3688 lines
		
	
	
		
			128 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
			
		
		
	
	
			3688 lines
		
	
	
		
			128 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
| /*
 | |
|  * jquery.coords
 | |
|  * https://github.com/ducksboard/gridster.js
 | |
|  * https://github.com/evaldsurtans/gridster.js/
 | |
|  *
 | |
|  * Copyright (c) 2012 ducksboard
 | |
|  * Licensed under the MIT licenses.
 | |
|  */
 | |
| 
 | |
| ;(function($, window, document, undefined){
 | |
|     /**
 | |
|     * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height)
 | |
|     * to simulate DOM elements on the screen.
 | |
|     * Coords is used by Gridster to create a faux grid with any DOM element can
 | |
|     * collide.
 | |
|     *
 | |
|     * @class Coords
 | |
|     * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left,
 | |
|     * top, width and height properties.
 | |
|     * @return {Object} Coords instance.
 | |
|     * @constructor
 | |
|     */
 | |
|     function Coords(obj) {
 | |
|         if (obj[0] && $.isPlainObject(obj[0])) {
 | |
|             this.data = obj[0];
 | |
|         }else {
 | |
|             this.el = obj;
 | |
|         }
 | |
| 
 | |
|         this.isCoords = true;
 | |
|         this.coords = {};
 | |
|         this.init();
 | |
|         return this;
 | |
|     }
 | |
| 
 | |
| 
 | |
|     var fn = Coords.prototype;
 | |
| 
 | |
| 
 | |
|     fn.init = function(){
 | |
|         this.set();
 | |
|         this.original_coords = this.get();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.set = function(update, not_update_offsets) {
 | |
|         var el = this.el;
 | |
| 
 | |
|         if (el && !update) {
 | |
|             this.data = el.offset();
 | |
|             this.data.width = el.width();
 | |
|             this.data.height = el.height();
 | |
|         }
 | |
| 
 | |
|         if (el && update && !not_update_offsets) {
 | |
|             var offset = el.offset();
 | |
|             this.data.top = offset.top;
 | |
|             this.data.left = offset.left;
 | |
|         }
 | |
| 
 | |
|         var d = this.data;
 | |
| 
 | |
|         this.coords.x1 = d.left;
 | |
|         this.coords.y1 = d.top;
 | |
|         this.coords.x2 = d.left + d.width;
 | |
|         this.coords.y2 = d.top + d.height;
 | |
|         this.coords.cx = d.left + (d.width / 2);
 | |
|         this.coords.cy = d.top + (d.height / 2);
 | |
|         this.coords.width  = d.width;
 | |
|         this.coords.height = d.height;
 | |
|         this.coords.el  = el || false ;
 | |
| 
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.update = function(data){
 | |
|         if (!data && !this.el) {
 | |
|             return this;
 | |
|         }
 | |
| 
 | |
|         if (data) {
 | |
|             var new_data = $.extend({}, this.data, data);
 | |
|             this.data = new_data;
 | |
|             return this.set(true, true);
 | |
|         }
 | |
| 
 | |
|         this.set(true);
 | |
|         return this;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get = function(){
 | |
|         return this.coords;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     //jQuery adapter
 | |
|     $.fn.coords = function() {
 | |
|         if (this.data('coords') ) {
 | |
|             return this.data('coords');
 | |
|         }
 | |
| 
 | |
|         var ins = new Coords(this, arguments[0]);
 | |
|         this.data('coords', ins);
 | |
|         return ins;
 | |
|     };
 | |
| 
 | |
| }(jQuery, window, document));
 | |
| ;/*
 | |
|  * jquery.collision
 | |
|  * https://github.com/ducksboard/gridster.js
 | |
|  *
 | |
|  * Copyright (c) 2012 ducksboard
 | |
|  * Licensed under the MIT licenses.
 | |
|  */
 | |
| 
 | |
| ;(function($, window, document, undefined){
 | |
| 
 | |
|     var defaults = {
 | |
|         colliders_context: document.body
 | |
|         // ,on_overlap: function(collider_data){},
 | |
|         // on_overlap_start : function(collider_data){},
 | |
|         // on_overlap_stop : function(collider_data){}
 | |
|     };
 | |
| 
 | |
| 
 | |
|     /**
 | |
|     * Detects collisions between a DOM element against other DOM elements or
 | |
|     * Coords objects.
 | |
|     *
 | |
|     * @class Collision
 | |
|     * @uses Coords
 | |
|     * @param {HTMLElement} el The jQuery wrapped HTMLElement.
 | |
|     * @param {HTMLElement|Array} colliders Can be a jQuery collection
 | |
|     *  of HTMLElements or an Array of Coords instances.
 | |
|     * @param {Object} [options] An Object with all options you want to
 | |
|     *        overwrite:
 | |
|     *   @param {Function} [options.on_overlap_start] Executes a function the first
 | |
|     *    time each `collider ` is overlapped.
 | |
|     *   @param {Function} [options.on_overlap_stop] Executes a function when a
 | |
|     *    `collider` is no longer collided.
 | |
|     *   @param {Function} [options.on_overlap] Executes a function when the
 | |
|     * mouse is moved during the collision.
 | |
|     * @return {Object} Collision instance.
 | |
|     * @constructor
 | |
|     */
 | |
|     function Collision(el, colliders, options) {
 | |
|         this.options = $.extend(defaults, options);
 | |
|         this.$element = el;
 | |
|         this.last_colliders = [];
 | |
|         this.last_colliders_coords = [];
 | |
|         if (typeof colliders === 'string' || colliders instanceof jQuery) {
 | |
|             this.$colliders = $(colliders,
 | |
|                  this.options.colliders_context).not(this.$element);
 | |
|         }else{
 | |
|             this.colliders = $(colliders);
 | |
|         }
 | |
| 
 | |
|         this.init();
 | |
|     }
 | |
| 
 | |
| 
 | |
|     var fn = Collision.prototype;
 | |
| 
 | |
| 
 | |
|     fn.init = function() {
 | |
|         this.find_collisions();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.overlaps = function(a, b) {
 | |
|         var x = false;
 | |
|         var y = false;
 | |
| 
 | |
|         if ((b.x1 >= a.x1 && b.x1 <= a.x2) ||
 | |
|             (b.x2 >= a.x1 && b.x2 <= a.x2) ||
 | |
|             (a.x1 >= b.x1 && a.x2 <= b.x2)
 | |
|         ) { x = true; }
 | |
| 
 | |
|         if ((b.y1 >= a.y1 && b.y1 <= a.y2) ||
 | |
|             (b.y2 >= a.y1 && b.y2 <= a.y2) ||
 | |
|             (a.y1 >= b.y1 && a.y2 <= b.y2)
 | |
|         ) { y = true; }
 | |
| 
 | |
|         return (x && y);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.detect_overlapping_region = function(a, b){
 | |
|         var regionX = '';
 | |
|         var regionY = '';
 | |
| 
 | |
|         if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; }
 | |
|         if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; }
 | |
|         if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; }
 | |
|         if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; }
 | |
| 
 | |
|         return (regionX + regionY) || 'C';
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.calculate_overlapped_area_coords = function(a, b){
 | |
|         var x1 = Math.max(a.x1, b.x1);
 | |
|         var y1 = Math.max(a.y1, b.y1);
 | |
|         var x2 = Math.min(a.x2, b.x2);
 | |
|         var y2 = Math.min(a.y2, b.y2);
 | |
| 
 | |
|         return $({
 | |
|             left: x1,
 | |
|             top: y1,
 | |
|              width : (x2 - x1),
 | |
|             height: (y2 - y1)
 | |
|           }).coords().get();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.calculate_overlapped_area = function(coords){
 | |
|         return (coords.width * coords.height);
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){
 | |
|         var last = this.last_colliders_coords;
 | |
| 
 | |
|         for (var i = 0, il = last.length; i < il; i++) {
 | |
|             if ($.inArray(last[i], new_colliders_coords) === -1) {
 | |
|                 start_callback.call(this, last[i]);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) {
 | |
|             if ($.inArray(new_colliders_coords[j], last) === -1) {
 | |
|                 stop_callback.call(this, new_colliders_coords[j]);
 | |
|             }
 | |
| 
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.find_collisions = function(player_data_coords){
 | |
|         var self = this;
 | |
|         var colliders_coords = [];
 | |
|         var colliders_data = [];
 | |
|         var $colliders = (this.colliders || this.$colliders);
 | |
|         var count = $colliders.length;
 | |
|         var player_coords = self.$element.coords()
 | |
|                              .update(player_data_coords || false).get();
 | |
| 
 | |
|         while(count--){
 | |
|           var $collider = self.$colliders ?
 | |
|                            $($colliders[count]) : $colliders[count];
 | |
|           var $collider_coords_ins = ($collider.isCoords) ?
 | |
|                   $collider : $collider.coords();
 | |
|           var collider_coords = $collider_coords_ins.get();
 | |
|           var overlaps = self.overlaps(player_coords, collider_coords);
 | |
| 
 | |
|           if (!overlaps) {
 | |
|             continue;
 | |
|           }
 | |
| 
 | |
|           var region = self.detect_overlapping_region(
 | |
|               player_coords, collider_coords);
 | |
| 
 | |
|             //todo: make this an option
 | |
|             if (region === 'C'){
 | |
|                 var area_coords = self.calculate_overlapped_area_coords(
 | |
|                     player_coords, collider_coords);
 | |
|                 var area = self.calculate_overlapped_area(area_coords);
 | |
|                 var collider_data = {
 | |
|                     area: area,
 | |
|                     area_coords : area_coords,
 | |
|                     region: region,
 | |
|                     coords: collider_coords,
 | |
|                     player_coords: player_coords,
 | |
|                     el: $collider
 | |
|                 };
 | |
| 
 | |
|                 if (self.options.on_overlap) {
 | |
|                     self.options.on_overlap.call(this, collider_data);
 | |
|                 }
 | |
|                 colliders_coords.push($collider_coords_ins);
 | |
|                 colliders_data.push(collider_data);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (self.options.on_overlap_stop || self.options.on_overlap_start) {
 | |
|             this.manage_colliders_start_stop(colliders_coords,
 | |
|                 self.options.on_overlap_stop, self.options.on_overlap_start);
 | |
|         }
 | |
| 
 | |
|         this.last_colliders_coords = colliders_coords;
 | |
| 
 | |
|         return colliders_data;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_closest_colliders = function(player_data_coords){
 | |
|         var colliders = this.find_collisions(player_data_coords);
 | |
| 
 | |
|         colliders.sort(function(a, b) {
 | |
|             /* if colliders are being overlapped by the "C" (center) region,
 | |
|              * we have to set a lower index in the array to which they are placed
 | |
|              * above in the grid. */
 | |
|             if (a.region === 'C' && b.region === 'C') {
 | |
|                 if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) {
 | |
|                     return - 1;
 | |
|                 }else{
 | |
|                     return 1;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (a.area < b.area) {
 | |
|                 return 1;
 | |
|             }
 | |
| 
 | |
|             return 1;
 | |
|         });
 | |
|         return colliders;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     //jQuery adapter
 | |
|     $.fn.collision = function(collider, options) {
 | |
|           return new Collision( this, collider, options );
 | |
|     };
 | |
| 
 | |
| 
 | |
| }(jQuery, window, document));
 | |
| ;;(function(window, undefined) {
 | |
|     /* Debounce and throttle functions taken from underscore.js */
 | |
|     window.debounce = function(func, wait, immediate) {
 | |
|         var timeout;
 | |
|         return function() {
 | |
|           var context = this, args = arguments;
 | |
|           var later = function() {
 | |
|             timeout = null;
 | |
|             if (!immediate) func.apply(context, args);
 | |
|           };
 | |
|           if (immediate && !timeout) func.apply(context, args);
 | |
|           clearTimeout(timeout);
 | |
|           timeout = setTimeout(later, wait);
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     window.throttle = function(func, wait) {
 | |
|         var context, args, timeout, throttling, more, result;
 | |
|         var whenDone = debounce(
 | |
|             function(){ more = throttling = false; }, wait);
 | |
|         return function() {
 | |
|           context = this; args = arguments;
 | |
|           var later = function() {
 | |
|             timeout = null;
 | |
|             if (more) func.apply(context, args);
 | |
|             whenDone();
 | |
|           };
 | |
|           if (!timeout) timeout = setTimeout(later, wait);
 | |
|           if (throttling) {
 | |
|             more = true;
 | |
|           } else {
 | |
|             result = func.apply(context, args);
 | |
|           }
 | |
|           whenDone();
 | |
|           throttling = true;
 | |
|           return result;
 | |
|         };
 | |
|     };
 | |
| 
 | |
| })(window);
 | |
| ;/*
 | |
|  * jquery.draggable
 | |
|  * https://github.com/ducksboard/gridster.js
 | |
|  *
 | |
|  * Copyright (c) 2012 ducksboard
 | |
|  * Licensed under the MIT licenses.
 | |
|  */
 | |
| 
 | |
| ;(function($, window, document, undefined){
 | |
| 
 | |
|     var defaults = {
 | |
|         items: '.gs_w',
 | |
|         distance: 1,
 | |
|         limit: true,
 | |
|         offset_left: 0,
 | |
|         autoscroll: true,
 | |
|         ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'],
 | |
|         handle: null
 | |
|         // ,drag: function(e){},
 | |
|         // start : function(e, ui){},
 | |
|         // stop : function(e){}
 | |
|     };
 | |
| 
 | |
|     var $window = $(window);
 | |
|     var isTouch = !!('ontouchstart' in window);
 | |
|     var pointer_events = {
 | |
|         start: isTouch ? 'touchstart' : 'mousedown.draggable',
 | |
|         move: isTouch ? 'touchmove' : 'mousemove.draggable',
 | |
|         end: isTouch ? 'touchend' : 'mouseup.draggable'
 | |
|     };
 | |
| 
 | |
|     /**
 | |
|     * Basic drag implementation for DOM elements inside a container.
 | |
|     * Provide start/stop/drag callbacks.
 | |
|     *
 | |
|     * @class Draggable
 | |
|     * @param {HTMLElement} el The HTMLelement that contains all the widgets
 | |
|     *  to be dragged.
 | |
|     * @param {Object} [options] An Object with all options you want to
 | |
|     *        overwrite:
 | |
|     *    @param {HTMLElement|String} [options.items] Define who will
 | |
|     *     be the draggable items. Can be a CSS Selector String or a
 | |
|     *     collection of HTMLElements.
 | |
|     *    @param {Number} [options.distance] Distance in pixels after mousedown
 | |
|     *     the mouse must move before dragging should start.
 | |
|     *    @param {Boolean} [options.limit] Constrains dragging to the width of
 | |
|     *     the container
 | |
|     *    @param {offset_left} [options.offset_left] Offset added to the item
 | |
|     *     that is being dragged.
 | |
|     *    @param {Number} [options.drag] Executes a callback when the mouse is
 | |
|     *     moved during the dragging.
 | |
|     *    @param {Number} [options.start] Executes a callback when the drag
 | |
|     *     starts.
 | |
|     *    @param {Number} [options.stop] Executes a callback when the drag stops.
 | |
|     * @return {Object} Returns `el`.
