     * @param {Number} [from_row] The upper row.
 | |
|     * @return {Array} Returns an array with row numbers.
 | |
|     */
 | |
|     fn.get_targeted_rows = function(from_row) {
 | |
|         var max = (from_row || this.player_grid_data.row) +
 | |
|             (this.player_grid_data.size_y - 1);
 | |
|         var rows = [];
 | |
|         for (var row = from_row; row <= max; row++) {
 | |
|             rows.push(row);
 | |
|         }
 | |
|         return rows;
 | |
|     };
 | |
| 
 | |
|     /**
 | |
|     * Get all columns and rows that a widget occupies.
 | |
|     *
 | |
|     * @method get_cells_occupied
 | |
|     * @param {Object} el_grid_data The grid coords object of the widget.
 | |
|     * @return {Object} Returns an object like `{ cols: [], rows: []}`.
 | |
|     */
 | |
|     fn.get_cells_occupied = function(el_grid_data) {
 | |
|         var cells = { cols: [], rows: []};
 | |
|         var i;
 | |
|         if (arguments[1] instanceof jQuery) {
 | |
|             el_grid_data = arguments[1].coords().grid;
 | |
|         }
 | |
| 
 | |
|         for (i = 0; i < el_grid_data.size_x; i++) {
 | |
|             var col = el_grid_data.col + i;
 | |
|             cells.cols.push(col);
 | |
|         }
 | |
| 
 | |
|         for (i = 0; i < el_grid_data.size_y; i++) {
 | |
|             var row = el_grid_data.row + i;
 | |
|             cells.rows.push(row);
 | |
|         }
 | |
| 
 | |
|         return cells;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Iterate over the cells occupied by a widget executing a function for
 | |
|     * each one.
 | |
|     *
 | |
|     * @method for_each_cell_occupied
 | |
|     * @param {Object} el_grid_data The grid coords object that represents the
 | |
|     *  widget.
 | |
|     * @param {Function} callback The function to execute on each column
 | |
|     *  iteration. Column and row are passed as arguments.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.for_each_cell_occupied = function(grid_data, callback) {
 | |
|         this.for_each_column_occupied(grid_data, function(col) {
 | |
|             this.for_each_row_occupied(grid_data, function(row) {
 | |
|                 callback.call(this, col, row);
 | |
|             });
 | |
|         });
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Iterate over the columns occupied by a widget executing a function for
 | |
|     * each one.
 | |
|     *
 | |
|     * @method for_each_column_occupied
 | |
|     * @param {Object} el_grid_data The grid coords object that represents
 | |
|     *  the widget.
 | |
|     * @param {Function} callback The function to execute on each column
 | |
|     *  iteration. The column number is passed as first argument.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.for_each_column_occupied = function(el_grid_data, callback) {
 | |
|         for (var i = 0; i < el_grid_data.size_x; i++) {
 | |
|             var col = el_grid_data.col + i;
 | |
|             callback.call(this, col, el_grid_data);
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Iterate over the rows occupied by a widget executing a function for
 | |
|     * each one.
 | |
|     *
 | |
|     * @method for_each_row_occupied
 | |
|     * @param {Object} el_grid_data The grid coords object that represents
 | |
|     *  the widget.
 | |
|     * @param {Function} callback The function to execute on each column
 | |
|     *  iteration. The row number is passed as first argument.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.for_each_row_occupied = function(el_grid_data, callback) {
 | |
|         for (var i = 0; i < el_grid_data.size_y; i++) {
 | |
|             var row = el_grid_data.row + i;
 | |
|             callback.call(this, row, el_grid_data);
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
| 
 | |
|     fn._traversing_widgets = function(type, direction, col, row, callback) {
 | |
|         var ga = this.gridmap;
 | |
|         if (!ga[col]) { return; }
 | |
| 
 | |
|         var cr, max;
 | |
|         var action = type + '/' + direction;
 | |
|         if (arguments[2] instanceof jQuery) {
 | |
|             var el_grid_data = arguments[2].coords().grid;
 | |
|             col = el_grid_data.col;
 | |
|             row = el_grid_data.row;
 | |
|             callback = arguments[3];
 | |
|         }
 | |
|         var matched = [];
 | |
|         var trow = row;
 | |
| 
 | |
| 
 | |
|         var methods = {
 | |
|             'for_each/above': function() {
 | |
|                 while (trow--) {
 | |
|                     if (trow > 0 && this.is_widget(col, trow) &&
 | |
|                         $.inArray(ga[col][trow], matched) === -1
 | |
|                     ) {
 | |
|                         cr = callback.call(ga[col][trow], col, trow);
 | |
|                         matched.push(ga[col][trow]);
 | |
|                         if (cr) { break; }
 | |
|                     }
 | |
|                 }
 | |
|             },
 | |
|             'for_each/below': function() {
 | |
|                 for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
 | |
|                     if (this.is_widget(col, trow) &&
 | |
|                         $.inArray(ga[col][trow], matched) === -1
 | |
|                     ) {
 | |
|                         cr = callback.call(ga[col][trow], col, trow);
 | |
|                         matched.push(ga[col][trow]);
 | |
|                         if (cr) { break; }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         if (methods[action]) {
 | |
|             methods[action].call(this);
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Iterate over each widget above the column and row specified.