 | |
|     * @constructor
 | |
|     */
 | |
|     function Draggable(el, options) {
 | |
|       this.options = $.extend({}, defaults, options);
 | |
|       this.$body = $(document.body);
 | |
|       this.$container = $(el);
 | |
|       this.$dragitems = $(this.options.items, this.$container);
 | |
|       this.is_dragging = false;
 | |
|       this.player_min_left = 0 + this.options.offset_left;
 | |
|       this.init();
 | |
|     }
 | |
| 
 | |
|     var fn = Draggable.prototype;
 | |
| 
 | |
|     fn.init = function() {
 | |
|         this.calculate_positions();
 | |
|         this.$container.css('position', 'relative');
 | |
|         this.disabled = false;
 | |
|         this.events();
 | |
| 
 | |
|         $(window).bind('resize',
 | |
|             throttle($.proxy(this.calculate_positions, this), 200));
 | |
|     };
 | |
| 
 | |
|     fn.events = function() {
 | |
|         this.$container.on('selectstart', $.proxy(this.on_select_start, this));
 | |
| 
 | |
|         this.$container.on(pointer_events.start, this.options.items, $.proxy(
 | |
|             this.drag_handler, this));
 | |
| 
 | |
|         this.$body.on(pointer_events.end, $.proxy(function(e) {
 | |
|             this.is_dragging = false;
 | |
|             if (this.disabled) { return; }
 | |
|             this.$body.off(pointer_events.move);
 | |
|             if (this.drag_start) {
 | |
|                 this.on_dragstop(e);
 | |
|             }
 | |
|         }, this));
 | |
|     };
 | |
| 
 | |
|     fn.get_actual_pos = function($el) {
 | |
|         var pos = $el.position();
 | |
|         return pos;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_mouse_pos = function(e) {
 | |
|         if (isTouch) {
 | |
|             var oe = e.originalEvent;
 | |
|             e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0];
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|             left: e.clientX,
 | |
|             top: e.clientY
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.get_offset = function(e) {
 | |
|         e.preventDefault();
 | |
|         var mouse_actual_pos = this.get_mouse_pos(e);
 | |
|         var diff_x = Math.round(
 | |
|             mouse_actual_pos.left - this.mouse_init_pos.left);
 | |
|         var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top);
 | |
| 
 | |
|         var left = Math.round(this.el_init_offset.left + diff_x - this.baseX);
 | |
|         var top = Math.round(
 | |
|             this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset);
 | |
| 
 | |
|         if (this.options.limit) {
 | |
|             if (left > this.player_max_left) {
 | |
|                 left = this.player_max_left;
 | |
|             }else if(left < this.player_min_left) {
 | |
|                 left = this.player_min_left;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|             left: left,
 | |
|             top: top,
 | |
|             mouse_left: mouse_actual_pos.left,
 | |
|             mouse_top: mouse_actual_pos.top
 | |
|         };
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.manage_scroll = function(offset) {
 | |
|         /* scroll document */
 | |
|         var nextScrollTop;
 | |
|         var scrollTop = $window.scrollTop();
 | |
|         var min_window_y = scrollTop;
 | |
|         var max_window_y = min_window_y + this.window_height;
 | |
| 
 | |
|         var mouse_down_zone = max_window_y - 50;
 | |
|         var mouse_up_zone = min_window_y + 50;
 | |
| 
 | |
|         var abs_mouse_left = offset.mouse_left;
 | |
|         var abs_mouse_top = min_window_y + offset.mouse_top;
 | |
| 
 | |
|         var max_player_y = (this.doc_height - this.window_height +
 | |
|             this.player_height);
 | |
| 
 | |
|         if (abs_mouse_top >= mouse_down_zone) {
 | |
|             nextScrollTop = scrollTop + 30;
 | |
|             if (nextScrollTop < max_player_y) {
 | |
|                 $window.scrollTop(nextScrollTop);
 | |
|                 this.scrollOffset = this.scrollOffset + 30;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (abs_mouse_top <= mouse_up_zone) {
 | |
|             nextScrollTop = scrollTop - 30;
 | |
|             if (nextScrollTop > 0) {
 | |
|                 $window.scrollTop(nextScrollTop);
 | |
|                 this.scrollOffset = this.scrollOffset - 30;
 | |
|             }
 | |
|         }
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.calculate_positions = function(e) {
 | |
|         this.window_height = $window.height();
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.drag_handler = function(e) {
 | |
|         var node = e.target.nodeName;
 | |
|         if (this.disabled || e.which !== 1 && !isTouch) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         if (this.ignore_drag(e)) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         var self = this;
 | |
|         var first = true;
 | |
|         this.$player = $(e.currentTarget);
 | |
| 
 | |
|         this.el_init_pos = this.get_actual_pos(this.$player);
 | |
|         this.mouse_init_pos = this.get_mouse_pos(e);
 | |
|         this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top;
 | |
| 
 | |
|         this.$body.on(pointer_events.move, function(mme){
 | |
|             var mouse_actual_pos = self.get_mouse_pos(mme);
 | |
|             var diff_x = Math.abs(
 | |
|                 mouse_actual_pos.left - self.mouse_init_pos.left);
 | |
|             var diff_y = Math.abs(
 | |
|                 mouse_actual_pos.top - self.mouse_init_pos.top);
 | |
|             if (!(diff_x > self.options.distance ||
 | |
|                 diff_y > self.options.distance)
 | |
|             ) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             if (first) {
 | |
|                 first = false;
 | |
|                 self.on_dragstart.call(self, mme);
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             if (self.is_dragging === true) {
 | |
|                 self.on_dragmove.call(self, mme);
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         });
 | |
| 
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.on_dragstart = function(e) {
 | |
|         e.preventDefault();
 | |
|         this.drag_start = true;
 | |
|         this.is_dragging = true;
 | |
|         var offset = this.$container.offset();
 | |
|         this.baseX = Math.round(offset.left);
 | |
|         this.baseY = Math.round(offset.top);
 | |
|         this.doc_height = $(document).height();
 | |
| 
 | |
|         if (this.options.helper === 'clone') {
 | |
|             this.$helper = this.$player.clone()
 | |
|                 .appendTo(this.$container).addClass('helper');
 | |
|             this.helper = true;
 | |
|         }else{
 | |
|             this.helper = false;
 | |
|         }
 | |
|         this.scrollOffset = 0;
 | |
|         this.el_init_offset = this.$player.offset();
 | |
|         this.player_width = this.$player.width();
 | |
|         this.player_height = this.$player.height();
 | |
|         this.player_max_left = (this.$container.width() - this.player_width +
 | |
|             this.options.offset_left);
 | |
| 
 | |
|         if (this.options.start) {
 | |
|             this.options.start.call(this.$player, e, {
 | |
|                 helper: this.helper ? this.$helper : this.$player
 | |
|             });
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.on_dragmove = function(e) {
 | |
|         var offset = this.get_offset(e);
 | |
| 
 | |
|         this.options.autoscroll && this.manage_scroll(offset);
 | |
| 
 | |
|         (this.helper ? this.$helper : this.$player).css({
 | |
|             'position': 'absolute',
 | |
|             'left' : offset.left,
 | |
|             'top' : offset.top
 | |
|         });
 | |
| 
 | |
|         var ui = {
 | |
|             'position': {
 | |
|                 'left': offset.left,
 | |
|                 'top': offset.top
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         if (this.options.drag) {
 | |
|             this.options.drag.call(this.$player, e, ui);
 | |
|         }
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.on_dragstop = function(e) {
 | |
|         var offset = this.get_offset(e);
 | |
|         this.drag_start = false;
 | |
| 
 | |
|         var ui = {
 | |
|             'position': {
 | |
|                 'left': offset.left,
 | |
|                 'top': offset.top
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         if (this.options.stop) {
 | |
|             this.options.stop.call(this.$player, e, ui);
 | |
|         }
 | |
| 
 | |
|         if (this.helper) {
 | |
|             this.$helper.remove();
 | |
|         }
 | |
| 
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
|     fn.on_select_start = function(e) {
 | |
|         if (this.disabled) { return; }
 | |
| 
 | |
|         if (this.ignore_drag(e)) {
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         return false;
 | |
|     };
 | |
| 
 | |
|     fn.enable = function() {
 | |
|         this.disabled = false;
 | |
|     };
 | |
| 
 | |
|     fn.disable = function() {
 | |
|         this.disabled = true;
 | |
|     };
 | |
| 
 | |
| 
 | |
|     fn.destroy = function(){
 | |
|         this.disable();
 | |
|         $.removeData(this.$container, 'drag');
 | |
|     };
 | |
| 
 | |
|     fn.ignore_drag = function(event) {
 | |
|         if (this.options.handle) {
 | |
|             return !$(event.target).is(this.options.handle);
 | |
|         }
 | |
| 
 | |
|         return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0;
 | |
|     };
 | |
| 
 | |
|     //jQuery adapter
 | |
|     $.fn.dragg = function ( options ) {
 | |
|         return this.each(function () {
 | |
|             if (!$.data(this, 'drag')) {
 | |
|                 $.data(this, 'drag', new Draggable( this, options ));
 | |
|             }
 | |
|         });
 | |
|     };
 | |
| 
 | |
| 
 | |
| }(jQuery, window, document));
 | |
| ;/*
 | |
|  * jquery.gridster
 | |
|  * https://github.com/ducksboard/gridster.js
 | |
|  *
 | |
|  * Copyright (c) 2012 ducksboard
 | |
|  * Licensed under the MIT licenses.
 | |
|  */
 | |
| ;( function($, window, document, undefined) {
 | |
| 
 | |
|         //ToDo Max_cols and Max_size_x conflict.. need to unify
 | |
|         var defaults = {
 | |
|             namespace : '',
 | |
|             widget_selector : 'li',
 | |
|             static_class : 'static',
 | |
|             widget_margins : [10, 10],
 | |
|             widget_base_dimensions : [400, 225],
 | |
|             extra_rows : 1,
 | |
|             extra_cols : 10,
 | |
|             min_cols : 1,
 | |
|             max_cols : 60,
 | |
|             min_rows : 15,
 | |
|             max_rows : 15,
 | |
|             max_size_x : 6,
 | |
|             enabled : true,
 | |
|             resize_handle : null,
 | |
|             resize_variations : [],
 | |
|             autogenerate_stylesheet : true,
 | |
|             avoid_overlapped_widgets : true,
 | |
|             shift_larger_widgets_down : true,
 | |
|             serialize_params : function($w, wgd) {
 | |
|                 return {
 | |
|                     col : wgd.col,
 | |
|                     row : wgd.row,
 | |
|                     size_x : wgd.size_x,
 | |
|                     size_y : wgd.size_y
 | |
|                 };
 | |
|             },
 | |
|             collision : {},
 | |
|             draggable : {
 | |
|                 distance : 4,
 | |
|                 items : ".gs_w:not(.static)"
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * @class Gridster
 | |
|          * @uses Draggable
 | |
|          * @uses Collision
 | |
|          * @param {HTMLElement} el The HTMLelement that contains all the widgets.
 | |
|          * @param {Object} [options] An Object with all options you want to
 | |
|          *        overwrite:
 | |
|          *    @param {HTMLElement|String} [options.widget_selector] Define who will
 | |
|          *     be the draggable widgets. Can be a CSS Selector String or a
 | |
|          *     collection of HTMLElements
 | |
|          *    @param {Array} [options.widget_margins] Margin between widgets.
 | |
|          *     The first index for the horizontal margin (left, right) and
 | |
|          *     the second for the vertical margin (top, bottom).
 | |
|          *    @param {Array} [options.widget_base_dimensions] Base widget dimensions
 | |
|          *     in pixels. The first index for the width and the second for the
 | |
|          *     height.
 | |
|          *    @param {Number} [options.extra_cols] Add more columns in addition to
 | |
|          *     those that have been calculated.
 | |
|          *    @param {Number} [options.extra_rows] Add more rows in addition to
 | |
|          *     those that have been calculated.
 | |
|          *    @param {Number} [options.min_cols] The minimum required columns.
 | |
|          *    @param {Number} [options.min_rows] The minimum required rows.
 | |
|          *    @param {Number} [options.max_size_x] The maximum number of columns
 | |
|          *     that a widget can span.
 | |
|          *    @param {Boolean} [options.autogenerate_stylesheet] If true, all the
 | |
|          *     CSS required to position all widgets in their respective columns
 | |
|          *     and rows will be generated automatically and injected to the
 | |
|          *     `<head>` of the document. You can set this to false, and write
 | |
|          *     your own CSS targeting rows and cols via data-attributes like so:
 | |
|          *     `[data-col="1"] { left: 10px; }`
 | |
|          *    @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded
 | |
|          *     from the DOM can be overlapped. It is helpful if the positions were
 | |
|          *     bad stored in the database or if there was any conflict.
 | |
|          *    @param {Function} [options.serialize_params] Return the data you want
 | |
|          *     for each widget in the serialization. Two arguments are passed:
 | |
|          *     `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid
 | |
|          *     coords object (`col`, `row`, `size_x`, `size_y`).
 | |
|          *    @param {Object} [options.collision] An Object with all options for
 | |
|          *     Collision class you want to overwrite. See Collision docs for
 | |
|          *     more info.
 | |
|          *    @param {Object} [options.draggable] An Object with all options for
 | |
|          *     Draggable class you want to overwrite. See Draggable docs for more
 | |
|          *     info.
 | |
|          *
 | |
|          * @constructor
 | |
|          */
 | |
|         function Gridster(el, options) {
 | |
|             this.options = $.extend(true, defaults, options);
 | |
|             this.$el = $(el);
 | |
|             this.$wrapper = this.$el.parent();
 | |
|             this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w');
 | |
|             this.widgets = [];
 | |
|             this.$changed = $([]);
 | |
|             this.w_queue = {};
 | |
|             this.wrapper_width = this.$wrapper.width();
 | |
|             this.min_widget_width = (this.options.widget_margins[0] * 2) + this.options.widget_base_dimensions[0];
 | |
|             this.min_widget_height = (this.options.widget_margins[1] * 2) + this.options.widget_base_dimensions[1];
 | |
|             this.init();
 | |
|         }
 | |
| 
 | |
| 
 | |
|         Gridster.generated_stylesheets = [];
 | |
| 
 | |
|         var fn = Gridster.prototype;
 | |
| 
 | |
|         fn.init = function() {
 | |
|             this.generate_grid_and_stylesheet();
 | |
|             this.get_widgets_from_DOM();
 | |
|             this.set_dom_grid_height();
 | |
|             this.$wrapper.addClass('ready');
 | |
|             this.draggable();
 | |
| 
 | |
|             if (!this.options.enabled) {
 | |
|                 this.disable();
 | |
|             }
 | |
| 
 | |
|             this.refresh_resize_handlers();
 | |
| 
 | |
|             $(window).bind('resize', throttle($.proxy(this.recalculate_faux_grid, this), 200));
 | |
|         };
 | |
| 
 | |
|         fn.update_sizes = function(width, height, marginX, marginY) {
 | |
|             this.options.widget_base_dimensions = [width, height];
 | |
|             this.options.widget_margins = [marginX, marginY];
 | |
|             this.wrapper_width = this.$wrapper.width();
 | |
|             this.min_widget_width = (this.options.widget_margins[0] * 2) + this.options.widget_base_dimensions[0];
 | |
|             this.min_widget_height = (this.options.widget_margins[1] * 2) + this.options.widget_base_dimensions[1];
 | |
|             this.generate_stylesheet();
 | |
|             var self = this;
 | |
| 
 | |
|             self.set_dom_grid_height();
 | |
|             setTimeout(function() {
 | |
|                 self.set_dom_grid_height();
 | |
|             }, 650);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Bind resize handlers
 | |
|          *
 | |
|          * @method refresh_resize_handlers
 | |
|          */
 | |
|         fn.refresh_resize_handlers = function() {
 | |
|             if (this.options.resize_handle) {
 | |
|                 this.$resizeHandle = $(this.options.resize_handle).filter(':not(.gridster-applied)').addClass('gridster-applied');
 | |
|                 this.$resizeHandle.bind('click', $.proxy(this.click_resize_handle, this));
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Release bindings
 | |
|          *
 | |
|          * @method destroy
 | |
|          */
 | |
|         fn.destroy = function() {
 | |
|             $(window).unbind('resize');
 | |
| 
 | |
|             if (this.$resizeHandle) {
 | |
|                 this.$resizeHandle.unbind('click');
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Resize box
 | |
|          *
 | |
|          * @method click_resize_handle
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.click_resize_handle = function(event) {
 | |
| 
 | |
|             event.preventDefault();
 | |
| 
 | |
|             if (!this.isEnabled()) {
 | |
|                 return this;
 | |
|             }
 | |
| 
 | |
|             var $li = $(event.target).parents('li:first');
 | |
| 
 | |
|             for (var i = 0; i < this.options.resize_variations.length; i++) {
 | |
|                 var variation = this.options.resize_variations[i];
 | |
| 
 | |
|                 if (parseInt($li.attr('data-sizex')) === variation.sizex && parseInt($li.attr('data-sizey')) === variation.sizey) {
 | |
|                     i++;
 | |
| 
 | |
|                     if (i >= this.options.resize_variations.length) {
 | |
|                         i = 0;
 | |
|                     }
 | |
| 
 | |
|                     variation = this.options.resize_variations[i];
 | |
| 
 | |
|                     this.resize_widget($li, variation.sizex, variation.sizey);
 | |
|                     this.$el.trigger('gridster:resize_handle');
 | |
| 
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|                         
 | |
|             this.set_dom_grid_height();
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Disables dragging.
 | |
|          *
 | |
|          * @method disable
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.disable = function() {
 | |
|             this.$wrapper.find('.player-revert').removeClass('player-revert');
 | |
|             this.drag_api.disable();
 | |
| 
 | |
|             this.$wrapper.removeClass('enabled');
 | |
|             this.$wrapper.addClass('disabled');
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Enables dragging.
 | |
|          *
 | |
|          * @method enable
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.enable = function() {
 | |
|             this.drag_api.enable();
 | |
| 
 | |
|             this.$wrapper.removeClass('disabled');
 | |
|             this.$wrapper.addClass('enabled');
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Is in enabled-mode
 | |
|          *
 | |
|          * @method isEnabled
 | |
|          * @return {bool}
 | |
|          */
 | |
|         fn.isEnabled = function() {
 | |
|             return !this.$wrapper.hasClass('disabled');
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Add a new widget to the grid.
 | |
|          *
 | |
|          * @method add_widget
 | |
|          * @param {String|HTMLElement} html The string representing the HTML of the widget
 | |
|          *  or the HTMLElement.
 | |
|          * @param {Number} [size_x] The nº of rows the widget occupies horizontally.
 | |
|          * @param {Number} [size_y] The nº of columns the widget occupies vertically.
 | |
|          * @param {Number} [col] The column the widget should start in.
 | |
|          * @param {Number} [row] The row the widget should start in.
 | |
|          * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing.
 | |
|          *  the widget that was just created.
 | |
|          */
 | |
|         fn.add_widget = function(html, size_x, size_y, col, row) {
 | |
|             
 | |
|             var pos;
 | |
|             size_x || ( size_x = 1);
 | |
|             size_y || ( size_y = 1);
 | |
| 
 | |
|             if (!col & !row) {
 | |
|                 pos = this.next_position(size_x, size_y);
 | |
|             } else {
 | |
|                 pos = {
 | |
|                     col : col,
 | |
|                     row : row
 | |
|                 };
 | |
| 
 | |
|                 this.empty_cells(col, row, size_x, size_y);
 | |
|             }
 | |
| 
 | |
|             var $w = $(html).attr({
 | |
|                 'data-col' : pos.col,
 | |
|                 'data-row' : pos.row,
 | |
|                 'data-sizex' : size_x,
 | |
|                 'data-sizey' : size_y
 | |
|             }).addClass('gs_w').css('opacity', 0).show().appendTo(this.$el);
 | |
| 
 | |
|             this.$widgets = this.$widgets.add($w);
 | |
|             this.$changed = this.$changed.add($w);
 | |
| 
 | |
|             this.register_widget($w);
 | |
| 
 | |
|             this.add_faux_rows(pos.size_y);
 | |
|             //this.add_faux_cols(pos.size_x);
 | |
| 
 | |
|             this.set_dom_grid_height();
 | |
| 
 | |
|             this.refresh_resize_handlers();
 | |
| 
 | |
|             var self = this;
 | |
|             //for Each
 | |
|             setTimeout(function() {
 | |
|                 $w.css('opacity', 1);
 | |
|             }, 200);
 | |
| 
 | |
|             clearTimeout(self.timeotThrottleAddWidget2);
 | |
|             self.timeotThrottleAddWidget2 = setTimeout(function() {
 | |
|                 self.timeotThrottleAddWidget2 = 0;
 | |
|                 self.set_dom_grid_height();
 | |
|             }, 600);
 | |
| 
 | |
|             return $w;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Change the size of a widget.
 | |
|          *
 | |
|          * @method resize_widget
 | |
|          * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
 | |
|          *  representing the widget.
 | |
|          * @param {Number} size_x The number of columns that will occupy the widget.
 | |
|          * @param {Number} size_y The number of rows that will occupy the widget.
 | |
|          * @return {HTMLElement} Returns $widget.
 | |
|          */
 | |
|         fn.resize_widget = function($widget, size_x, size_y) {
 | |
|             
 | |
|             var wgd = $widget.coords().grid;            
 | |
|             size_x || ( size_x = wgd.size_x);
 | |
|             size_y || ( size_y = wgd.size_y);
 | |
|                 
 | |
|             if (size_x > this.cols) {
 | |
|                 size_x = this.cols;
 | |
|             }
 | |
| 
 | |
|             var old_cells_occupied = this.get_cells_occupied(wgd);
 | |
|             var old_size_x = wgd.size_x;
 | |
|             var old_size_y = wgd.size_y;
 | |
|             var old_col = wgd.col;
 | |
|             var new_col = old_col;
 | |
|             var wider = size_x > old_size_x;
 | |
|             var taller = size_y > old_size_y;
 | |
| 
 | |
|             if (old_col + size_x - 1 > this.cols) {
 | |
|                 var diff = old_col + (size_x - 1) - this.cols;
 | |
|                 var c = old_col - diff;
 | |
|                 new_col = Math.max(1, c);
 | |
|             }
 | |
| 
 | |
|             var new_grid_data = {
 | |
|                 col : new_col,
 | |
|                 row : wgd.row,
 | |
|                 size_x : size_x,
 | |
|                 size_y : size_y
 | |
|             };
 | |
| 
 | |
|             var new_cells_occupied = this.get_cells_occupied(new_grid_data);
 | |
| 
 | |
|             var empty_cols = [];
 | |
|             $.each(old_cells_occupied.cols, function(i, col) {
 | |
|                 if ($.inArray(col, new_cells_occupied.cols) === -1) {
 | |
|                     empty_cols.push(col);
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             var occupied_cols = [];
 | |
|             $.each(new_cells_occupied.cols, function(i, col) {
 | |
|                 if ($.inArray(col, old_cells_occupied.cols) === -1) {
 | |
|                     occupied_cols.push(col);
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             var empty_rows = [];
 | |
|             $.each(old_cells_occupied.rows, function(i, row) {
 | |
|                 if ($.inArray(row, new_cells_occupied.rows) === -1) {
 | |
|                     empty_rows.push(row);
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             var occupied_rows = [];
 | |
|             $.each(new_cells_occupied.rows, function(i, row) {
 | |
|                 if ($.inArray(row, old_cells_occupied.rows) === -1) {
 | |
|                     occupied_rows.push(row);
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             this.remove_from_gridmap(wgd);                                   
 | |
| 
 | |
|             if (occupied_cols.length) {
 | |
|                 var cols_to_empty = [new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget];
 | |
|                 this.empty_cells.apply(this, cols_to_empty);
 | |
|             }
 | |
| 
 | |
|             if (occupied_rows.length) {
 | |
|                 var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget];
 | |
|                 this.empty_cells.apply(this, rows_to_empty);
 | |
|             }
 | |
| 
 | |
|             wgd.col = new_col;
 | |
|             wgd.size_x = size_x;
 | |
|             wgd.size_y = size_y;
 | |
|             this.add_to_gridmap(new_grid_data, $widget);
 | |
| 
 | |
|             //update coords instance attributes
 | |
|             $widget.data('coords').update({
 | |
|                 width : (size_x * this.options.widget_base_dimensions[0] + ((size_x - 1) * this.options.widget_margins[0]) * 2),
 | |
|                 height : (size_y * this.options.widget_base_dimensions[1] + ((size_y - 1) * this.options.widget_margins[1]) * 2)
 | |
|             });
 | |
| 
 | |
|             if (size_y > old_size_y) {
 | |
|                 this.add_faux_rows(size_y - old_size_y);
 | |
|             }
 | |
| 
 | |
|             if (size_x > old_size_x) {
 | |
|                 this.add_faux_cols(size_x - old_size_x);
 | |
|             }
 | |
| 
 | |
|             $widget.attr({
 | |
|                 'data-col' : new_col,
 | |
|                 'data-sizex' : size_x,
 | |
|                 'data-sizey' : size_y
 | |
|             });
 | |
| 
 | |
|             if (empty_cols.length) {
 | |
|                 var cols_to_remove_holes = [empty_cols[0], wgd.row, empty_cols.length, Math.min(old_size_y, size_y), $widget];
 | |
| 
 | |
|                 this.remove_empty_cells.apply(this, cols_to_remove_holes);
 | |
|             }
 | |
| 
 | |
|             if (empty_rows.length) {
 | |
|                 var rows_to_remove_holes = [new_col, wgd.row, size_x, size_y, $widget];
 | |
|                 this.remove_empty_cells.apply(this, rows_to_remove_holes);
 | |
|             }
 | |
| 
 | |
|             return $widget;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Move down widgets in cells represented by the arguments col, row, size_x,
 | |
|          * size_y
 | |
|          *
 | |
|          * @method empty_cells
 | |
|          * @param {Number} col The column where the group of cells begin.
 | |
|          * @param {Number} row The row where the group of cells begin.
 | |
|          * @param {Number} size_x The number of columns that the group of cells
 | |
|          * occupy.
 | |
|          * @param {Number} size_y The number of rows that the group of cells
 | |
|          * occupy.
 | |
|          * @param {HTMLElement} $exclude Exclude widgets from being moved.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.empty_cells = function(col, row, size_x, size_y, $exclude) {
 | |
|             var $nexts = this.widgets_below({
 | |
|                 col : col,
 | |
|                 row : row - size_y,
 | |
|                 size_x : size_x,
 | |
|                 size_y : size_y
 | |
|             });
 | |
| 
 | |
|             $nexts.not($exclude).each($.proxy(function(i, w) {
 | |
|                 var wgd = $(w).coords().grid;
 | |
|                 if (!wgd || !(wgd.row <= (row + size_y - 1))) {
 | |
|                     return;
 | |
|                 }
 | |
|                 var diff = (row + size_y) - wgd.row;
 | |
|                 this.move_widget_down($(w), diff);
 | |
|             }, this));
 | |
| 
 | |
|             this.set_dom_grid_height();
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Move up widgets below cells represented by the arguments col, row, size_x,
 | |
|          * size_y.
 | |
|          *
 | |
|          * @method remove_empty_cells
 | |
|          * @param {Number} col The column where the group of cells begin.
 | |
|          * @param {Number} row The row where the group of cells begin.
 | |
|          * @param {Number} size_x The number of columns that the group of cells
 | |
|          * occupy.
 | |
|          * @param {Number} size_y The number of rows that the group of cells
 | |
|          * occupy.
 | |
|          * @param {HTMLElement} $exclude Exclude widgets from being moved.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) {
 | |
|             var $nexts = this.widgets_below({
 | |
|                 col : col,
 | |
|                 row : row,
 | |
|                 size_x : size_x,
 | |
|                 size_y : size_y
 | |
|             });
 | |
| 
 | |
|             $nexts.not(exclude).each($.proxy(function(i, widget) {
 | |
|                 this.move_widget_up($(widget), size_y);
 | |
|             }, this));
 | |
| 
 | |
|             this.set_dom_grid_height();
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Get the most left column below to add a new widget.
 | |
|          *
 | |
|          * @method next_position
 | |
|          * @param {Number} size_x The nº of rows the widget occupies horizontally.
 | |
|          * @param {Number} size_y The nº of columns the widget occupies vertically.
 | |
|          * @return {Object} Returns a grid coords object representing the future
 | |
|          *  widget coords.
 | |
|          */
 | |
|         fn.next_position = function(size_x, size_y) {
 | |
|             size_x || ( size_x = 1);
 | |
|             size_y || ( size_y = 1);
 | |
|             var ga = this.gridmap;
 | |
|             var cols_l = ga.length;
 | |
|             var valid_pos = [];
 | |
|             var rows_l;
 | |
| 
 | |
|             for (var c = 1; c < cols_l; c++) {
 | |
|                 rows_l = ga[c].length;
 | |
|                 for (var r = 1; r <= rows_l; r++) {
 | |
|                     var can_move_to = this.can_move_to({
 | |
|                         size_x : size_x,
 | |
|                         size_y : size_y
 | |
|                     }, c, r);
 | |
| 
 | |
|                     if (can_move_to) {
 | |
|                         valid_pos.push({
 | |
|                             col : c,
 | |
|                             row : r,
 | |
|                             size_y : size_y,
 | |
|                             size_x : size_x
 | |
|                         });
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (valid_pos.length) {
 | |
|                 return this.sort_by_row_and_col_asc(valid_pos)[0];
 | |
|             }
 | |
|             return false;
 | |
|         };
 | |
| 
 | |
|         fn.remove_by_grid = function(col, row) {
 | |
|             var $w = this.is_widget(col, row);
 | |
|             if ($w) {
 | |
|                 this.remove_widget($w);
 | |
|             }
 | |
|         }
 | |
|         /**
 | |
|          * Remove a widget from the grid.
 | |
|          *
 | |
|          * @method remove_widget
 | |
|          * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
 | |
|          * @param {Boolean|Function} silent If true, widgets below the removed one
 | |
|          * will not move up. If a Function is passed it will be used as callback.
 | |
|          * @param {Function} callback Function executed when the widget is removed.
 | |
|          * @param {Boolean} execute at once
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.remove_widget = function(el, silent, callback, noTimeout) {
 | |
|             var $el = el instanceof jQuery ? el : $(el);
 | |
|             var wgd = $el.coords().grid;
 | |
| 
 | |
|             // if silent is a function assume it's a callback
 | |
|             if ($.isFunction(silent)) {
 | |
|                 callback = silent;
 | |
|                 silent = false;
 | |
|             }
 | |
| 
 | |
|             this.cells_occupied_by_placeholder = {};
 | |
|             this.$widgets = this.$widgets.not($el);
 | |
| 
 | |
|             var $nexts = this.widgets_below($el);
 | |
| 
 | |
|             this.remove_from_gridmap(wgd);
 | |
| 
 | |
|             $el.removeClass('portfolio-top-box').css('opacity', 0);
 | |
| 
 | |
|             if (noTimeout) {
 | |
|                 this.remove_widget_callback($nexts, $el, silent, wgd, callback);
 | |
|             } else {
 | |
|                 setTimeout($.proxy(this.remove_widget_callback, this), 100, $nexts, $el, silent, wgd, callback);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /*
 | |
|          * Callback to remove_widget
 | |
|          */
 | |
|         fn.remove_widget_callback = function($nexts, $el, silent, wgd, callback) {
 | |
|             $el.remove();
 | |
| 
 | |
|             if (!silent) {
 | |
|                 $nexts.each($.proxy(function(i, widget) {
 | |
|                     this.move_widget_up($(widget), wgd.size_y);
 | |
|                 }, this));
 | |
| 
 | |
|                 this.set_dom_grid_height();
 | |
|             }
 | |
| 
 | |
|             var self = this;
 | |
|             clearTimeout(this.timeoutThrottleRemoveCallback);
 | |
|             this.timeoutThrottleRemoveCallback = setTimeout(function() {
 | |
|                 self.timeoutThrottleRemoveCallback = 0;
 | |
|                 self.set_dom_grid_height();
 | |
|             }, 600);
 | |
| 
 | |
|             if (callback) {
 | |
|                 callback.call(this, el);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Remove all widgets from the grid.
 | |
|          *
 | |
|          * @method remove_all_widgets
 | |
|          * @param {Function} callback Function executed for each widget removed.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.remove_all_widgets = function(callback) {
 | |
|             this.$widgets.each($.proxy(function(i, el) {
 | |
|                 this.remove_widget(el, true, callback);
 | |
|             }, this));
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Returns a serialized array of the widgets in the grid.
 | |
|          *
 | |
|          * @method serialize
 | |
|          * @param {HTMLElement} [$widgets] The collection of jQuery wrapped
 | |
|          *  HTMLElements you want to serialize. If no argument is passed all widgets
 | |
|          *  will be serialized.
 | |
|          * @return {Array} Returns an Array of Objects with the data specified in
 | |
|          *  the serialize_params option.
 | |
|          */
 | |
|         fn.serialize = function($widgets) {
 | |
|             $widgets || ( $widgets = this.$widgets);
 | |
|             var result = [];
 | |
|             $widgets.each($.proxy(function(i, widget) {
 | |
|                 if ( typeof ($(widget).coords().grid) != "undefined") {
 | |
|                     result.push(this.options.serialize_params($(widget), $(widget).coords().grid));
 | |
|                 }
 | |
|             }, this));
 | |
| 
 | |
|             return result;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Returns a serialized array of the widgets that have changed their
 | |
|          *  position.
 | |
|          *
 | |
|          * @method serialize_changed
 | |
|          * @return {Array} Returns an Array of Objects with the data specified in
 | |
|          *  the serialize_params option.
 | |
|          */
 | |
|         fn.serialize_changed = function() {
 | |
|             return this.serialize(this.$changed);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Creates the grid coords object representing the widget a add it to the
 | |
|          * mapped array of positions.
 | |
|          *
 | |
|          * @method register_widget
 | |
|          * @return {Array} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.register_widget = function($el) {
 | |
| 
 | |
|             var wgd = {
 | |
|                 'col' : parseFloat($el.attr('data-col')),
 | |
|                 'row' : parseFloat($el.attr('data-row')),
 | |
|                 'size_x' : parseFloat($el.attr('data-sizex')),
 | |
|                 'size_y' : parseFloat($el.attr('data-sizey')),
 | |
|                 'el' : $el
 | |
|             };
 | |
| 
 | |
|             if (this.options.avoid_overlapped_widgets && !this.can_move_to({
 | |
|                 size_x : wgd.size_x,
 | |
|                 size_y : wgd.size_y
 | |
|             }, wgd.col, wgd.row)) {
 | |
|                 if (!$el.hasClass('.disp_ad')) {
 | |
|                     $el.remove();
 | |
|                     return false;
 | |
|                 }
 | |
|                 wgd = this.next_position(wgd.size_x, wgd.size_y);
 | |
|                 wgd.el = $el;
 | |
|                 $el.attr({
 | |
|                     'data-col' : wgd.col,
 | |
|                     'data-row' : wgd.row,
 | |
|                     'data-sizex' : wgd.size_x,
 | |
|                     'data-sizey' : wgd.size_y
 | |
|                 });
 | |
|             }
 | |
| 
 | |
|             // attach Coord object to player data-coord attribute
 | |
|             $el.data('coords', $el.coords());
 | |
| 
 | |
|             // Extend Coord object with grid position info
 | |
|             $el.data('coords').grid = wgd;
 | |
| 
 | |
|             this.add_to_gridmap(wgd, $el);
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Update in the mapped array of positions the value of cells represented by
 | |
|          * the grid coords object passed in the `grid_data` param.
 | |
|          *
 | |
|          * @param {Object} grid_data The grid coords object representing the cells
 | |
|          *  to update in the mapped array.
 | |
|          * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
 | |
|          *  HTMLElement, depends if you want to delete an existing position or add
 | |
|          *  a new one.
 | |
|          * @method update_widget_position
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.update_widget_position = function(grid_data, value) {
 | |
|             this.for_each_cell_occupied(grid_data, function(col, row) {
 | |
|                 if (!this.gridmap[col]) {
 | |
|                     return this;
 | |
|                 }
 | |
|                 this.gridmap[col][row] = value;
 | |
|             });
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Remove a widget from the mapped array of positions.
 | |
|          *
 | |
|          * @method remove_from_gridmap
 | |
|          * @param {Object} grid_data The grid coords object representing the cells
 | |
|          *  to update in the mapped array.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.remove_from_gridmap = function(grid_data) {
 | |
|             return this.update_widget_position(grid_data, false);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Add a widget to the mapped array of positions.
 | |
|          *
 | |
|          * @method add_to_gridmap
 | |
|          * @param {Object} grid_data The grid coords object representing the cells
 | |
|          *  to update in the mapped array.
 | |
|          * @param {HTMLElement|Boolean} value The value to set in the specified
 | |
|          *  position .