 | |
|     *
 | |
|     * @method for_each_widget_above
 | |
|     * @param {Number} col The column to start iterating.
 | |
|     * @param {Number} row The row to start iterating.
 | |
|     * @param {Function} callback The function to execute on each widget
 | |
|     *  iteration. The value of `this` inside the function is the jQuery
 | |
|     *  wrapped HTMLElement.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.for_each_widget_above = function(col, row, callback) {
 | |
|         this._traversing_widgets('for_each', 'above', col, row, callback);
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Iterate over each widget below the column and row specified.
 | |
|     *
 | |
|     * @method for_each_widget_below
 | |
|     * @param {Number} col The column to start iterating.
 | |
|     * @param {Number} row The row to start iterating.
 | |
|     * @param {Function} callback The function to execute on each widget
 | |
|     *  iteration. The value of `this` inside the function is the jQuery wrapped
 | |
|     *  HTMLElement.
 | |
|     * @return {Class} Returns the instance of the Gridster Class.
 | |
|     */
 | |
|     fn.for_each_widget_below = function(col, row, callback) {
 | |
|         this._traversing_widgets('for_each', 'below', col, row, callback);
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Returns the highest occupied cell in the grid.
 | |
|     *
 | |
|     * @method get_highest_occupied_cell
 | |
|     * @return {Object} Returns an object with `col` and `row` numbers.
 | |
|     */
 | |
|     fn.get_highest_occupied_cell = function() {
 | |
|         var r;
 | |
|         var gm = this.gridmap;
 | |
|         var rows = [];
 | |
|         var row_in_col = [];
 | |
|         for (var c = gm.length - 1; c >= 1; c--) {
 | |
|             for (r = gm[c].length - 1; r >= 1; r--) {
 | |
|                 if (this.is_widget(c, r)) {
 | |
|                     rows.push(r);
 | |
|                     row_in_col[r] = c;
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         var highest_row = Math.max.apply(Math, rows);
 | |
| 
 | |
|         this.highest_occupied_cell = {
 | |
|             col: row_in_col[highest_row],
 | |
|             row: highest_row
 | |
|         };
 | |
| 
 | |
|         return this.highest_occupied_cell;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_widgets_from = function(col, row) {
 | |
|         var ga = this.gridmap;
 | |
|         var $widgets = $();
 | |
| 
 | |
|         if (col) {
 | |
|             $widgets = $widgets.add(
 | |
|                 this.$widgets.filter(function() {
 | |
|                     var tcol = $(this).attr('data-col');
 | |
|                     return (tcol === col || tcol > col);
 | |
|                 })
 | |
|             );
 | |
|         }
 | |
| 
 | |
|         if (row) {
 | |
|             $widgets = $widgets.add(
 | |
|                 this.$widgets.filter(function() {
 | |
|                     var trow = $(this).attr('data-row');
 | |
|                     return (trow === row || trow > row);
 | |
|                 })
 | |
|             );
 | |
|         }
 | |
| 
 | |
|         return $widgets;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Set the current height of the parent grid.
 | |
|     *
 | |
|     * @method set_dom_grid_height
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.set_dom_grid_height = function() {
 | |
|         var r = this.get_highest_occupied_cell().row;
 | |
|         this.$el.css('height', r * this.min_widget_height);
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * It generates the neccessary styles to position the widgets.
 | |
|     *
 | |
|     * @method generate_stylesheet
 | |
|     * @param {Number} rows Number of columns.
 | |
|     * @param {Number} cols Number of rows.