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.add_to_gridmap = function(grid_data, value) {
 | |
|             this.update_widget_position(grid_data, value || grid_data.el);
 | |
|             /*if (grid_data.el) {
 | |
|              var $widgets = this.widgets_below(grid_data.el);
 | |
|              $widgets.each($.proxy(function(i, widget) {
 | |
|              console.log("from_add_to_gridmap");
 | |
|              this.move_widget_up( $(widget));
 | |
|              }, this));
 | |
|              } */
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Make widgets draggable.
 | |
|          *
 | |
|          * @uses Draggable
 | |
|          * @method draggable
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.draggable = function() {
 | |
|             var self = this;
 | |
|             var draggable_options = $.extend(true, {}, this.options.draggable, {
 | |
|                 offset_left : this.options.widget_margins[0],
 | |
|                 start : function(event, ui) {
 | |
|                     self.$widgets.filter('.player-revert').removeClass('player-revert');
 | |
| 
 | |
|                     self.$player = $(this);
 | |
|                     self.$helper = self.options.draggable.helper === 'clone' ? $(ui.helper) : self.$player;
 | |
|                     self.helper = !self.$helper.is(self.$player);
 | |
| 
 | |
|                     self.on_start_drag.call(self, event, ui);
 | |
|                     self.$el.trigger('gridster:dragstart');
 | |
|                 },
 | |
|                 stop : function(event, ui) {
 | |
|                     self.on_stop_drag.call(self, event, ui);
 | |
|                     self.$el.trigger('gridster:dragstop');
 | |
|                 },
 | |
|                 drag : throttle(function(event, ui) {
 | |
|                     self.on_drag.call(self, event, ui);
 | |
|                     self.$el.trigger('gridster:drag');
 | |
|                 }, 60)
 | |
|             });
 | |
| 
 | |
|             this.drag_api = this.$el.dragg(draggable_options).data('drag');
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * This function is executed when the player begins to be dragged.
 | |
|          *
 | |
|          * @method on_start_drag
 | |
|          * @param {Event} The original browser event
 | |
|          * @param {Object} A prepared ui object.
 | |
|          */
 | |
|         fn.on_start_drag = function(event, ui) {
 | |
| 
 | |
|             this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
 | |
| 
 | |
|             this.$player.addClass('player');
 | |
|             this.player_grid_data = this.$player.coords().grid;
 | |
|             this.placeholder_grid_data = $.extend({}, this.player_grid_data);
 | |
| 
 | |
|             //set new grid height along the dragging period
 | |
|             this.$el.css('height', this.$el.height() + (this.player_grid_data.size_y * this.min_widget_height));
 | |
| 
 | |
|             var colliders = this.faux_grid;
 | |
|             var coords = this.$player.data('coords').coords;
 | |
| 
 | |
|             this.cells_occupied_by_player = this.get_cells_occupied(this.player_grid_data);
 | |
|             this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data);
 | |
| 
 | |
|             this.last_cols = [];
 | |
|             this.last_rows = [];
 | |
| 
 | |
|             // see jquery.collision.js
 | |
|             this.collision_api = this.$helper.collision(colliders, this.options.collision);
 | |
| 
 | |
|             this.$preview_holder = $('<li />', {
 | |
|                 'class' : 'preview-holder',
 | |
|                 'data-row' : this.$player.attr('data-row'),
 | |
|                 'data-col' : this.$player.attr('data-col'),
 | |
|                 css : {
 | |
|                     width : coords.width,
 | |
|                     height : coords.height
 | |
|                 }
 | |
|             }).appendTo(this.$el);
 | |
| 
 | |
|             if (this.options.draggable.start) {
 | |
|                 this.options.draggable.start.call(this, event, ui);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * This function is executed when the player is being dragged.
 | |
|          *
 | |
|          * @method on_drag
 | |
|          * @param {Event} The original browser event
 | |
|          * @param {Object} A prepared ui object.
 | |
|          */
 | |
|         fn.on_drag = function(event, ui) {
 | |
|             //break if dragstop has been fired
 | |
|             if (this.$player === null) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             var abs_offset = {
 | |
|                 left : ui.position.left + this.baseX,
 | |
|                 top : ui.position.top + this.baseY
 | |
|             };
 | |
| 
 | |
|             this.colliders_data = this.collision_api.get_closest_colliders(abs_offset);
 | |
| 
 | |
|             this.on_overlapped_column_change(this.on_start_overlapping_column, this.on_stop_overlapping_column);
 | |
| 
 | |
|             this.on_overlapped_row_change(this.on_start_overlapping_row, this.on_stop_overlapping_row);
 | |
| 
 | |
|             if (this.helper && this.$player) {
 | |
|                 this.$player.css({
 | |
|                     'left' : ui.position.left,
 | |
|                     'top' : ui.position.top
 | |
|                 });
 | |
|             }
 | |
| 
 | |
|             if (this.options.draggable.drag) {
 | |
|                 this.options.draggable.drag.call(this, event, ui);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * This function is executed when the player stops being dragged.
 | |
|          *
 | |
|          * @method on_stop_drag
 | |
|          * @param {Event} The original browser event
 | |
|          * @param {Object} A prepared ui object.
 | |
|          */
 | |
|         fn.on_stop_drag = function(event, ui) {
 | |
|             this.$helper.add(this.$player).add(this.$wrapper).removeClass('dragging');
 | |
| 
 | |
|             ui.position.left = ui.position.left + this.baseX;
 | |
|             ui.position.top = ui.position.top + this.baseY;
 | |
|             this.colliders_data = this.collision_api.get_closest_colliders(ui.position);
 | |
| 
 | |
|             this.on_overlapped_column_change(this.on_start_overlapping_column, this.on_stop_overlapping_column);
 | |
| 
 | |
|             this.on_overlapped_row_change(this.on_start_overlapping_row, this.on_stop_overlapping_row);
 | |
| 
 | |
|             this.$player.addClass('player-revert').removeClass('player').attr({
 | |
|                 'data-col' : this.placeholder_grid_data.col,
 | |
|                 'data-row' : this.placeholder_grid_data.row
 | |
|             }).css({
 | |
|                 'left' : '',
 | |
|                 'top' : ''
 | |
|             });
 | |
| 
 | |
|             this.$changed = this.$changed.add(this.$player);
 | |
| 
 | |
|             this.cells_occupied_by_player = this.get_cells_occupied(this.placeholder_grid_data);
 | |
|             this.set_cells_player_occupies(this.placeholder_grid_data.col, this.placeholder_grid_data.row);
 | |
| 
 | |
|             this.$player.coords().grid.row = this.placeholder_grid_data.row;
 | |
|             this.$player.coords().grid.col = this.placeholder_grid_data.col;
 | |
| 
 | |
|             if (this.options.draggable.stop) {
 | |
|                 this.options.draggable.stop.call(this, event, ui);
 | |
|             }
 | |
| 
 | |
|             this.$preview_holder.remove();
 | |
| 
 | |
|             this.$player = null;
 | |
|             this.$helper = null;
 | |
|             this.placeholder_grid_data = {};
 | |
|             this.player_grid_data = {};
 | |
|             this.cells_occupied_by_placeholder = {};
 | |
|             this.cells_occupied_by_player = {};
 | |
|             this.w_queue = {};
 | |
| 
 | |
|             this.set_dom_grid_height();
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Executes the callbacks passed as arguments when a column begins to be
 | |
|          * overlapped or stops being overlapped.
 | |
|          *
 | |
|          * @param {Function} start_callback Function executed when a new column
 | |
|          *  begins to be overlapped. The column is passed as first argument.
 | |
|          * @param {Function} stop_callback Function executed when a column stops
 | |
|          *  being overlapped. The column is passed as first argument.
 | |
|          * @method on_overlapped_column_change
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.on_overlapped_column_change = function(start_callback, stop_callback) {
 | |
|             if (!this.colliders_data.length) {
 | |
|                 return;
 | |
|             }
 | |
|             var cols = this.get_targeted_columns(this.colliders_data[0].el.data.col);
 | |
| 
 | |
|             var last_n_cols = this.last_cols.length;
 | |
|             var n_cols = cols.length;
 | |
|             var i;
 | |
| 
 | |
|             for ( i = 0; i < n_cols; i++) {
 | |
|                 if ($.inArray(cols[i], this.last_cols) === -1) {
 | |
|                     (start_callback || $.noop).call(this, cols[i]);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             for ( i = 0; i < last_n_cols; i++) {
 | |
|                 if ($.inArray(this.last_cols[i], cols) === -1) {
 | |
|                     (stop_callback || $.noop).call(this, this.last_cols[i]);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             this.last_cols = cols;
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Executes the callbacks passed as arguments when a row starts to be
 | |
|          * overlapped or stops being overlapped.
 | |
|          *
 | |
|          * @param {Function} start_callback Function executed when a new row begins
 | |
|          *  to be overlapped. The row is passed as first argument.
 | |
|          * @param {Function} stop_callback Function executed when a row stops being
 | |
|          *  overlapped. The row is passed as first argument.
 | |
|          * @method on_overlapped_row_change
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.on_overlapped_row_change = function(start_callback, end_callback) {
 | |
|             if (!this.colliders_data.length) {
 | |
|                 return;
 | |
|             }
 | |
|             var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
 | |
|             var last_n_rows = this.last_rows.length;
 | |
|             var n_rows = rows.length;
 | |
|             var i;
 | |
| 
 | |
|             for ( i = 0; i < n_rows; i++) {
 | |
|                 if ($.inArray(rows[i], this.last_rows) === -1) {
 | |
|                     (start_callback || $.noop).call(this, rows[i]);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             for ( i = 0; i < last_n_rows; i++) {
 | |
|                 if ($.inArray(this.last_rows[i], rows) === -1) {
 | |
|                     (end_callback || $.noop).call(this, this.last_rows[i]);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             this.last_rows = rows;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Sets the current position of the player
 | |
|          *
 | |
|          * @param {Function} start_callback Function executed when a new row begins
 | |
|          *  to be overlapped. The row is passed as first argument.
 | |
|          * @param {Function} stop_callback Function executed when a row stops being
 | |
|          *  overlapped. The row is passed as first argument.
 | |
|          * @method set_player
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.set_player = function(col, row, no_player) {
 | |
|             var self = this;
 | |
|             var swap = false;
 | |
|             if (!no_player) {
 | |
|                 this.empty_cells_player_occupies();
 | |
|             }
 | |
|             var cell = !no_player ? self.colliders_data[0].el.data : {
 | |
|                 col : col
 | |
|             };
 | |
|             var to_col = cell.col;
 | |
|             var to_row = cell.row || row;
 | |
| 
 | |
|             this.player_grid_data = {
 | |
|                 col : to_col,
 | |
|                 row : to_row,
 | |
|                 size_y : this.player_grid_data.size_y,
 | |
|                 size_x : this.player_grid_data.size_x
 | |
|             };
 | |
| 
 | |
|             this.cells_occupied_by_player = this.get_cells_occupied(this.player_grid_data);
 | |
| 
 | |
|             //Added placeholder for more advanced movement.
 | |
|             this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data);
 | |
| 
 | |
|             var $overlapped_widgets = this.get_widgets_overlapped(this.player_grid_data);
 | |
| 
 | |
|             var player_size_y = this.player_grid_data.size_y;
 | |
|             var player_size_x = this.player_grid_data.size_x;
 | |
|             var placeholder_cells = this.cells_occupied_by_placeholder;
 | |
|             var $gr = this;
 | |
| 
 | |
|             //Queue Swaps
 | |
|             $overlapped_widgets.each($.proxy(function(i, w) {
 | |
|                 var $w = $(w);
 | |
|                 var wgd = $w.coords().grid;
 | |
|                 var outside_col = placeholder_cells.cols[0] + player_size_x - 1;
 | |
|                 var outside_row = placeholder_cells.rows[0] + player_size_y - 1;
 | |
|                 if ($w.hasClass($gr.options.static_class)) {
 | |
|                     //next iteration
 | |
|                     return true;
 | |
|                 }
 | |
|                 if (wgd.size_x <= player_size_x && wgd.size_y <= player_size_y) {
 | |
|                     if (!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)) {
 | |
|                         swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w);
 | |
|                     } else if (!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)) {
 | |
|                         swap = $gr.queue_widget(outside_col, wgd.row, $w);
 | |
|                     } else if (!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)) {
 | |
|                         swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w);
 | |
|                     } else if (!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)) {
 | |
|                         swap = $gr.queue_widget(wgd.col, outside_row, $w);
 | |
|                     } else if (!$gr.is_swap_occupied(placeholder_cells.cols[0], placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0], placeholder_cells.rows[0], $w)) {
 | |
|                         swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w);
 | |
|                     } else {
 | |
|                         //in one last attempt we check for any other empty spaces
 | |
|                         for (var c = 0; c < player_size_x; c++) {
 | |
|                             for (var r = 0; r < player_size_y; r++) {
 | |
|                                 var colc = placeholder_cells.cols[0] + c;
 | |
|                                 var rowc = placeholder_cells.rows[0] + r;
 | |
|                                 if (!$gr.is_swap_occupied(colc, rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc, rowc) && !$gr.is_in_queue(colc, rowc, $w)) {
 | |
|                                     swap = $gr.queue_widget(colc, rowc, $w);
 | |
|                                     c = player_size_x;
 | |
|                                     break;
 | |
|                                 }
 | |
|                             }
 | |
|                         }
 | |
| 
 | |
|                     }
 | |
|                 } else if ($gr.options.shift_larger_widgets_down && !swap) {
 | |
|                     $overlapped_widgets.each($.proxy(function(i, w) {
 | |
|                         var $w = $(w);
 | |
|                         var wgd = $w.coords().grid;
 | |
| 
 | |
|                         if ($gr.can_go_down($w)) {
 | |
|                             $gr.move_widget_down($w, $gr.player_grid_data.size_y);
 | |
|                             $gr.set_placeholder(to_col, to_row);
 | |
|                         }
 | |
|                     }));
 | |
|                 }
 | |
| 
 | |
|                 $gr.clean_up_changed();
 | |
|             }));
 | |
| 
 | |
|             /* To show queued items in console
 | |
|             for(var key in this.w_queue){
 | |
|             console.log("key " +key);
 | |
|             console.log(this.w_queue[key]);
 | |
|             }
 | |
|             */
 | |
| 
 | |
|             //Move queued widgets
 | |
|             if (swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)) {
 | |
|                 for (var key in this.w_queue) {
 | |
|                     var col = parseInt(key.split("_")[0]);
 | |
|                     var row = parseInt(key.split("_")[1]);
 | |
|                     if (this.w_queue[key] != "full") {
 | |
|                         this.new_move_widget_to_legacy(this.w_queue[key], col, row);
 | |
|                     }
 | |
|                 }
 | |
|                 this.set_placeholder(to_col, to_row);
 | |
|             }
 | |
| 
 | |
|             /* if there is not widgets overlapping in the new player position,
 | |
|              * update the new placeholder position. */
 | |
|             if (!$overlapped_widgets.length) {
 | |
|                 var pp = this.can_go_player_up(this.player_grid_data);
 | |
|                 if (pp !== false) {
 | |
|                     to_row = pp;
 | |
|                 }
 | |
|                 if (this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)) {
 | |
|                     this.set_placeholder(to_col, to_row);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             this.w_queue = {};
 | |
| 
 | |
|             return {
 | |
|                 col : to_col,
 | |
|                 row : to_row
 | |
|             };
 | |
|         };
 | |
| 
 | |
|         fn.is_swap_occupied = function(col, row, w_size_x, w_size_y) {
 | |
|             var occupied = false;
 | |
|             for (var c = 0; c < w_size_x; c++) {
 | |
|                 for (var r = 0; r < w_size_y; r++) {
 | |
|                     var colc = col + c;
 | |
|                     var rowc = row + r;
 | |
|                     var key = colc + "_" + rowc;
 | |
|                     if (this.is_occupied(colc, rowc)) {
 | |
|                         occupied = true;
 | |
|                     } else if ( key in this.w_queue) {
 | |
|                         if (this.w_queue[key] == "full") {
 | |
|                             occupied = true;
 | |
|                             continue;
 | |
|                         }
 | |
|                         $tw = this.w_queue[key];
 | |
|                         tgd = $tw.coords().grid;
 | |
|                         //remove queued items if no longer under player.
 | |
|                         if (!this.is_widget_under_player(tgd.col, tgd.row)) {
 | |
|                             delete this.w_queue[key];
 | |
|                         }
 | |
|                     }
 | |
|                     if (rowc > parseInt(this.options.max_rows)) {
 | |
|                         occupied = true;
 | |
|                     }
 | |
|                     if (colc > parseInt(this.options.max_cols)) {
 | |
|                         occupied = true;
 | |
|                     }
 | |
|                     if (this.is_player_in(colc, rowc)) {
 | |
|                         occupied = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return occupied;
 | |
|         }
 | |
| 
 | |
|         fn.can_placeholder_be_set = function(col, row, player_size_x, player_size_y) {
 | |
|             var can_set = true;
 | |
|             for (var c = 0; c < player_size_x; c++) {
 | |
|                 for (var r = 0; r < player_size_y; r++) {
 | |
|                     var colc = col + c;
 | |
|                     var rowc = row + r;
 | |
|                     var key = colc + "_" + rowc;
 | |
|                     var $tw = this.is_widget(colc, rowc);
 | |
|                     //if this space is occupied and not queued for move.
 | |
|                     if (rowc > parseInt(this.options.max_rows)) {
 | |
|                         can_set = false;
 | |
|                     }
 | |
|                     if (colc > parseInt(this.options.max_cols)) {
 | |
|                         can_set = false;
 | |
|                     }
 | |
|                     if (this.is_occupied(colc, rowc) && !this.is_widget_queued_and_can_move($tw)) {
 | |
|                         can_set = false;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             return can_set;
 | |
|         }
 | |
| 
 | |
|         fn.queue_widget = function(col, row, $widget) {
 | |
|             var $w = $widget
 | |
|             var wgd = $w.coords().grid;
 | |
|             var primary_key = col + "_" + row;
 | |
|             if ( primary_key in this.w_queue) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             this.w_queue[primary_key] = $w;
 | |
| 
 | |
|             for (var c = 0; c < wgd.size_x; c++) {
 | |
|                 for (var r = 0; r < wgd.size_y; r++) {
 | |
|                     var colc = col + c;
 | |
|                     var rowc = row + r;
 | |
|                     var key = colc + "_" + rowc;
 | |
|                     if (key == primary_key) {
 | |
|                         continue;
 | |
|                     }
 | |
|                     this.w_queue[key] = "full";
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         fn.is_widget_queued_and_can_move = function($widget) {
 | |
|             var queued = false;
 | |
|             if ($widget === false) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             for (var key in this.w_queue) {
 | |
|                 if (this.w_queue[key] == "full") {
 | |
|                     continue;
 | |
|                 }
 | |
|                 if (this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")) {
 | |
|                     queued = true;
 | |
|                     //test whole space
 | |
|                     var $w = this.w_queue[key];
 | |
|                     var dcol = parseInt(key.split("_")[0]);
 | |
|                     var drow = parseInt(key.split("_")[1]);
 | |
|                     var wgd = $w.coords().grid;
 | |
| 
 | |
|                     for (var c = 0; c < wgd.size_x; c++) {
 | |
|                         for (var r = 0; r < wgd.size_y; r++) {
 | |
|                             var colc = dcol + c;
 | |
|                             var rowc = drow + r;
 | |
|                             if (this.is_player_in(colc, rowc)) {
 | |
|                                 queued = false;
 | |
|                             }
 | |
| 
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return queued
 | |
|         }
 | |
| 
 | |
|         fn.is_in_queue = function(col, row, $widget) {
 | |
|             var queued = false;
 | |
|             var key = col + "_" + row;
 | |
| 
 | |
|             if (( key in this.w_queue)) {
 | |
|                 if (this.w_queue[key] == "full") {
 | |
|                     queued = true;
 | |
|                 } else {
 | |
|                     $tw = this.w_queue[key];
 | |
|                     tgd = $tw.coords().grid;
 | |
|                     if (!this.is_widget_under_player(tgd.col, tgd.row)) {
 | |
|                         delete this.w_queue[key]
 | |
|                         queued = false;
 | |
|                     } else if (this.w_queue[key].attr("data-col") == $widget.attr("data-col") && this.w_queue[key].attr("data-row") == $widget.attr("data-row")) {
 | |
|                         delete this.w_queue[key]
 | |
|                         queued = false;
 | |
|                     } else {
 | |
|                         queued = true;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return queued;
 | |
|         }
 | |
|         /**
 | |
|          * See which of the widgets in the $widgets param collection can go to
 | |
|          * a upper row and which not.
 | |
|          *
 | |
|          * @method widgets_contraints
 | |
|          * @param {HTMLElements} $widgets A jQuery wrapped collection of
 | |
|          * HTMLElements.
 | |
|          * @return {Array} Returns a literal Object with two keys: `can_go_up` &
 | |
|          * `can_not_go_up`. Each contains a set of HTMLElements.
 | |
|          */
 | |
|         fn.widgets_constraints = function($widgets) {
 | |
|             var $widgets_can_go_up = $([]);
 | |
|             var $widgets_can_not_go_up;
 | |
|             var wgd_can_go_up = [];
 | |
|             var wgd_can_not_go_up = [];
 | |
| 
 | |
|             $widgets.each($.proxy(function(i, w) {
 | |
|                 var $w = $(w);
 | |
|                 var wgd = $w.coords().grid;
 | |
|                 if (this.can_go_widget_up(wgd)) {
 | |
|                     $widgets_can_go_up = $widgets_can_go_up.add($w);
 | |
|                     wgd_can_go_up.push(wgd);
 | |
|                 } else {
 | |
|                     wgd_can_not_go_up.push(wgd);
 | |
|                 }
 | |
|             }, this));
 | |
| 
 | |
|             $widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
 | |
| 
 | |
|             return {
 | |
|                 can_go_up : this.sort_by_row_asc(wgd_can_go_up),
 | |
|                 can_not_go_up : this.sort_by_row_desc(wgd_can_not_go_up)
 | |
|             };
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|          * each widget) in ascending way.
 | |
|          *
 | |
|          * @method sort_by_row_asc
 | |
|          * @param {Array} widgets Array of grid coords objects
 | |
|          * @return {Array} Returns the array sorted.
 | |
|          */
 | |
|         fn.sort_by_row_asc = function(widgets) {
 | |
|             widgets = widgets.sort(function(a, b) {
 | |
|                 if (!a.row) {
 | |
|                     a = $(a).coords().grid;
 | |
|                     b = $(b).coords().grid;
 | |
|                 }
 | |
| 
 | |
|                 if (a.row > b.row) {
 | |
|                     return 1;
 | |
|                 }
 | |
|                 return -1;
 | |
|             });
 | |
| 
 | |
|             return widgets;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|          * each widget) placing first the empty cells upper left.
 | |
|          *
 | |
|          * @method sort_by_row_and_col_asc
 | |
|          * @param {Array} widgets Array of grid coords objects
 | |
|          * @return {Array} Returns the array sorted.
 | |
|          */
 | |
|         fn.sort_by_row_and_col_asc = function(widgets) {
 | |
|             widgets = widgets.sort(function(a, b) {
 | |
|                 if (a.row > b.row || a.row === b.row && a.col > b.col) {
 | |
|                     return 1;
 | |
|                 }
 | |
|                 return -1;
 | |
|             });
 | |
| 
 | |
|             return widgets;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Sorts an Array of grid coords objects by column (representing the grid
 | |
|          * coords of each widget) in ascending way.
 | |
|          *
 | |
|          * @method sort_by_col_asc
 | |
|          * @param {Array} widgets Array of grid coords objects
 | |
|          * @return {Array} Returns the array sorted.
 | |
|          */
 | |
|         fn.sort_by_col_asc = function(widgets) {
 | |
|             widgets = widgets.sort(function(a, b) {
 | |
|                 if (a.col > b.col) {
 | |
|                     return 1;
 | |
|                 }
 | |
|                 return -1;
 | |
|             });
 | |
| 
 | |
|             return widgets;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|          * each widget) in descending way.
 | |
|          *
 | |
|          * @method sort_by_row_desc
 | |
|          * @param {Array} widgets Array of grid coords objects
 | |
|          * @return {Array} Returns the array sorted.
 | |
|          */
 | |
|         fn.sort_by_row_desc = function(widgets) {
 | |
|             widgets = widgets.sort(function(a, b) {
 | |
|                 if (a.row + a.size_y < b.row + b.size_y) {
 | |
|                     return 1;
 | |
|                 }
 | |
|                 return -1;
 | |
|             });
 | |
|             return widgets;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Sorts an Array of grid coords objects (representing the grid coords of
 | |
|          * each widget) in descending way.
 | |
| 
 | |
|          * Depreciated.
 | |
|          *
 | |
|          * @method manage_movements
 | |
|          * @param {HTMLElements} $widgets A jQuery collection of HTMLElements
 | |
|          *  representing the widgets you want to move.
 | |
|          * @param {Number} to_col The column to which we want to move the widgets.
 | |
|          * @param {Number} to_row The row to which we want to move the widgets.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.manage_movements = function($widgets, to_col, to_row) {
 | |
|             $.each($widgets, $.proxy(function(i, w) {
 | |
|                 var wgd = w;
 | |
|                 var $w = wgd.el;
 | |
| 
 | |
|                 var can_go_widget_up = this.can_go_widget_up(wgd);
 | |
| 
 | |
|                 if (can_go_widget_up) {
 | |
|                     //target CAN go up
 | |
|                     //so move widget up
 | |
|                     this.move_widget_to($w, can_go_widget_up);
 | |
|                     this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
 | |
| 
 | |
|                 } else {
 | |
|                     //target can't go up
 | |
|                     var can_go_player_up = this.can_go_player_up(this.player_grid_data);
 | |
| 
 | |
|                     if (!can_go_player_up) {
 | |
|                         // target can't go up
 | |
|                         // player cant't go up
 | |
|                         // so we need to move widget down to a position that dont
 | |
|                         // overlaps player
 | |
|                         var y = (to_row + this.player_grid_data.size_y) - wgd.row;
 | |
|                         if (this.can_go_down($w)) {
 | |
|                             console.log("In Move Down!")
 | |
|                             this.move_widget_down($w, y);
 | |
|                             this.set_placeholder(to_col, to_row);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }, this));
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if there is a widget in the row and col given. Or if the
 | |
|          * HTMLElement passed as first argument is the player.
 | |
|          *
 | |
|          * @method is_player
 | |
|          * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
 | |
|          * HTMLElements.
 | |
|          * @param {Number} [row] The column to which we want to move the widgets.
 | |
|          * @return {Boolean} Returns true or false.
 | |
|          */
 | |
|         fn.is_player = function(col_or_el, row) {
 | |
|             if (row && !this.gridmap[col_or_el]) {
 | |
|                 return false;
 | |
|             }
 | |
|             var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
 | |
|             return $w && ($w.is(this.$player) || $w.is(this.$helper));
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if the widget that is being dragged is currently over the row
 | |
|          * and col given.
 | |
|          *
 | |
|          * @method is_player_in
 | |
|          * @param {Number} col The column to check.
 | |
|          * @param {Number} row The row to check.
 | |
|          * @return {Boolean} Returns true or false.
 | |
|          */
 | |
|         fn.is_player_in = function(col, row) {
 | |
|             var c = this.cells_occupied_by_player || {};
 | |
|             return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if the placeholder is currently over the row and col given.
 | |
|          *
 | |
|          * @method is_placeholder_in
 | |
|          * @param {Number} col The column to check.
 | |
|          * @param {Number} row The row to check.
 | |
|          * @return {Boolean} Returns true or false.
 | |
|          */
 | |
|         fn.is_placeholder_in = function(col, row) {
 | |
|             var c = this.cells_occupied_by_placeholder || {};
 | |
|             return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if the placeholder is currently over the column given.
 | |
|          *
 | |
|          * @method is_placeholder_in_col
 | |
|          * @param {Number} col The column to check.
 | |
|          * @return {Boolean} Returns true or false.
 | |
|          */
 | |
|         fn.is_placeholder_in_col = function(col) {
 | |
|             var c = this.cells_occupied_by_placeholder || [];
 | |
|             return $.inArray(col, c.cols) >= 0;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if the cell represented by col and row params is empty.
 | |
|          *
 | |
|          * @method is_empty
 | |
|          * @param {Number} col The column to check.
 | |
|          * @param {Number} row The row to check.
 | |
|          * @return {Boolean} Returns true or false.
 | |
|          */
 | |
|         fn.is_empty = function(col, row) {
 | |
|             if (typeof this.gridmap[col] !== 'undefined') {
 | |
|                 if(typeof this.gridmap[col][row] !== 'undefined' &&
 | |
|                      this.gridmap[col][row] === false
 | |
|                 ) {
 | |
|                     return true;
 | |
|                 }
 | |
|                 return false;
 | |
|             }
 | |
|             return true;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if the cell represented by col and row params is occupied.
 | |
|          *
 | |
|          * @method is_occupied
 | |
|          * @param {Number} col The column to check.
 | |
|          * @param {Number} row The row to check.
 | |
|          * @return {Boolean} Returns true or false.
 | |
|          */
 | |
|         fn.is_occupied = function(col, row) {
 | |
|             if (!this.gridmap[col]) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             if (this.gridmap[col][row]) {
 | |
|                 return true;
 | |
|             }
 | |
|             return false;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if there is a widget in the cell represented by col/row params.
 | |
|          *
 | |
|          * @method is_widget
 | |
|          * @param {Number} col The column to check.
 | |
|          * @param {Number} row The row to check.
 | |
|          * @return {Boolean|HTMLElement} Returns false if there is no widget,
 | |
|          * else returns the jQuery HTMLElement
 | |
|          */
 | |
|         fn.is_widget = function(col, row) {
 | |
|             var cell = this.gridmap[col];
 | |
|             if (!cell) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             cell = cell[row];
 | |
| 
 | |
|             if (cell) {
 | |
|                 return cell;
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if widget is supposed to be static.
 | |
|          * @method is_static
 | |
|          * @param {Number} col The column to check.
 | |
|          * @param {Number} row The row to check.
 | |
|          * @return {Boolean} Returns true if widget exists and has static class,
 | |
|          * else returns false
 | |
|          */
 | |
| 
 | |
|         fn.is_static = function(col, row) {
 | |
|             var cell = this.gridmap[col];
 | |
|             if (!cell) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             cell = cell[row];
 | |
| 
 | |
|             if (cell) {
 | |
|                 if (cell.hasClass(this.options.static_class)) {
 | |
|                     return true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines if there is a widget in the cell represented by col/row
 | |
|          * params and if this is under the widget that is being dragged.
 | |
|          *
 | |
|          * @method is_widget_under_player
 | |
|          * @param {Number} col The column to check.