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.generate_stylesheet = function(opts) {
 | |
|         var styles = '';
 | |
|         var max_size_x = this.options.max_size_x;
 | |
|         var max_rows = 0;
 | |
|         var max_cols = 0;
 | |
|         var i;
 | |
|         var rules;
 | |
| 
 | |
|         opts || (opts = {});
 | |
|         opts.cols || (opts.cols = this.cols);
 | |
|         opts.rows || (opts.rows = this.rows);
 | |
|         opts.namespace || (opts.namespace = this.options.namespace);
 | |
|         opts.widget_base_dimensions ||
 | |
|             (opts.widget_base_dimensions = this.options.widget_base_dimensions);
 | |
|         opts.widget_margins ||
 | |
|             (opts.widget_margins = this.options.widget_margins);
 | |
|         opts.min_widget_width = (opts.widget_margins[0] * 2) +
 | |
|             opts.widget_base_dimensions[0];
 | |
|         opts.min_widget_height = (opts.widget_margins[1] * 2) +
 | |
|             opts.widget_base_dimensions[1];
 | |
| 
 | |
|         // don't duplicate stylesheets for the same configuration
 | |
|         var serialized_opts = $.param(opts);
 | |
|         if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         Gridster.generated_stylesheets.push(serialized_opts);
 | |
| 
 | |
|         /* generate CSS styles for cols */
 | |
|         for (i = opts.cols; i >= 0; i--) {
 | |
|             styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' +
 | |
|                 ((i * opts.widget_base_dimensions[0]) +
 | |
|                 (i * opts.widget_margins[0]) +
 | |
|                 ((i + 1) * opts.widget_margins[0])) + 'px;} ');
 | |
|         }
 | |
| 
 | |
|         /* generate CSS styles for rows */
 | |
|         for (i = opts.rows; i >= 0; i--) {
 | |
|             styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' +
 | |
|                 ((i * opts.widget_base_dimensions[1]) +
 | |
|                 (i * opts.widget_margins[1]) +
 | |
|                 ((i + 1) * opts.widget_margins[1]) ) + 'px;} ');
 | |
|         }
 | |
| 
 | |
|         for (var y = 1; y <= opts.rows; y++) {
 | |
|             styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +
 | |
|                 (y * opts.widget_base_dimensions[1] +
 | |
|                 (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}');
 | |
|         }
 | |
| 
 | |
|         for (var x = 1; x <= max_size_x; x++) {
 | |
|             styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +
 | |
|                 (x * opts.widget_base_dimensions[0] +
 | |
|                 (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}');
 | |
|         }
 | |
| 
 | |
|         return this.add_style_tag(styles);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Injects the given CSS as string to the head of the document.
 | |
|     *
 | |
|     * @method add_style_tag
 | |
|     * @param {String} css The styles to apply.
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.add_style_tag = function(css) {
 | |
|       var d = document;
 | |
|       var tag = d.createElement('style');
 | |
| 
 | |
|       d.getElementsByTagName('head')[0].appendChild(tag);
 | |
|       tag.setAttribute('type', 'text/css');
 | |
| 
 | |
|       if (tag.styleSheet) {
 | |
|         tag.styleSheet.cssText = css;
 | |
|       }else{
 | |
|         tag.appendChild(document.createTextNode(css));
 | |
|       }
 | |
|       return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Generates a faux grid to collide with it when a widget is dragged and
 | |
|     * detect row or column that we want to go.
 | |
|     *
 | |
|     * @method generate_faux_grid
 | |
|     * @param {Number} rows Number of columns.
 | |
|     * @param {Number} cols Number of rows.
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.generate_faux_grid = function(rows, cols) {
 | |
|         this.faux_grid = [];
 | |
|         this.gridmap = [];
 | |
|         var col;
 | |
|         var row;
 | |
|         for (col = cols; col > 0; col--) {
 | |
|             this.gridmap[col] = [];
 | |
|             for (row = rows; row > 0; row--) {
 | |
|                 this.add_faux_cell(row, col);
 | |
|             }
 | |
|         }
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Add cell to the faux grid.
 | |
|     *
 | |
|     * @method add_faux_cell
 | |
|     * @param {Number} row The row for the new faux cell.
 | |
|     * @param {Number} col The col for the new faux cell.
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.add_faux_cell = function(row, col) {
 | |
|         var coords = $({
 | |
|                         left: this.baseX + ((col - 1) * this.min_widget_width),
 | |
|                         top: this.baseY + (row -1) * this.min_widget_height,
 | |
|                         width: this.min_widget_width,
 | |
|                         height: this.min_widget_height,
 | |
|                         col: col,
 | |
|                         row: row,
 | |
|                         original_col: col,
 | |
|                         original_row: row
 | |
|                     }).coords();
 | |
| 
 | |
|         if (!$.isArray(this.gridmap[col])) {
 | |
|             this.gridmap[col] = [];
 | |
|         }
 | |
| 
 | |
|         this.gridmap[col][row] = false;
 | |
|         this.faux_grid.push(coords);
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Add rows to the faux grid.
 | |
|     *
 | |
|     * @method add_faux_rows
 | |
|     * @param {Number} rows The number of rows you want to add to the faux grid.