 | |
|          * @param {Number} row The row to check.
 | |
|          * @return {Boolean} Returns true or false.
 | |
|          */
 | |
|         fn.is_widget_under_player = function(col, row) {
 | |
|             if (this.is_widget(col, row)) {
 | |
|                 return this.is_player_in(col, row);
 | |
|             }
 | |
|             return false;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Get widgets overlapping with the player or with the object passed
 | |
|          * representing the grid cells.
 | |
|          *
 | |
|          * @method get_widgets_under_player
 | |
|          * @return {HTMLElement} Returns a jQuery collection of HTMLElements
 | |
|          */
 | |
|         fn.get_widgets_under_player = function(cells) {
 | |
|             cells || ( cells = this.cells_occupied_by_player || {
 | |
|                 cols : [],
 | |
|                 rows : []
 | |
|             });
 | |
|             var $widgets = $([]);
 | |
| 
 | |
|             $.each(cells.cols, $.proxy(function(i, col) {
 | |
|                 $.each(cells.rows, $.proxy(function(i, row) {
 | |
|                     if (this.is_widget(col, row)) {
 | |
|                         $widgets = $widgets.add(this.gridmap[col][row]);
 | |
|                     }
 | |
|                 }, this));
 | |
|             }, this));
 | |
| 
 | |
|             return $widgets;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Put placeholder at the row and column specified.
 | |
|          *
 | |
|          * @method set_placeholder
 | |
|          * @param {Number} col The column to which we want to move the
 | |
|          *  placeholder.
 | |
|          * @param {Number} row The row to which we want to move the
 | |
|          *  placeholder.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.set_placeholder = function(col, row) {
 | |
|             var phgd = $.extend({}, this.placeholder_grid_data);
 | |
|             var $nexts = this.widgets_below({
 | |
|                 col : phgd.col,
 | |
|                 row : phgd.row,
 | |
|                 size_y : phgd.size_y,
 | |
|                 size_x : phgd.size_x
 | |
|             });
 | |
| 
 | |
|             // Prevents widgets go out of the grid
 | |
|             var right_col = (col + phgd.size_x - 1);
 | |
|             if (right_col > this.cols) {
 | |
|                 col = col - (right_col - col);
 | |
|             }
 | |
| 
 | |
|             var moved_down = this.placeholder_grid_data.row < row;
 | |
|             var changed_column = this.placeholder_grid_data.col !== col;
 | |
| 
 | |
|             this.placeholder_grid_data.col = col;
 | |
|             this.placeholder_grid_data.row = row;
 | |
| 
 | |
|             this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data);
 | |
| 
 | |
|             this.$preview_holder.attr({
 | |
|                 'data-row' : row,
 | |
|                 'data-col' : col
 | |
|             });
 | |
| 
 | |
|             if (moved_down || changed_column) {
 | |
|                 $nexts.each($.proxy(function(i, widget) {
 | |
|                     //Make sure widget is at it's topmost position
 | |
|                     $w = $(widget);
 | |
|                     wgd = $w.coords().grid;
 | |
| 
 | |
|                     var can_go_widget_up = this.can_go_widget_up(wgd);
 | |
| 
 | |
|                     if (can_go_widget_up) {
 | |
|                         this.move_widget_to($w, can_go_widget_up);
 | |
|                     }
 | |
| 
 | |
|                 }, this));
 | |
|             }
 | |
| 
 | |
|             var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder);
 | |
|             if ($widgets_under_ph.length) {
 | |
|                 $widgets_under_ph.each($.proxy(function(i, widget) {
 | |
|                     var $w = $(widget);
 | |
|                     this.move_widget_down($w, row + phgd.size_y - $w.data('coords').grid.row);
 | |
|                 }, this));
 | |
|             }
 | |
| 
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines whether the player can move to a position above.
 | |
|          *
 | |
|          * @method can_go_player_up
 | |
|          * @param {Object} widget_grid_data The actual grid coords object of the
 | |
|          *  player.
 | |
|          * @return {Number|Boolean} If the player can be moved to an upper row
 | |
|          *  returns the row number, else returns false.
 | |
|          */
 | |
|         fn.can_go_player_up = function(widget_grid_data) {
 | |
|             var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
 | |
|             var result = true;
 | |
|             var upper_rows = [];
 | |
|             var min_row = 10000;
 | |
|             var $widgets_under_player = this.get_widgets_under_player();
 | |
| 
 | |
|             /* generate an array with columns as index and array with upper rows
 | |
|              * empty as value */
 | |
|             this.for_each_column_occupied(widget_grid_data, function(tcol) {
 | |
|                 var grid_col = this.gridmap[tcol];
 | |
|                 var r = p_bottom_row + 1;
 | |
|                 upper_rows[tcol] = [];
 | |
| 
 | |
|                 while (--r > 0) {
 | |
|                     if (this.is_empty(tcol, r) || this.is_player(tcol, r) || this.is_widget(tcol, r) && grid_col[r].is($widgets_under_player)) {
 | |
|                         upper_rows[tcol].push(r);
 | |
|                         min_row = r < min_row ? r : min_row;
 | |
|                     } else {
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 if (upper_rows[tcol].length === 0) {
 | |
|                     result = false;
 | |
|                     return true;
 | |
|                     //break
 | |
|                 }
 | |
| 
 | |
|                 upper_rows[tcol].sort();
 | |
|             });
 | |
| 
 | |
|             if (!result) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Determines whether a widget can move to a position above.
 | |
|          *
 | |
|          * @method can_go_widget_up
 | |
|          * @param {Object} widget_grid_data The actual grid coords object of the
 | |
|          *  widget we want to check.
 | |
|          * @return {Number|Boolean} If the widget can be moved to an upper row
 | |
|          *  returns the row number, else returns false.
 | |
|          */
 | |
|         fn.can_go_widget_up = function(widget_grid_data) {
 | |
|             var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
 | |
|             var result = true;
 | |
|             var upper_rows = [];
 | |
|             var min_row = 10000;
 | |
| 
 | |
|             /* generate an array with columns as index and array with topmost rows
 | |
|              * empty as value */
 | |
|             this.for_each_column_occupied(widget_grid_data, function(tcol) {
 | |
|                 var grid_col = this.gridmap[tcol];
 | |
|                 upper_rows[tcol] = [];
 | |
| 
 | |
|                 var r = p_bottom_row + 1;
 | |
|                 // iterate over each row
 | |
|                 while (--r > 0) {
 | |
|                     if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
 | |
|                         if (!grid_col[r].is(widget_grid_data.el)) {
 | |
|                             break;
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     if (!this.is_player(tcol, r) && !this.is_placeholder_in(tcol, r) && !this.is_player_in(tcol, r)) {
 | |
|                         upper_rows[tcol].push(r);
 | |
|                     }
 | |
| 
 | |
|                     if (r < min_row) {
 | |
|                         min_row = r;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 if (upper_rows[tcol].length === 0) {
 | |
|                     result = false;
 | |
|                     return true;
 | |
|                     //break
 | |
|                 }
 | |
| 
 | |
|                 upper_rows[tcol].sort();
 | |
|             });
 | |
| 
 | |
|             if (!result) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Search a valid row for the widget represented by `widget_grid_data' in
 | |
|          * the `upper_rows` array. Iteration starts from row specified in `min_row`.
 | |
|          *
 | |
|          * @method get_valid_rows
 | |
|          * @param {Object} widget_grid_data The actual grid coords object of the
 | |
|          *  player.
 | |
|          * @param {Array} upper_rows An array with columns as index and arrays
 | |
|          *  of valid rows as values.
 | |
|          * @param {Number} min_row The upper row from which the iteration will start.
 | |
|          * @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
 | |
|          *  for the widget in question.
 | |
|          */
 | |
|         fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) {
 | |
|             var p_top_row = widget_grid_data.row;
 | |
|             var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
 | |
|             var size_y = widget_grid_data.size_y;
 | |
|             var r = min_row - 1;
 | |
|             var valid_rows = [];
 | |
| 
 | |
|             while (++r <= p_bottom_row) {
 | |
|                 var common = true;
 | |
|                 $.each(upper_rows, function(col, rows) {
 | |
|                     if ($.isArray(rows) && $.inArray(r, rows) === -1) {
 | |
|                         common = false;
 | |
|                     }
 | |
|                 });
 | |
| 
 | |
|                 if (common === true) {
 | |
|                     valid_rows.push(r);
 | |
|                     if (valid_rows.length === size_y) {
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             var new_row = false;
 | |
|             if (size_y === 1) {
 | |
|                 if (valid_rows[0] !== p_top_row) {
 | |
|                     new_row = valid_rows[0] || false;
 | |
|                 }
 | |
|             } else {
 | |
|                 if (valid_rows[0] !== p_top_row) {
 | |
|                     new_row = this.get_consecutive_numbers_index(valid_rows, size_y);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return new_row;
 | |
|         };
 | |
| 
 | |
|         fn.get_consecutive_numbers_index = function(arr, size_y) {
 | |
|             var max = arr.length;
 | |
|             var result = [];
 | |
|             var first = true;
 | |
|             var prev = -1;
 | |
|             // or null?
 | |
| 
 | |
|             for (var i = 0; i < max; i++) {
 | |
|                 if (first || arr[i] === prev + 1) {
 | |
|                     result.push(i);
 | |
|                     if (result.length === size_y) {
 | |
|                         break;
 | |
|                     }
 | |
|                     first = false;
 | |
|                 } else {
 | |
|                     result = [];
 | |
|                     first = true;
 | |
|                 }
 | |
| 
 | |
|                 prev = arr[i];
 | |
|             }
 | |
| 
 | |
|             return result.length >= size_y ? arr[result[0]] : false;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Get widgets overlapping with the player.
 | |
|          *
 | |
|          * @method get_widgets_overlapped
 | |
|          * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|          */
 | |
|         fn.get_widgets_overlapped = function() {
 | |
|             var $w;
 | |
|             var $widgets = $([]);
 | |
|             var used = [];
 | |
|             var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
 | |
|             rows_from_bottom.reverse();
 | |
| 
 | |
|             $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
 | |
|                 $.each(rows_from_bottom, $.proxy(function(i, row) {
 | |
|                     // if there is a widget in the player position
 | |
|                     if (!this.gridmap[col]) {
 | |
|                         return true;
 | |
|                     }//next iteration
 | |
|                     var $w = this.gridmap[col][row];
 | |
|                     if (this.is_occupied(col, row) && !this.is_player($w) && $.inArray($w, used) === -1) {
 | |
|                         $widgets = $widgets.add($w);
 | |
|                         used.push($w);
 | |
|                     }
 | |
| 
 | |
|                 }, this));
 | |
|             }, this));
 | |
| 
 | |
|             return $widgets;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * This callback is executed when the player begins to collide with a column.
 | |
|          *
 | |
|          * @method on_start_overlapping_column
 | |
|          * @param {Number} col The collided column.
 | |
|          * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|          */
 | |
|         fn.on_start_overlapping_column = function(col) {
 | |
|             this.set_player(col, false);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * A callback executed when the player begins to collide with a row.
 | |
|          *
 | |
|          * @method on_start_overlapping_row
 | |
|          * @param {Number} col The collided row.
 | |
|          * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|          */
 | |
|         fn.on_start_overlapping_row = function(row) {
 | |
|             this.set_player(false, row);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * A callback executed when the the player ends to collide with a column.
 | |
|          *
 | |
|          * @method on_stop_overlapping_column
 | |
|          * @param {Number} col The collided row.
 | |
|          * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|          */
 | |
|         fn.on_stop_overlapping_column = function(col) {
 | |
|             //this.set_player(col, false);
 | |
|             var self = this;
 | |
|             if (this.options.shift_larger_widgets_down) {
 | |
|                 this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0], function(tcol, trow) {
 | |
|                     self.move_widget_up(this, self.player_grid_data.size_y);
 | |
|                 });
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * This callback is executed when the player ends to collide with a row.
 | |
|          *
 | |
|          * @method on_stop_overlapping_row
 | |
|          * @param {Number} row The collided row.
 | |
|          * @return {HTMLElements} Returns a jQuery collection of HTMLElements.
 | |
|          */
 | |
|         fn.on_stop_overlapping_row = function(row) {
 | |
|             //this.set_player(false, row);
 | |
|             var self = this;
 | |
|             var cols = this.cells_occupied_by_player.cols;
 | |
|             if (this.options.shift_larger_widgets_down) {
 | |
|                 for (var c = 0, cl = cols.length; c < cl; c++) {
 | |
|                     this.for_each_widget_below(cols[c], row, function(tcol, trow) {
 | |
|                         console.log("from_on_stop_overlapping_row");
 | |
|                         self.move_widget_up(this, self.player_grid_data.size_y);
 | |
|                     });
 | |
|                 }
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         //Must call this before changing positions
 | |
|         //Clears out all previous positions
 | |
|         fn.clear_grid_data = function() {
 | |
|             var self = this;
 | |
|             this.$widgets.each(function() {
 | |
|                 var widget_grid_data = $(this).coords().grid;
 | |
|                 if (widget_grid_data) {
 | |
|                     self.remove_from_gridmap(widget_grid_data);
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             for (var i = 0; i < page.base.gridster.gridmap.length; i++) {
 | |
|                 if (page.base.gridster.gridmap[i]) {
 | |
|                     for (var j = 0; j < page.base.gridster.gridmap[i].length; j++) {
 | |
|                         page.base.gridster.gridmap[i][j] = false;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         };
 | |
|         
 | |
|         fn.new_move_widget_to_legacy = function($widget, col, row) {
 | |
|            var self = this;
 | |
|             var widget_grid_data = $widget.coords().grid;
 | |
| 
 | |
|             this.remove_from_gridmap(widget_grid_data);
 | |
| 
 | |
|             widget_grid_data.row = row;
 | |
|             widget_grid_data.col = col;
 | |
| 
 | |
|             this.gridmap[col][row] = $widget;
 | |
| 
 | |
|             this.add_to_gridmap(widget_grid_data);
 | |
|             $widget.attr('data-row', row);
 | |
|             $widget.attr('data-col', col);
 | |
|             this.update_widget_position(widget_grid_data, $widget);
 | |
|             this.$changed = this.$changed.add($widget);
 | |
| 
 | |
|             this.set_dom_grid_height();
 | |
| 
 | |
|             return this;
 | |
|         }
 | |
| 
 | |
|         fn.new_move_widget_to = function($widget, col, row, clearData) {
 | |
|             var self = this;
 | |
|             var widget_grid_data = $widget.coords().grid;
 | |
| 
 | |
|             if (clearData) {
 | |
|                 self.remove_from_gridmap(widget_grid_data);
 | |
|             }
 | |
| 
 | |
|             widget_grid_data.row = row;
 | |
|             widget_grid_data.col = col;
 | |
| 
 | |
|             this.add_to_gridmap(widget_grid_data);
 | |
| 
 | |
|             this.update_widget_position(widget_grid_data, $widget);
 | |
|             $widget.attr('data-row', row);
 | |
|             $widget.attr('data-col', col);
 | |
| 
 | |
|             this.set_dom_grid_height();
 | |
| 
 | |
|             return this;
 | |
|         }
 | |
|         /**
 | |
|          * Move a widget to a specific row. The cell or cells must be empty.
 | |
|          * If the widget has widgets below, all of these widgets will be moved also
 | |
|          * if they can.
 | |
|          *
 | |
|          * @method move_widget_to
 | |
|          * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
 | |
|          * widget is going to be moved.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.move_widget_to = function($widget, row) {
 | |
|             var self = this;
 | |
|             var widget_grid_data = $widget.coords().grid;
 | |
|             var diff = row - widget_grid_data.row;
 | |
|             var $next_widgets = this.widgets_below($widget);
 | |
| 
 | |
|             var can_move_to_new_cell = this.can_move_to(widget_grid_data, widget_grid_data.col, row, $widget);
 | |
| 
 | |
|             if (can_move_to_new_cell === false) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             this.remove_from_gridmap(widget_grid_data);
 | |
|             widget_grid_data.row = row;
 | |
|             this.add_to_gridmap(widget_grid_data);
 | |
|             $widget.attr('data-row', row);
 | |
|             this.$changed = this.$changed.add($widget);
 | |
| 
 | |
|             $next_widgets.each(function(i, widget) {
 | |
|                 var $w = $(widget);
 | |
|                 var wgd = $w.coords().grid;
 | |
|                 var can_go_up = self.can_go_widget_up(wgd);
 | |
|                 if (can_go_up && can_go_up !== wgd.row) {
 | |
|                     self.move_widget_to($w, can_go_up);
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Move up the specified widget and all below it.
 | |
|          *
 | |
|          * @method move_widget_up
 | |
|          * @param {HTMLElement} $widget The widget you want to move.
 | |
|          * @param {Number} [y_units] The number of cells that the widget has to move.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.move_widget_up = function($widget, y_units) {
 | |
|             var el_grid_data = $widget.coords().grid;
 | |
|             var actual_row = Math.floor(el_grid_data.row);
 | |
|             var moved = [];
 | |
|             var can_go_up = true;
 | |
|             y_units || ( y_units = 1);
 | |
| 
 | |
|             if (!this.can_go_up($widget)) {
 | |
|                 return false;
 | |
|             }//break;
 | |
| 
 | |
|             this.for_each_column_occupied(el_grid_data, function(col) {
 | |
|                 // can_go_up
 | |
|                 if ($.inArray($widget, moved) === -1) {
 | |
|                     var widget_grid_data = $widget.coords().grid;
 | |
|                     var next_row = actual_row - y_units;
 | |
|                     next_row = this.can_go_up_to_row(widget_grid_data, col, next_row);
 | |
|                     if (!next_row) {
 | |
|                         return true;
 | |
|                     }
 | |
| 
 | |
|                     var $next_widgets = this.widgets_below($widget);
 | |
| 
 | |
|                     this.remove_from_gridmap(widget_grid_data);
 | |
|                     widget_grid_data.row = next_row;
 | |
|                     this.add_to_gridmap(widget_grid_data);
 | |
|                     $widget.attr('data-row', widget_grid_data.row);
 | |
|                     this.$changed = this.$changed.add($widget);
 | |
| 
 | |
|                     moved.push($widget);
 | |
| 
 | |
|                     /* $next_widgets.each($.proxy(function(i, widget) {
 | |
|                      console.log("from_within_move_widget_up");
 | |
|                      this.move_widget_up($(widget), y_units);
 | |
|                      }, this)); */
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Move down the specified widget and all below it.
 | |
|          *
 | |
|          * @method move_widget_down
 | |
|          * @param {HTMLElement} $widget The jQuery object representing the widget
 | |
|          *  you want to move.
 | |
|          * @param {Number} The number of cells that the widget has to move.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.move_widget_down = function($widget, y_units) {
 | |
| 
 | |
|             if (y_units <= 1) { // <= 0
 | |
|                 return false;
 | |
|             }
 | |
|             var el_grid_data = $widget.coords().grid;
 | |
|             var actual_row = el_grid_data.row;
 | |
|             var moved = [];
 | |
|             var y_diff = y_units;
 | |
| 
 | |
|             if (!$widget) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             if ($.inArray($widget, moved) === -1) {
 | |
| 
 | |
|                 var widget_grid_data = $widget.coords().grid;
 | |
|                 var next_row = actual_row + y_units;
 | |
|                 var $next_widgets = this.widgets_below($widget);
 | |
| 
 | |
|                 this.remove_from_gridmap(widget_grid_data);
 | |
| 
 | |
|                 $next_widgets.each($.proxy(function(i, widget) {
 | |
|                     var $w = $(widget);
 | |
|                     var wd = $w.coords().grid;
 | |
|                     var tmp_y = this.displacement_diff(wd, widget_grid_data, y_diff);
 | |
| 
 | |
|                     if (tmp_y > 0) {
 | |
|                         this.move_widget_down($w, tmp_y);
 | |
|                     }
 | |
|                 }, this));
 | |
| 
 | |
|                 widget_grid_data.row = next_row;
 | |
|                 this.update_widget_position(widget_grid_data, $widget);
 | |
|                 $widget.attr('data-row', widget_grid_data.row);
 | |
|                 this.$changed = this.$changed.add($widget);
 | |
| 
 | |
|                 moved.push($widget);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Check if the widget can move to the specified row, else returns the
 | |
|          * upper row possible.
 | |
|          *
 | |
|          * @method can_go_up_to_row
 | |
|          * @param {Number} widget_grid_data The current grid coords object of the
 | |
|          *  widget.
 | |
|          * @param {Number} col The target column.
 | |
|          * @param {Number} row The target row.
 | |
|          * @return {Boolean|Number} Returns the row number if the widget can move
 | |
|          *  to the target position, else returns false.
 | |
|          */
 | |
|         fn.can_go_up_to_row = function(widget_grid_data, col, row) {
 | |
|             var ga = this.gridmap;
 | |
|             var result = true;
 | |
|             var urc = [];
 | |
|             // upper_rows_in_columns
 | |
|             var actual_row = widget_grid_data.row;
 | |
|             var r;
 | |
|             row = Math.floor(row);
 | |
| 
 | |
|             /* generate an array with columns as index and array with
 | |
|              * upper rows empty in the column */
 | |
|             this.for_each_column_occupied(widget_grid_data, function(tcol) {
 | |
|                 var grid_col = ga[tcol];
 | |
|                 urc[tcol] = [];
 | |
| 
 | |
|                 r = Math.floor(actual_row);
 | |
|                 while (r-- >= 0) {
 | |
|                     if (this.is_empty(tcol, r) && !this.is_placeholder_in(tcol, r)) {
 | |
|                         urc[tcol].push(r);
 | |
|                     } else {
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 if (!urc[tcol].length) {
 | |
|                     result = false;
 | |
|                     return true;
 | |
|                 }
 | |
| 
 | |
|             });
 | |
| 
 | |
|             if (!result) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             /* get common rows starting from upper position in all the columns
 | |
|              * that widget occupies */
 | |
|             r = row;
 | |
|             for ( r = 1; r < actual_row; r++) {
 | |
|                 var common = true;
 | |
| 
 | |
|                 for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
 | |
|                     if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
 | |
|                         common = false;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 if (common === true) {
 | |
|                     result = r;
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return result;
 | |
|         };
 | |
| 
 | |
|         fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
 | |
|             var actual_row = widget_grid_data.row;
 | |
|             var diffs = [];
 | |
|             var parent_max_y = parent_bgd.row + parent_bgd.size_y;
 | |
| 
 | |
|             this.for_each_column_occupied(widget_grid_data, function(col) {
 | |
|                 var temp_y_units = 0;
 | |
| 
 | |
|                 for (var r = parent_max_y; r < actual_row; r++) {
 | |
|                     if (this.is_empty(col, r)) {
 | |
|                         temp_y_units = temp_y_units + 1;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 diffs.push(temp_y_units);
 | |
|             });
 | |
| 
 | |
|             var max_diff = Math.max.apply(Math, diffs);
 | |
|             y_units = (y_units - max_diff);
 | |
| 
 | |
|             return y_units > 0 ? y_units : 0;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Get widgets below a widget.
 | |
|          *
 | |
|          * @method widgets_below
 | |
|          * @param {HTMLElement} $el The jQuery wrapped HTMLElement.
 | |
|          * @return {HTMLElements} A jQuery collection of HTMLElements.
 | |
|          */
 | |
|         fn.widgets_below = function($el) {
 | |
|             var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
 | |
|             //if (!el_grid_data || !el_grid_data.row)
 | |
|             //    return $([]);
 | |
| 
 | |
|             var self = this;
 | |
|             var ga = this.gridmap;
 | |
|             var next_row = el_grid_data.row + el_grid_data.size_y - 1;
 | |
|             var $nexts = $([]);
 | |
| 
 | |
|             this.for_each_column_occupied(el_grid_data, function(col) {
 | |
|                 self.for_each_widget_below(col, next_row, function(tcol, trow) {
 | |
|                     if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
 | |
|                         $nexts = $nexts.add(this);
 | |
|                         return true;
 | |
|                         // break
 | |
|                     }
 | |
|                 });
 | |
|             });
 | |
| 
 | |
|             return this.sort_by_row_asc($nexts);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Update the array of mapped positions with the new player position.
 | |
|          *
 | |
|          * @method set_cells_player_occupies
 | |
|          * @param {Number} col The new player col.
 | |
|          * @param {Number} col The new player row.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.set_cells_player_occupies = function(col, row) {
 | |
|             this.remove_from_gridmap(this.placeholder_grid_data);
 | |
|             this.placeholder_grid_data.col = col;
 | |
|             this.placeholder_grid_data.row = row;
 | |
|             this.add_to_gridmap(this.placeholder_grid_data, this.$player);
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Remove from the array of mapped positions the reference to the player.
 | |
|          *
 | |
|          * @method empty_cells_player_occupies
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.empty_cells_player_occupies = function() {
 | |
|             this.remove_from_gridmap(this.placeholder_grid_data);
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         fn.can_go_down = function($el) {
 | |
|             var can_go_down = true;
 | |
|             var $gr = this;
 | |
| 
 | |
|             if ($el.hasClass(this.options.static_class)) {
 | |
|                 can_go_down = false;
 | |
|             }
 | |
| 
 | |
|             this.widgets_below($el).each(function() {
 | |
|                 if ($(this).hasClass($gr.options.static_class)) {
 | |
|                     can_go_down = false;
 | |
|                 }
 | |
|             })
 | |
| 
 | |
|             return can_go_down;
 | |
|         }
 | |
| 
 | |
|         fn.can_go_up = function($el) {
 | |
|             var el_grid_data = $el.coords().grid;
 | |
|             var initial_row = el_grid_data.row;
 | |
|             var prev_row = initial_row - 1;
 | |
|             var ga = this.gridmap;
 | |
|             var upper_rows_by_column = [];
 | |
| 
 | |
|             var result = true;
 | |
|             if (initial_row === 1) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             this.for_each_column_occupied(el_grid_data, function(col) {
 | |
|                 var $w = this.is_widget(col, prev_row);
 | |
| 
 | |
|                 if (this.is_occupied(col, prev_row) || this.is_player(col, prev_row) || this.is_placeholder_in(col, prev_row) || this.is_player_in(col, prev_row)) {
 | |
|                     result = false;
 | |
|                     return true;
 | |
|                     //break
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             return result;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Check if it's possible to move a widget to a specific col/row. It takes
 | |
|          * into account the dimensions (`size_y` and `size_x` attrs. of the grid
 | |
|          *  coords object) the widget occupies.
 | |
|          *
 | |
|          * @method can_move_to
 | |
|          * @param {Object} widget_grid_data The grid coords object that represents
 | |
|          *  the widget.
 | |
|          * @param {Object} col The col to check.
 | |
|          * @param {Object} row The row to check.
 | |
|          * @param {Number} [max_row] The max row allowed.
 | |
|          * @return {Boolean} Returns true if all cells are empty, else return false.
 | |
|          */
 | |
|         fn.can_move_to = function(widget_grid_data, col, row, max_row) {
 | |
|             var ga = this.gridmap;
 | |
|             var $w = widget_grid_data.el;
 | |
|             var future_wd = {
 | |
|                 size_y : widget_grid_data.size_y,
 | |
|                 size_x : widget_grid_data.size_x,
 | |
|                 col : col,
 | |
|                 row : row
 | |
|             };
 | |
|             var result = true;
 | |
| 
 | |
|             //Prevents widgets go out of the grid
 | |
|             var right_col = col + widget_grid_data.size_x - 1;
 | |
|             if (right_col > this.cols) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             if (max_row && max_row < row + widget_grid_data.size_y - 1) {
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             this.for_each_cell_occupied(future_wd, function(tcol, trow) {
 | |
|                 var $tw = this.is_widget(tcol, trow);
 | |
|                 if ($tw && (!widget_grid_data.el || $tw.is($w))) {
 | |
|                     result = false;
 | |
|                 }
 | |
|             });
 | |
| 
 | |
|             return result;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Given the leftmost column returns all columns that are overlapping
 | |
|          *  with the player.
 | |
|          *
 | |
|          * @method get_targeted_columns
 | |
|          * @param {Number} [from_col] The leftmost column.
 | |
|          * @return {Array} Returns an array with column numbers.
 | |
|          */
 | |
|         fn.get_targeted_columns = function(from_col) {
 | |
|             var max = (from_col || this.player_grid_data.col) + (this.player_grid_data.size_x - 1);
 | |
|             var cols = [];
 | |
|             for (var col = from_col; col <= max; col++) {
 | |
|                 cols.push(col);
 | |
|             }
 | |
|             return cols;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Given the upper row returns all rows that are overlapping with the player.
 | |
|          *
 | |
|          * @method get_targeted_rows
 | |
|          * @param {Number} [from_row] The upper row.
 | |
|          * @return {Array} Returns an array with row numbers.
 | |
|          */
 | |
|         fn.get_targeted_rows = function(from_row) {
 | |
|             var max = (from_row || this.player_grid_data.row) + (this.player_grid_data.size_y - 1);
 | |
|             var rows = [];
 | |
|             for (var row = from_row; row <= max; row++) {
 | |
|                 rows.push(row);
 | |
|             }
 | |
|             return rows;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Get all columns and rows that a widget occupies.
 | |
|          *
 | |
|          * @method get_cells_occupied
 | |
|          * @param {Object} el_grid_data The grid coords object of the widget.
 | |
|          * @return {Object} Returns an object like `{ cols: [], rows: []}`.
 | |
|          */
 | |
|         fn.get_cells_occupied = function(el_grid_data) {
 | |
|             var cells = {
 | |
|                 cols : [],
 | |
|                 rows : []
 | |
|             };
 | |
|             var i;
 | |
|             if (arguments[1] instanceof jQuery) {
 | |
|                 el_grid_data = arguments[1].coords().grid;
 | |
|             }
 | |
| 
 | |
|             for ( i = 0; i < el_grid_data.size_x; i++) {
 | |
|                 var col = el_grid_data.col + i;
 | |
|                 cells.cols.push(col);
 | |
|             }
 | |
| 
 | |
|             for ( i = 0; i < el_grid_data.size_y; i++) {
 | |
|                 var row = el_grid_data.row + i;
 | |
|                 cells.rows.push(row);
 | |
|             }
 | |
| 
 | |
|             return cells;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Iterate over the cells occupied by a widget executing a function for
 | |
|          * each one.
 | |
|          *
 | |
|          * @method for_each_cell_occupied
 | |
|          * @param {Object} el_grid_data The grid coords object that represents the
 | |
|          *  widget.
 | |
|          * @param {Function} callback The function to execute on each column
 | |
|          *  iteration. Column and row are passed as arguments.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.for_each_cell_occupied = function(grid_data, callback) {
 | |
|             this.for_each_column_occupied(grid_data, function(col) {
 | |
|                 this.for_each_row_occupied(grid_data, function(row) {
 | |
|                     callback.call(this, col, row);
 | |
|                 });
 | |
|             });
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Iterate over the columns occupied by a widget executing a function for
 | |
|          * each one.
 | |
|          *
 | |
|          * @method for_each_column_occupied
 | |
|          * @param {Object} el_grid_data The grid coords object that represents
 | |
|          *  the widget.
 | |
|          * @param {Function} callback The function to execute on each column
 | |
|          *  iteration. The column number is passed as first argument.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.for_each_column_occupied = function(el_grid_data, callback) {
 | |
|             //if (!el_grid_data)
 | |
|             //return;
 | |
|             for (var i = 0; i < el_grid_data.size_x; i++) {
 | |
|                 var col = el_grid_data.col + i;
 | |
|                 callback.call(this, col, el_grid_data);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Iterate over the rows occupied by a widget executing a function for
 | |
|          * each one.
 | |
|          *
 | |
|          * @method for_each_row_occupied
 | |
|          * @param {Object} el_grid_data The grid coords object that represents
 | |
|          *  the widget.
 | |
|          * @param {Function} callback The function to execute on each column
 | |
|          *  iteration. The row number is passed as first argument.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.for_each_row_occupied = function(el_grid_data, callback) {
 | |
|             for (var i = 0; i < el_grid_data.size_y; i++) {
 | |
|                 var row = el_grid_data.row + i;
 | |
|                 callback.call(this, row, el_grid_data);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         fn.clean_up_changed = function() {
 | |
|             $gr = this;
 | |
|             $gr.$changed.each(function() {
 | |
|                 if ($gr.options.shift_larger_widgets_down) {
 | |
|                     $gr.move_widget_up($(this));
 | |
|                 }
 | |
|             });
 | |
|         }
 | |
| 
 | |
|         fn._traversing_widgets = function(type, direction, col, row, callback) {
 | |
|             var ga = this.gridmap;
 | |
|             if (!ga[col]) {
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             var cr, max;
 | |
|             var action = type + '/' + direction;
 | |
|             if (arguments[2] instanceof jQuery) {
 | |
|                 var el_grid_data = arguments[2].coords().grid;
 | |
|                 col = el_grid_data.col;
 | |
|                 row = el_grid_data.row;
 | |
|                 callback = arguments[3];
 | |
|             }
 | |
|             var matched = [];
 | |
|             var trow = row;
 | |
| 
 | |
|             var methods = {
 | |
|                 'for_each/above' : function() {
 | |
|                     while (--trow >= 0) {
 | |
|                         if (trow > 0 && this.is_widget(col, trow) && $.inArray(ga[col][trow], matched) === -1) {
 | |
|                             cr = callback.call(ga[col][trow], col, trow);
 | |
|                             matched.push(ga[col][trow]);
 | |
|                             if (cr) {
 | |
|                                 break;
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
|                 },
 | |
|                 'for_each/below' : function() {
 | |
|                     for ( trow = row + 1, max = ga[col].length; trow < max; trow += 0.5) {
 | |
|                         if (this.is_widget(col, trow) && $.inArray(ga[col][trow], matched) === -1) {
 | |
|                             cr = callback.call(ga[col][trow], col, trow);
 | |
|                             matched.push(ga[col][trow]);
 | |
|                             //break was causing problems, leaving for testing.