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.add_faux_rows = function(rows) {
 | |
|         var actual_rows = this.rows;
 | |
|         var max_rows = actual_rows + (rows || 1);
 | |
| 
 | |
|         for (var r = max_rows; r > actual_rows; r--) {
 | |
|             for (var c = this.cols; c >= 1; c--) {
 | |
|                 this.add_faux_cell(r, c);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         this.rows = max_rows;
 | |
| 
 | |
|         if (this.options.autogenerate_stylesheet) {
 | |
|             this.generate_stylesheet();
 | |
|         }
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
|      /**
 | |
|     * Add cols to the faux grid.
 | |
|     *
 | |
|     * @method add_faux_cols
 | |
|     * @param {Number} cols The number of cols you want to add to the faux grid.
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.add_faux_cols = function(cols) {
 | |
|         var actual_cols = this.cols;
 | |
|         var max_cols = actual_cols + (cols || 1);
 | |
| 
 | |
|         for (var c = actual_cols; c < max_cols; c++) {
 | |
|             for (var r = this.rows; r >= 1; r--) {
 | |
|                 this.add_faux_cell(r, c);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         this.cols = max_cols;
 | |
| 
 | |
|         if (this.options.autogenerate_stylesheet) {
 | |
|             this.generate_stylesheet();
 | |
|         }
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Recalculates the offsets for the faux grid. You need to use it when
 | |
|     * the browser is resized.
 | |
|     *
 | |
|     * @method recalculate_faux_grid
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.recalculate_faux_grid = function() {
 | |
|         var aw = this.$wrapper.width();
 | |
|         this.baseX = ($(window).width() - aw) / 2;
 | |
|         this.baseY = this.$wrapper.offset().top;
 | |
| 
 | |
|         $.each(this.faux_grid, $.proxy(function(i, coords) {
 | |
|             this.faux_grid[i] = coords.update({
 | |
|                 left: this.baseX + (coords.data.col -1) * this.min_widget_width,
 | |
|                 top: this.baseY + (coords.data.row -1) * this.min_widget_height
 | |
|             });
 | |
| 
 | |
|         }, this));
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Get all widgets in the DOM and register them.
 | |
|     *
 | |
|     * @method get_widgets_from_DOM
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.get_widgets_from_DOM = function() {
 | |
|         this.$widgets.each($.proxy(function(i, widget) {
 | |
|             this.register_widget($(widget));
 | |
|         }, this));
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Calculate columns and rows to be set based on the configuration
 | |
|     *  parameters, grid dimensions, etc ...
 | |
|     *
 | |
|     * @method generate_grid_and_stylesheet
 | |
|     * @return {Object} Returns the instance of the Gridster class.
 | |
|     */
 | |
|     fn.generate_grid_and_stylesheet = function() {
 | |
|         var aw = this.$wrapper.width();
 | |
|         var ah = this.$wrapper.height();
 | |
| 
 | |
|         var cols = Math.floor(aw / this.min_widget_width) +
 | |
|                    this.options.extra_cols;
 | |
| 
 | |
|         var actual_cols = this.$widgets.map(function() {
 | |
|             return $(this).attr('data-col');
 | |
|         });
 | |
|         actual_cols = Array.prototype.slice.call(actual_cols, 0);
 | |
|         //needed to pass tests with phantomjs
 | |
|         actual_cols.length || (actual_cols = [0]);
 | |
| 
 | |
|         var min_cols = Math.max.apply(Math, actual_cols);
 | |
| 
 | |
|         // get all rows that could be occupied by the current widgets
 | |
|         var max_rows = this.options.extra_rows;
 | |
|         this.$widgets.each(function(i, w) {
 | |
|             max_rows += (+$(w).attr('data-sizey'));
 | |
|         });
 | |
| 
 | |
| 
 | |
|         this.cols = Math.max(min_cols, cols, this.options.min_cols);
 | |
|         this.rows = Math.max(max_rows, this.options.min_rows);
 | |
| 
 | |
|         this.baseX = ($(window).width() - aw) / 2;
 | |
|         this.baseY = this.$wrapper.offset().top;
 | |
| 
 | |
|         if (this.options.autogenerate_stylesheet) {
 | |
|             this.generate_stylesheet();
 | |
|         }
 | |
| 
 | |
|         return this.generate_faux_grid(this.rows, this.cols);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     //jQuery adapter
 | |
|     $.fn.gridster = function(options) {
 | |
|      return this.each(function() {
 | |
|        if (!$(this).data('gridster')) {
 | |
|          $(this).data('gridster', new Gridster( this, options ));
 | |
|        }
 | |
|      });
 | |
|     };
 | |
| 
 | |
|     $.Gridster = fn;
 | |
| 
 | |
| }(jQuery, window, document));
 |