 | |
|                             //if (cr) { break; }
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             };
 | |
| 
 | |
|             if (methods[action]) {
 | |
|                 methods[action].call(this);
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Iterate over each widget above the column and row specified.
 | |
|          *
 | |
|          * @method for_each_widget_above
 | |
|          * @param {Number} col The column to start iterating.
 | |
|          * @param {Number} row The row to start iterating.
 | |
|          * @param {Function} callback The function to execute on each widget
 | |
|          *  iteration. The value of `this` inside the function is the jQuery
 | |
|          *  wrapped HTMLElement.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.for_each_widget_above = function(col, row, callback) {
 | |
|             this._traversing_widgets('for_each', 'above', col, row, callback);
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Iterate over each widget below the column and row specified.
 | |
|          *
 | |
|          * @method for_each_widget_below
 | |
|          * @param {Number} col The column to start iterating.
 | |
|          * @param {Number} row The row to start iterating.
 | |
|          * @param {Function} callback The function to execute on each widget
 | |
|          *  iteration. The value of `this` inside the function is the jQuery wrapped
 | |
|          *  HTMLElement.
 | |
|          * @return {Class} Returns the instance of the Gridster Class.
 | |
|          */
 | |
|         fn.for_each_widget_below = function(col, row, callback) {
 | |
|             this._traversing_widgets('for_each', 'below', col, row, callback);
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Returns the highest occupied cell in the grid.
 | |
|          *
 | |
|          * @method get_highest_occupied_cell
 | |
|          * @return {Object} Returns an object with `col` and `row` numbers.
 | |
|          */
 | |
|         fn.get_highest_occupied_cell = function() {
 | |
|             var r;
 | |
|             var gm = this.gridmap;
 | |
|             var rows = [];
 | |
|             var row_in_col = [];
 | |
|             for (var c = gm.length - 1; c >= 1; c--) {
 | |
|                 for ( r = gm[c].length - 1; r >= 1; r--) {
 | |
|                     if (this.is_widget(c, r)) {
 | |
|                         rows.push(r);
 | |
|                         row_in_col[r] = c;
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             var highest_row = Math.max.apply(Math, rows);
 | |
| 
 | |
|             this.highest_occupied_cell = {
 | |
|                 col : row_in_col[highest_row],
 | |
|                 row : highest_row
 | |
|             };
 | |
| 
 | |
|             return this.highest_occupied_cell;
 | |
|         };
 | |
| 
 | |
|         fn.get_widgets_from = function(col, row) {
 | |
|             var ga = this.gridmap;
 | |
|             var $widgets = $();
 | |
| 
 | |
|             if (col) {
 | |
|                 $widgets = $widgets.add(this.$widgets.filter(function() {
 | |
|                     var tcol = $(this).attr('data-col');
 | |
|                     return (tcol === col || tcol > col);
 | |
|                 }));
 | |
|             }
 | |
| 
 | |
|             if (row) {
 | |
|                 $widgets = $widgets.add(this.$widgets.filter(function() {
 | |
|                     var trow = $(this).attr('data-row');
 | |
|                     return (trow === row || trow > row);
 | |
|                 }));
 | |
|             }
 | |
| 
 | |
|             return $widgets;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Set the current height of the parent grid.
 | |
|          *
 | |
|          * @method set_dom_grid_height
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.set_dom_grid_height = function() {
 | |
|             var maxPosY = 0;
 | |
|             var $liMaxPosY = $();
 | |
|             
 | |
|             var self = this;            
 | |
|             this.$widgets.each(function() {
 | |
|                 var $li = $(this);
 | |
|                 var posY = parseFloat($li.attr('data-row')) + parseFloat($li.attr('data-sizey'));
 | |
|                 if(maxPosY < posY) {
 | |
|                     maxPosY = posY;
 | |
|                     $liMaxPosY = $li;
 | |
|                 }
 | |
|             });
 | |
|             
 | |
|             var blockHeight = this.options.widget_base_dimensions[1] + this.options.widget_margins[1] * 2;
 | |
|             var newHeight = ( parseFloat($liMaxPosY.attr('data-row')) - 1 + parseFloat($liMaxPosY.attr('data-sizey')) ) * blockHeight;
 | |
|             
 | |
|             this.$el.height(newHeight);
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * It generates the neccessary styles to position the widgets.
 | |
|          *
 | |
|          * @method generate_stylesheet
 | |
|          * @param {Number} rows Number of columns.
 | |
|          * @param {Number} cols Number of rows.
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.generate_stylesheet = function(opts) {
 | |
|             var styles = '';
 | |
|             var max_size_x = this.options.max_size_x;
 | |
|             var max_rows = 0;
 | |
|             var max_cols = 0;
 | |
|             var i;
 | |
|             var rules;
 | |
| 
 | |
|             opts || ( opts = {});
 | |
|             opts.cols || (opts.cols = this.cols);
 | |
|             opts.rows || (opts.rows = this.rows);
 | |
|             opts.namespace || (opts.namespace = this.options.namespace);
 | |
|             opts.widget_base_dimensions || (opts.widget_base_dimensions = this.options.widget_base_dimensions);
 | |
|             opts.widget_margins || (opts.widget_margins = this.options.widget_margins);
 | |
|             opts.min_widget_width = (opts.widget_margins[0] * 2) + opts.widget_base_dimensions[0];
 | |
|             opts.min_widget_height = (opts.widget_margins[1] * 2) + opts.widget_base_dimensions[1];
 | |
| 
 | |
|             // don't duplicate stylesheets for the same configuration
 | |
|             var serialized_opts = $.param(opts);
 | |
|             //if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
 | |
|             //    return false;
 | |
|             // }
 | |
| 
 | |
|             Gridster.generated_stylesheets.push(serialized_opts);
 | |
| 
 | |
|             /* generate CSS styles for cols */
 | |
|             for ( i = opts.cols; i >= 0; i--) {
 | |
|                 styles += (opts.namespace + ' [data-col="' + (i + 1) + '"] { left:' + ((i * opts.widget_base_dimensions[0]) + (i * opts.widget_margins[0]) + ((i + 1) * opts.widget_margins[0])) + 'px;} ');
 | |
| 
 | |
|                 styles += (opts.namespace + ' [data-col="' + (i + 1) + '.5"] { left:' + (((i + 0.5) * opts.widget_base_dimensions[0]) + ((i + 0.5) * opts.widget_margins[0]) + (((i + 0.5) + 1) * opts.widget_margins[0])) + 'px;} ');
 | |
|             }
 | |
| 
 | |
|             /* generate CSS styles for rows */
 | |
|             for ( i = opts.rows; i >= 0; i--) {
 | |
|                 styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' + ((i * opts.widget_base_dimensions[1]) + (i * opts.widget_margins[1]) + ((i + 1) * opts.widget_margins[1]) ) + 'px;} ');
 | |
| 
 | |
|                 styles += (opts.namespace + ' [data-row="' + (i + 1) + '.5"] { top:' + (((i + 0.5) * opts.widget_base_dimensions[1]) + ((i + 0.5) * opts.widget_margins[1]) + (((i + 0.5) + 1) * opts.widget_margins[1]) ) + 'px;} ');
 | |
|             }
 | |
| 
 | |
|             for (var y = 1; y <= opts.rows; y++) {
 | |
|                 styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' + (y * opts.widget_base_dimensions[1] + (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}');
 | |
| 
 | |
|                 styles += (opts.namespace + ' [data-sizey="' + y + '.5"] { height:' + ((y + 0.5) * opts.widget_base_dimensions[1] + ((y + 0.5) - 1) * (opts.widget_margins[1] * 2)) + 'px;}');
 | |
|             }
 | |
| 
 | |
|             for (var x = 1; x <= max_size_x; x++) {
 | |
|                 styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' + (x * opts.widget_base_dimensions[0] + (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}');
 | |
| 
 | |
|                 styles += (opts.namespace + ' [data-sizex="' + x + '.5"] { width:' + ((x + 0.5) * opts.widget_base_dimensions[0] + ((x + 0.5) - 1) * (opts.widget_margins[0] * 2)) + 'px;}');
 | |
|             }
 | |
| 
 | |
|             return this.add_style_tag(styles);
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Injects the given CSS as string to the head of the document.
 | |
|          *
 | |
|          * @method add_style_tag
 | |
|          * @param {String} css The styles to apply.
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.add_style_tag = function(css) {
 | |
| 
 | |
|             $('style#gridster-style').remove();
 | |
| 
 | |
|             var d = document;
 | |
|             var tag = d.createElement('style');
 | |
| 
 | |
|             tag.setAttribute('id', 'gridster-style');
 | |
|             tag.setAttribute('type', 'text/css');
 | |
|             d.getElementsByTagName('head')[0].appendChild(tag);
 | |
| 
 | |
|             if (tag.styleSheet) {
 | |
|                 tag.styleSheet.cssText = css;
 | |
|             } else {
 | |
|                 tag.appendChild(document.createTextNode(css));
 | |
|             }
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Generates a faux grid to collide with it when a widget is dragged and
 | |
|          * detect row or column that we want to go.
 | |
|          *
 | |
|          * @method generate_faux_grid
 | |
|          * @param {Number} rows Number of columns.
 | |
|          * @param {Number} cols Number of rows.
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.generate_faux_grid = function(rows, cols) {
 | |
|             this.faux_grid = [];
 | |
|             this.gridmap = [];
 | |
|             var col;
 | |
|             var row;
 | |
|             for ( col = cols; col > 0; col--) {
 | |
|                 this.gridmap[col] = [];
 | |
|                 for ( row = rows; row > 0; row--) {
 | |
|                     this.add_faux_cell(row, col);
 | |
|                 }
 | |
|             }
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Add cell to the faux grid.
 | |
|          *
 | |
|          * @method add_faux_cell
 | |
|          * @param {Number} row The row for the new faux cell.
 | |
|          * @param {Number} col The col for the new faux cell.
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.add_faux_cell = function(row, col) {
 | |
|             var coords = $({
 | |
|                 left : this.baseX + ((col - 1) * this.min_widget_width),
 | |
|                 top : this.baseY + (row - 1) * this.min_widget_height,
 | |
|                 width : this.min_widget_width,
 | |
|                 height : this.min_widget_height,
 | |
|                 col : col,
 | |
|                 row : row,
 | |
|                 original_col : col,
 | |
|                 original_row : row
 | |
|             }).coords();
 | |
| 
 | |
|             if (!$.isArray(this.gridmap[col])) {
 | |
|                 this.gridmap[col] = [];
 | |
|             }
 | |
| 
 | |
|             this.gridmap[col][row] = false;
 | |
|             this.faux_grid.push(coords);
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Add rows to the faux grid.
 | |
|          *
 | |
|          * @method add_faux_rows
 | |
|          * @param {Number} rows The number of rows you want to add to the faux grid.
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.add_faux_rows = function(rows) {
 | |
|             var actual_rows = this.rows;
 | |
|             var max_rows = actual_rows + (rows || 1);
 | |
| 
 | |
|             for (var r = max_rows; r > actual_rows; r--) {
 | |
|                 for (var c = this.cols; c >= 1; c--) {
 | |
|                     this.add_faux_cell(r, c);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             this.rows = max_rows;
 | |
| 
 | |
|             if (this.options.autogenerate_stylesheet) {
 | |
|                 this.generate_stylesheet();
 | |
|             }
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Add cols to the faux grid.
 | |
|          *
 | |
|          * @method add_faux_cols
 | |
|          * @param {Number} cols The number of cols you want to add to the faux grid.
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.add_faux_cols = function(cols) {
 | |
|             var actual_cols = this.cols;
 | |
|             var max_cols = actual_cols + (cols || 1);
 | |
| 
 | |
|             for (var c = actual_cols; c < max_cols; c++) {
 | |
|                 for (var r = this.rows; r >= 1; r--) {
 | |
|                     this.add_faux_cell(r, c);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             this.cols = max_cols;
 | |
| 
 | |
|             if (this.options.autogenerate_stylesheet) {
 | |
|                 this.generate_stylesheet();
 | |
|             }
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Recalculates the offsets for the faux grid. You need to use it when
 | |
|          * the browser is resized.
 | |
|          *
 | |
|          * @method recalculate_faux_grid
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.recalculate_faux_grid = function() {
 | |
|             var aw = this.$wrapper.width();
 | |
|             this.baseX = ($(window).width() - aw) / 2;
 | |
|             this.baseY = this.$wrapper.offset().top;
 | |
| 
 | |
|             $.each(this.faux_grid, $.proxy(function(i, coords) {
 | |
|                 this.faux_grid[i] = coords.update({
 | |
|                     left : this.baseX + (coords.data.col - 1) * this.min_widget_width,
 | |
|                     top : this.baseY + (coords.data.row - 1) * this.min_widget_height
 | |
|                 });
 | |
| 
 | |
|             }, this));
 | |
| 
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Get all widgets in the DOM and register them.
 | |
|          *
 | |
|          * @method get_widgets_from_DOM
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.get_widgets_from_DOM = function() {
 | |
|             this.$widgets.each($.proxy(function(i, widget) {
 | |
|                 this.register_widget($(widget));
 | |
|             }, this));
 | |
|             return this;
 | |
|         };
 | |
| 
 | |
|         /**
 | |
|          * Calculate columns and rows to be set based on the configuration
 | |
|          *  parameters, grid dimensions, etc ...
 | |
|          *
 | |
|          * @method generate_grid_and_stylesheet
 | |
|          * @return {Object} Returns the instance of the Gridster class.
 | |
|          */
 | |
|         fn.generate_grid_and_stylesheet = function() {
 | |
|             var aw = this.$wrapper.width();
 | |
|             var ah = this.$wrapper.height();
 | |
| 
 | |
|             var cols = Math.floor(aw / this.min_widget_width) + this.options.extra_cols;
 | |
| 
 | |
|             var actual_cols = this.$widgets.map(function() {
 | |
|                 return $(this).attr('data-col');
 | |
|             });
 | |
|             actual_cols = Array.prototype.slice.call(actual_cols, 0);
 | |
|             //needed to pass tests with phantomjs
 | |
|             actual_cols.length || ( actual_cols = [0]);
 | |
| 
 | |
|             var min_cols = Math.max.apply(Math, actual_cols);
 | |
| 
 | |
|             // get all rows that could be occupied by the current widgets
 | |
|             var max_rows = this.options.extra_rows;
 | |
|             this.$widgets.each(function(i, w) {
 | |
|                 max_rows += (+$(w).attr('data-sizey'));
 | |
|             });
 | |
| 
 | |
|             this.cols = Math.max(min_cols, cols, this.options.min_cols);
 | |
|             var max_cols = this.options.max_cols;
 | |
|             if (max_cols >= -1 && max_cols >= min_cols) {
 | |
|                 if (max_cols < this.cols) {
 | |
|                     this.cols = max_cols;
 | |
|                 }
 | |
|             }
 | |
|             //this.rows = Math.max(max_rows, this.options.min_rows);
 | |
|             this.rows = this.options.max_rows;
 | |
| 
 | |
|             this.baseX = ($(window).width() - aw) / 2;
 | |
|             this.baseY = this.$wrapper.offset().top;
 | |
| 
 | |
|             if (this.options.autogenerate_stylesheet) {
 | |
|                 this.generate_stylesheet();
 | |
|             }
 | |
| 
 | |
|             return this.generate_faux_grid(this.rows, this.cols);
 | |
|         };
 | |
| 
 | |
|         //jQuery adapter
 | |
|         $.fn.gridster = function(options) {
 | |
|             return this.each(function() {
 | |
|                 if (!$(this).data('gridster')) {
 | |
|                     $(this).data('gridster', new Gridster(this, options));
 | |
|                 }
 | |
|             });
 | |
|         };
 | |
| 
 | |
|         $.Gridster = fn;
 | |
| 
 | |
|     }(jQuery, window, document)); |